Zombies (suggestion)

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Zombies (suggestion)

by Luxsum » Fri Aug 19, 2011 1:17 pm

The only thing I love more than exploding sheep and ninjas are zombies! I would love to be able to upgrade a mage tower to raise zombies, or a barracks to release zombies. I love Zombies. So much. I had to share.
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baah.... baah... baah... baah... baah... *squick*
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Re: Zombies (suggestion)

by Vanzen » Fri Aug 19, 2011 2:30 pm

Then you will love what we have planned for expansion... ;)
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Re: Zombies (suggestion)

by Luxsum » Fri Aug 19, 2011 2:42 pm

VANZEN wrote:Then you will love what we have planned for expansion... ;)



YAY!!!!!!!!!!!!!!!
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baah.... baah... baah... baah... baah... *squick*
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Re: Zombies (suggestion)

by lovepatels » Fri Aug 19, 2011 2:53 pm

OHHH MY GOD flesh eating zombies on our side GO KING DOM RUSH
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Re: Zombies (suggestion)

by Caveman » Fri Aug 19, 2011 3:34 pm

VANZEN wrote:Then you will love what we have planned for expansion... ;)


Oh my! :o
I think every gamers dream is zombies and tower defense...
If you can pull this off, you will be gods among men. O_o
I honestly didn't think kingdom Rush could get any better... then BLAM! Zombies! :D
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Re: Zombies (suggestion)

by Julian » Fri Aug 19, 2011 7:01 pm

Caveman wrote:I think every gamers dream is zombies and tower defense...

Cough, Plants vs Zombies, cough ;)

But woopers!
I mean, BRAINZZZZZZZZZZZZZZZZZZZZZZZ.
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Re: Zombies (suggestion)

by Caveman » Fri Aug 19, 2011 7:31 pm

Julian wrote:Cough, Plants vs Zombies, cough ;)


;) Shhhh.
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Re: Zombies (suggestion)

by frozened » Sat Aug 20, 2011 1:58 am

Zombie Reinforcements!! Every enemy it kills create more zombies for you.

I doubt that. lol
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Re: Zombies (suggestion)

by Luxsum » Sat Aug 20, 2011 2:01 am

frozened wrote:Zombie Reinforcements!! Every enemy it kills create more zombies for you.

I doubt that. lol


There is a 1d20 chance that the zombie bit its victim causing it to become another zombie... wait wrong game. Damn I miss D&D.
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baah.... baah... baah... baah... baah... *squick*
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Re: Zombies (suggestion)

by Andralexis » Sat Aug 20, 2011 7:56 am

Luxsum wrote:There is a 1d20 chance that the zombie bit its victim causing it to become another zombie... wait wrong game. Damn I miss D&D.


Nothing like D&D, as it runs on the world's most powerful graphic processor: the imagination.
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Re: Zombies (suggestion)

by Luxsum » Sat Aug 20, 2011 10:40 am

Andralexis wrote:Nothing like D&D, as it runs on the world's most powerful graphic processor: the imagination.


So true!!
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baah.... baah... baah... baah... baah... *squick*
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Re: Zombies (suggestion)

by Vanzen » Sat Aug 20, 2011 9:12 pm

Seems a bunch of us like pen & paper rpgs :) :) <3
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Re: Zombies (suggestion)

by Luxsum » Sat Aug 20, 2011 10:14 pm

VANZEN wrote:Seems a bunch of us like pen & paper rpgs :) :) <3



For sure! I didn't really play much other than D&D, and a few home grown games, but I absolutely love table top RPGs!
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Re: Zombies (suggestion)

by Quest » Sat Aug 20, 2011 10:38 pm

Maybe u can put it on your "to-make" list... a KR-related RPG game =)
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Re: Zombies (suggestion)

by Vanzen » Sun Aug 21, 2011 1:52 am

Kingdom Rush RPG! That would rock! XD
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Re: Zombies (suggestion)

by BboyAngel21 » Sun Aug 21, 2011 3:52 am

That is just epic! If you can go back to the other forum about suggestions and look at mine, i would like if you put some of my stuff i would like in the expansion but that zombie thing is going to be epic! The mage should be able to make ZomBs!
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Re: Zombies (suggestion)

by Landbark » Sun Aug 21, 2011 9:54 am

Zombies?

Blah, there is so many games about zombies. I hate them.
As normal enemies they are okay, but with mode or mission like ZOMBIE RUSH... it's sad really .

But because most of the people here like them, make them :)
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Re: Zombies (suggestion)

by kilele » Sun Aug 21, 2011 11:51 am

I've just remembered the horned king, from Disney's Black Cauldron. There could be a stage where dead enemies don't disappear and you could move them to affect the flow of your enemies. Then at the end all these dead enemies would become a zombie army commanded by a horned king. Look at this youtube video :
http://www.youtube.com/watch?v=vGsds9s615E
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Re: Zombies (suggestion)

by Quest » Sun Aug 21, 2011 12:11 pm

The graveyard in levels 10 and 12 and the necromancer enemy are good representations of undead/zombie.
I like the necromancer cos he possess low threat at first but if he is not killed early, he will become a serious threat by summoning more and more undead.
I always put a reinforcement on the necromancer to interrupt his casting and kill him. I think u can maybe add more of this kind of challenging enemy. Maybe in a different way... like an enemy that will grow larger(summoning more).
Of cos this kinds of enemies should appear once in while and not always.
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Re: Zombies (suggestion)

by DragonKnight » Tue Oct 18, 2011 12:12 am

Zombies?
Really?
That would be a necromancer tower I think nice idea!! :D
But what if there against us then... :? :shock: THE ZOMBIE APOCOLYPSE :o :o :( HIDE THE INFANTRY!! DRAFT ARCHERS AND MAGES BRIBE DWARFS!!! MAKE BARRAKADES
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