Theme for the new KR game

The place to make/discuss Kingdom Rush suggestions.

Theme for the new KR game

by Kowaghuz » Fri Feb 13, 2015 5:46 pm

So, I've had this idea about a theme for a possible new KR game:

Super spooky transilvania-esque place with spooky skeletons, creepy crawlies, vampires, zombies, and all of everything!(Bonus:I'm from Transilvania myself, it's one of the three unified lands of romania. Yes, it's a real place, but Vlad the Impaler ruled over Wallachia, not Transilvania)

As a bonus, the map would be situated east of the KR map(The eastern area was demonic wasteland anyways, and in the second KR we never saw the northern parts.), and north of the KR:F map.

As for the story, a vampire count is attacking Linirea from the east with his unholy armies! King Denas calls upon you to defend the realm once again!(Prepare to be 2spooked)

The first levels would consist of deserted forests(With charred terrain and dead trees, just like the swamps in the first KR.), to farmlands full of oppressed farmhands(Maybe a tower where you can recruit angry farmers to help you?) until a huge city in which two levels take place in(Or three, one at the gates, one in the streets, and the final one in the palace. Gothic style plz.)

For the towers, I suppose we have a good/evil tower scheme:

Barracks: Clerics(D&D or Warhammer style, armor and hammers, these will be the tank barracks, similar to paladins and templars) and local mercenaries(Horns, dark armor and all, the DPS barracks, similar to assasins and barbarians)
Archers: Musketmen with white robes(The more damage, less shots tower), and dark cloaked crossbowmen(Headhunters?)(The more shots, fewer damage tower)
Wizards: Priests(Better damage), or Dark cultists(Like the necromancer, it summons units, in this case demons.)
Dwarven artillery: Dwarven altar(Carved in with a lot of runestones, this is the homing-rocket tower, pillars of fire instead of bombs, fire and brimstone for the homing rocket)(This could also be a mechanical tower if people really want it to be.) or Saurian artillery(Hi-tech/cyberpunk tower straight from those filthy saurians. Super spooky science and malfunctions included inside!)


The heroes could go after a spiritual theme: an angel, the community-made demon hero, paladins and dark knights, etc.


If anything could be improved I'd be glad to hear your opinions.
Last edited by Kowaghuz on Fri Feb 13, 2015 5:58 pm, edited 1 time in total.
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Re: Theme for the new KR game

by Zonoro13 » Fri Feb 13, 2015 5:51 pm

Kowaghuz wrote:spooky skeletons

YOU HAVE BEEN SPOOKED BY THE SPOOKY SKELETONS
Image

This should be in fan fiction, not suggestions.
In the beginning there was nothing, which exploded.
Build a man a fire, and he'll be warm for a day. Set a man on fire, and he'll be warm for the rest of his life.
-Terry Pratchett

Is this the latest dank meme? -Pencil
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Re: Theme for the new KR game

by Kowaghuz » Fri Feb 13, 2015 5:59 pm

Zonoro13 wrote:
Kowaghuz wrote:spooky skeletons

YOU HAVE BEEN SPOOKED BY THE SPOOKY SKELETONS
Image

This should be in fan fiction, not suggestions.


Wait, wasn't fan-fiction supposed to be game-related stoires?

Then what's the point of the suggestion forum? :yey:
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Re: Theme for the new KR game

by Zonoro13 » Fri Feb 13, 2015 6:15 pm

[quote="Kowaghuz"Wait, wasn't fan-fiction supposed to be game-related stoires?

Then what's the point of the suggestion forum? :yey:[/quote]
Fan fiction is for stories, towers, heroes, campaigns, and games. Fan stuff. Suggestions is for, well, suggestions. Changes to how the game works, gnome shop, new mechanics, level editors, and so on. Suggestions to make the games better.
In the beginning there was nothing, which exploded.
Build a man a fire, and he'll be warm for a day. Set a man on fire, and he'll be warm for the rest of his life.
-Terry Pratchett

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