After playing Kingdom Rush for a considerable amount of time, you become quite familiar with all the gameplay elements: you know the layout of the stages, you know what enemies are coming, you know what to expect. This is a good thing because it frees you to focus on pure strategy to complete the stages.
But after playing the same stages over and over, the predictability borders on the mundane, and there's less of a desire to replay the stages anytime soon. Therefore, I would like to suggest a new way of bringing novelty and freshness to all the stages. Introducing:
The Kingdom Rush Sandbox is a mod of the original game designed to create an environment of unpredictability and surprise. Anytime you play a given stage, the game will randomly select new features and dynamics for that stage that's not available in the original version. Even if you replay the same stage, the features are randomized so that no two plays are alike. Let me set some conditions for this suggestion so that we're all on the same page:
• The Sandbox is *not* a level editor, per se. You can't edit gold or towers or waves. It's programmed for you to see random features and dynamics during gameplay. So at best you can choose how often you see these, if such a options menu is created. Discussions on a level editor can be found here and here.
• The Sandbox is 100% community-inspired content (though not necessarily original content). All the awesomest ideas from the community are put into the Sandbox. If it works out well, Ironhide can consider including it in a future game. Because it's community-inspired, the community and the playerbase as a whole can expand as more people come in hoping to see their idea in the game.
• The Sandbox is a complete copy of the original game, but modded to include new features and dynamics. Because it's a separate game, the original game isn't touched, so any ideas that Ironhide can't feasibly put into the standard game can be put into the Sandbox.
• The original game gives players a predictable experience, while the Sandbox is gives an unpredictable one. This way players get the best of both worlds.
So the purpose of the Sandbox is to create an environment where you always see something different everytime you play a stage. Below is a list of suggested features from the community. If you have a suggestion, hit that reply button. And feel free to comment how you'd like the Sandbox to work. If your suggestion is downright awesome, even I, the legendary Kevin32......might whip-up some artwork for it.
Randomized Strategic Points (suggested by Big Bad Bug)
Anytime you play a stage, there's a chance that some strategic points will be randomly placed in new locations:
Miniboss Battles
Anytime you play a stage, there's a chance that a powerful brute will appear on the final wave:
Specialty Tower Appearances
In this feature, there's a chance that stage-specific towers will appear in other stages to assist in the battle.
Surprise Hero Appearances
Anytime you play a stage, there's a chance that another hero will appear to assist in the battle:
Random Creep Pattens
Similar to random creep patterns in Endless Mode, some creeps will come from different directions or in different waves than the original game, but it's balanced so you only see creeps that match the combined strength of your tower setup. I personally think this one feature should always be enabled for each replay:
Toxic Waste (suggested by Simmonds91)
In this feature, there's a chance of puddles forming on the stage that will cause enemies who step in it to mutate into stronger versions of themselves. Even your ground troops will mutate and become enemies:
Tower-Attacking Creeps
In this feature, there's a chance that some creeps will attack your towers:
Treasure Gnomes
Sometimes, gnomes will appear that will drop treasure or damage nearby creeps when you poke them. For example, Blue gnomes drop gems, Yellow gnomes drop gold, and Red gnomes drop a random Gnome Shop item: