My archers will shoot them full of arrows before the lagging orcs reach them.
Then once Sauron is dead all my troops are thrown back.

What would you use to stop a Theoden Empowered (0.1x damage for 30 seconds) Rohirrim horde? Mumakil? Phalanxes?
The Kingmaker wrote:What would you use to stop a Theoden Empowered (0.1x damage for 30 seconds) Rohirrim horde? Mumakil? Phalanxes?
The Kingmaker wrote:Dear God yes, attack trolls.
It feels like they're a family, that you nurture to level 5 (so they regen health), you can get them to build a larger family due to Dominate Troll etc.
The Kingmaker wrote:It was great fun, I made a 3v3 on an 8 player map. (Me and 5 AIs) I was in the centre as Mordor, so rushed Mouth of Sauron. Then I immediately got the weaker trolls and armed them with trees. They almost destroyed an enemy base, but were killed by pikes. Then I got 6 attack trolls. With War Chant and some orc fodder, then destroyed that same base and returned, all alive and all level 5.
They proceeded to destory all the enemy bases, not losing a single troll. It felt so great!
The Kingmaker wrote:BBB, have you seen RuudDevil's chamber of Secrets mode? Its a fanmade dungeon crawler map. You have to choose 6 heroes and get to the end. He sort of cheated, by using Roghash the OP troll (the one that catapulted Gimli when they both used their leaps) and using his Dominate Troll on any of the attack trolls the AI sends his way.
The AI armies respawn until you clear certain areas, so he waited, got all his heroes to level 7+ and built up an army of about 10 attack trolls. That combined with hero summon powers and (because he was playing as Gondor) loads of free levied summons meant his heroes could run around and kill everything, while the fodder distracted and the trolls killed everything. Its about an hour total, but it's worth it. (Its split in two vids)
Big Bad Bug wrote:This game has a really good way of handling balance between units by using a Rock-Paper-Scissors system. Swordsmen are good against Pikemen, Pikemen are good against Cavalry, Cavalry are good against Archers, and Archers are good against Swordsmen. That's the gist of it,mand it wasn't fully executed to perfection, but no matter what, there is always a way of countering an attack, so you always have a chance. That's part of this game's glory.
This is actually why I find it so hard to find a decent strategy game. Most RTS's simply follow the Rock-Paper-Scissors formula, and it sucks. Warcraft and Starcraft, for example. They're good, but they still rely on the Rock-Paper-Scissors formula for their games.
Big Bad Bug wrote:I think the RPS system should still be integrated, but with the variety JB brought up. At least the Goblins have these very powerful, smaller groups of more expensive pikemen. They're drastically different than other Pikemen, and so are their cavalry due to the weaker stats but poisonous attacks. Mordor does this interestingly because they have no cavalry except maybe the Mumakil, but you're not going to have a lot of Mumakil early. You have to take advantage of fast units like Corsairs or trample units like Trolls to take out archers, and there's fundamentally the same idea of using speedy units to make it to the ranged units before they get sniped, but executed in a much more different way. That would keep the game balanced as well as adding a variety of different ways per faction to execute the same strategy using unique tactics.