Halloween mini champaign idea for kingdom rush origins

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Halloween mini champaign idea for kingdom rush origins

by Inner_Enigma » Thu Apr 09, 2015 10:53 pm

Class 5 brainstorm inbound brace for impact!!(this may incorporate ideas from other topics please give credit to the original owners)
So you know how in frontiers how the vampire vassil has been around since the kingdoms foundation well how about origins incorporates that in a new mini campaign but the twist is that vassil is imprisoned in his coffin and a loyal servant (kind of like draculas servant reinfeild). is trying to release him via an artifact of great darkness and fear on the night of an elvin harvest festival. The side effects of this artifact is that animated scarecrows And other nightmarish horrors are terrorizing the local populous.
It is up to the general and his Elvin forces to put a stop to the terror of the shadow pendant.
Enemies:1 scarecrow: (takes additional damage from artillery, which all scarecrows have) and have splintered skin that damages solders who hit it
2: withered scarecrow: ranged attack that can hit multiple solders: throws stitch needles.
3: scarecrow stalker: stealth until it is blocked by soilders(cannot go back to stealth one reveild, but has high attack damage)
4:scarecrow harvester: gains health/damage buff from absorbing dead allies(after enough it will grow in size and deal area damage)
5:scarecrow lantern:fast speed, sets brethren ablaze dealing damage but giving their attacks increased true damage.
(Has a jack o lantern on his head)
6:shades: weak lost souls that posses allies and grant them high magic resistance. When the host dies the shade simply finds a new host. (Look like a wispy tall black blob with white eyes) cannot be blocked
7:shadow wraith: great physical and magical armor: raises shades from defeated soilders and deals area damage.
8raven: flying enemies that drop feathers on the path these feathers will regenerate enemies health and drain soilders health in the aoe they produce
9:omen dark sorcerers of fear: they have a range attack and can teleport enemies further down the path they also spawn raven's
10Banshee: ghosts that cannot be blocked and are only vulnerable to magic their screams curse soilders with decrease stats.
11:poltergeist: large enemies made up of several agry ghosts they will conceal enemies within then and takes short cuts across towers.(this will also decrease the towers ability cool downs) looks like fog but has scary faces on it. Vulnerable only to magic
12:loyal servant(can't think of good name) basically looks like an igor but at the boss stage uses the pendant to animate a dark machine that is a primitive version of the juggernaut from the first game: when you kill the juggernaut it ejects its head to somewhere else, coffin also slides ajar and a bat flies out
The ending cutscenes shows sir black burn smash the pendant but releasing the darkness within it that will eventually corrupt him
13: endless: massive jack I lantern pumpkin that walks on his vines as legs like a spider (can't think of a none cheesy name for this one)
2heros join the fight in this
Sir Blackburn: who imprisoned vassil in the first place and wants to keep him there he is relentless in destroying all evil to the point where he will sacrifice his own body to do such.
His squire is Gerald
Sir black burns abilities
1:relentless: gains a damage/armor buff with health loss( gets bigger too)
2: no remosre: gains a 15-25-35% change his attacks deal area damage
3inquizition: cancels all magical ablilities on the map for 3-6-9 seconds
4good intentions: grantss faster cooldowns to nearby tower abilities.
5:ultimate: black hag squad: send out 5 black hags to cause mischief (magic missils will either poison, teleport, or poly morn enimies on the map)
Luma: a female were wolf goddes who does not like her holiday being ruined
Abilities:
1:primal instinct: when reduced to 40% health she will transform into her wolf form (complete with tail) and deal true area damage and gain regeneration. She is also immune to effects in this state.
2:strength of the pack: in her human form she grants an increase % chance/duration/effects of soilders abilities
3:lycanthropy has a chance to infect solders to tern into werewolves that have regeneration (max 3)
4:huff and puff: howls, sending enemies back down a path and dealing damage
5:full moon terms herself and random enemies into werewolves to defend with double damage and regen
Easter eggs
On one of the maps you have to guide Gerald through the map to find his magical sheild
We also could free the lucerzia from sir black burns funeral pire and save the orphaned Dante.
We could also collect bone hearts remains found throughout the levels
Well that's all I have to say like it, hate it, expand on it, or discard it, have a nice day either way. Peace.
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Re: Halloween mini champaign idea for kingdom rush origins

by Big Bad Bug » Fri Apr 10, 2015 12:15 am

Really creative stuff! As a new member, I should tell you that ideas for the game involving specific enemy types, levels, and heroes are on-topic in the Fanfiction section of the forum, not Suggestions, which deals more with adding in new mechanics such as a harder difficulty mode or a new style of upgrading heroes. Anyways, it seems strange on a story perspective that Blackburn would try to fight Vasile, then turn evil in Linirea separately from Vez'nan, and then have his enemies stolen by Vasile. The enemy crossover is already wierd and already is a problem in the series, so I guess this doesn't matter. The enemies have a nice theme of working together, which I like a lot in levels because it makes the army being fought feel more powerful and gives more satisfaction to kill an individual foe who's causing mischief. It's really cool, and so are the heroes!
BBB
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Re: Halloween mini champaign idea for kingdom rush origins

by Zonoro13 » Fri Apr 10, 2015 12:44 am

Looks like an Igor? Do you read Discworld? Anyway, despite my original misgivings at the disorganized formatting and grammar errors, the campaign is quite good. Hero spell names and abilities are good, and enemy synergy, as BBB said, is excellent. The idea should go in Fan Fiction, though.
In the beginning there was nothing, which exploded.
Build a man a fire, and he'll be warm for a day. Set a man on fire, and he'll be warm for the rest of his life.
-Terry Pratchett

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Re: Halloween mini champaign idea for kingdom rush origins

by Inner_Enigma » Fri Apr 10, 2015 2:31 am

Haha okay thanks Trible B I'll just copy paste it to fan fiction and do a little more editing. As for the story with Blackburn it is explained in the champaign stages that his father imprisoned vassil in his coffins a long time ago. Vasil servant found a way to break the spell with the fear pendant which contains the power of darkness to corrupt lands and summon dark armies of the dead. Being a pendant of darkness, Sir black burn seeks to destroy it but the darkness within the pendant would infect him and eventually corrupt him. As for the vassil he is weak once he escapes his coffin and needs the darkness to regain his former strength and youth but that darkness is withinin sir black burn along with his undead army. and you know that old king we have to save, what if iron hide made that vassil in disguise as his weaker self, Trying to get the power from Blackburn in he kingdom rush game. Need any more info?
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Re: Halloween mini champaign idea for kingdom rush origins

by Gerrin33 » Tue Jul 07, 2015 10:27 am

I really love this Halloween mini campaign idea. You know dear I have never attended a halloween party but this year I am going to be a part of an amazing halloween event at the best halloween party nyc venue.
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Re: Halloween mini champaign idea for kingdom rush origins

by AnimeAmino33 » Thu Jul 09, 2015 11:57 pm

So many good suggestions . but cant even reach out the developers. :yey:
SHAME ON YOU AR-CHATLA !
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