In this topic we will be voting for your favorite fanmade towers.The winner of the contest shall get:
> a giftcode for an
awesome gamebook (thank you kilele)
>immense fame and glory that surpasses just about everyobdy
>the ability to rule over all the losers
>their tower drawn by me (if I feel like it!)
>free premium content available when/if premium content becomes free
Join now or die ಠ_ಠ
Number of available tower types:
Ranged: NONE
Barracks: NONE
Magic: NONE
Artillery: NONE
Current List of Towers:
RangedSiege Ballista
Royal Archers
Zeus's Blessed Bowman
Hunter's Den
Vampiric Archers
Auric Assassins
Blacksmith's Tower
Gunslingers' Shelter
Thief of the Gods
Bow Masters Tower
BarracksCavalry Stable
Elven Stronghold
Undead Tower
Dragon Humanoid Tower
Shade Crypt
Vermin Tower
Summoner's Guild
Combo Master's Temple
Dragon Worshiper's Temple
Treaty Center
MagicPriest Temple
Time Wizard
Illusionist
Puritans
Pyromancer's Spire
Earth Elemental Wizard
Voodoo Hut
Angels of Thor
Ice Warlock
Hellraiser
ArtilleryAcid Factory
Flame Thrower
Cannon Tower
Dwarven Helicopter Battalion
Dwarven Quarry
Dwarven Stronghold
Dwarven Miners
Kitty Cannon
Snowball Fort
Desert Dwarves
When submitting a tower it must be in this format:
Name
Brief description on what it does. As in what it shoots, what it trains, any side-affects associated with the main attack, etc.
Health (barracks only)
Damage
Range (exclude for barracks)
Fire Rate (exclude for barracks)
Spawn Time (barracks only)
Armor (barracks only)
Skill 1(for skills describe their affects)
Level 1
Level 2
Level 3
Skill 2
Level 1
Level 2
Level 3
Skill 3 (barracks only)
Level 1
Level 2
Level 3
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Now here are my towers:
Siege BallistaShoots a gigantic arrow.
Damage: 80-160
Range: Short
Fire Rate: Very Slow
Skill 1: Pierce- Allows the arrow to continue through units.
Level 1: Continue through 1 enemies.
Level 2: Continue through 2 enemies.
Level 3: Continue through 3 enemies.
Skill 2: Chained Arrow- Chains some enemies rendering them immobile.
Level 1: 2 seconds; 10 second cooldown; 2 enemies
Level 2: 4 seconds; 10 second cooldown; 3 enemies
Level 3: 6 seconds; 10 second cooldown; 4 enemies
Cavalry BarracksSpawns mounted units that attack with spears; units have extra movement speed when changing rally points.
Damage: 15-20
Health: 240
Spawn Time: 10 seconds
Armor: Med
Skill 1: Charge- Horseman charges at an enemy, damaging and knocking them back.
Level 1: 20-25 damage; 8 second cooldown
Level 2: 25-30 damage; knockback increased slightly
Level 3: 30 -35 damage; knockback increased slightly
Skill 2: Concussion- Unit strikes at enemy with with his spear butt, causing the enemy to be stunned.
Level 1: 1 second; 10 second cooldown
Level 2: 1.5 seconds
Level 3: 2 seconds
Skill 3: Chivalry- Reduces spawn time of horsemen. (make's absolutely no sense, but I'm still going for it)
Level 1: 9
Level 2: 8
Level 3: 7
Priest TempleShoots rays of sunlight at enemies; all units inside the range gain weak regeneration that is active in battle as well.
Damage: 40-70
Range: Great
Fire Rate: Slow
Skill 1: Guardian Angel- Summons an angel to the battlefield.
Level 1: Health: 500; Damage: 35-65 (ranged); heal ability that heals all nearby units (cooldown 10 seconds)
Level 2: Health: 600; Damage: 40-70
Level 3: Health: 700; Damage: 45-75
Skill 2: Blinding Light- Shines light on a few enemies causing them to have less accuracy
Level 1: 3 enemies; 30% accuracy loss for 5 seconds
Level 2: 4 enemies; 40% accuracy loss
Level 3: 5 enemies; 50% accuracy loss
Acid FactoryThrows containers filled with acid that break and create small pools of acid that stays on field for 3 seconds; also slows down enemies by 25%.
Damage: 25 DPS
Range: Long
Fire Rate: Very Slow
Skill 1: Corrosion- Enemies that walk on the acid get a DoT affect placed on them
Level 1: 2 DPS for 10 seconds
Level 2: 3 DPS for 10 seconds
Level 3: 4 DPS for 10 seconds
Skill 2: Dissolve- Enemies that walk on the acid get part of their armor destroyed for a while.
Level 1: 40% armor dissolved; lasts 8 seconds
Level 2: 60% armor dissolved; lasts 7 seconds
Level 3: 80% armor dissolved; lasts 6 seconds
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Other rules
You cannot vote for your own tower when voting starts.
Only of each tower type; you don't have to do all of them. For example, you can do 1 mage advancement and 1 archer advancement, but you cannot do 2 archer advancements.
(officially my longest post ever)