Big Bad Bug wrote:I get what you mean about AI forcing away player control. However, when engaging in larger scale battles, something that I aim for this game to achieve, having battalions of units be able to somewhat take of themselves is more of a blessing, isn't it? I wouldn't mind them phasing through each other (only if they're allies, of course, as enemies can block other units) if it meant getting to see large armies clash against each other. I can't figure why you feel this way, as I never have had issues commanding large groups of units other than them getting stuck, which is simply something that I will fix in this game by letting them squeeze between each other.
The Kingmaker wrote:As part of this I will link to the troop names in KR (which BBB said he didn't like ) Arguably this allows the player to invest in the game by forming an emotional connection with their troops and a vested interest in keeping them alive
Big Bad Bug wrote:How about this mechanic here, implemented in the situation of the game having single units:
Selecting multiple units adds a new option to the list of options with selected troops, this new option being that you can "combine" soldiers of the same type to form mini squads that can then be broken up at any time in order to micro them better. Players who like having battalions of soldiers such as myself can then have that without strictly forcing players who don't prefer this way to conform to it.
God (Chimto) wrote:Do not try to apply real life logic into game mechanics.
Single unit micro is much harder then squad micro. I can tell you being that I was a platinum ranked Starcraft player.
LoTRBfME uses squads that a big RTS, Halo wars uses squads, I can name several very successful RTS games with Squads.
Chimto wrote:Anyway, we are going off topic here. My point was that: squads take away control of units from the hands of the player, dumbs down micro and significantly decreases the skill ceiling of the game.
wailwail wrote:How about being able to manually squad units, they will keep their battle position ( For example you want to keep the ranged units behind when moving them ) and the fast ones will slow down so they won't rush alone?