OK, here's my shot at making a level, based on my anti-hero.
NOTE: There will be multiple parts to "Exterminate the Swarm" (Sarelgaz's Lair being the first part), and maybe some related stages (like how Ruins of Acaroth is related to the first six, sorta.) If you look at the Frozen Highlands, there are 3 plateaus: Sarelgaz's Lair, a small one behind it, and a big one at the back. However, the big one has two smaller cliffs on each side. Zalbrac is on the small one in the middle.
NOTE: All enemies in waves are listed in the order they appear in.
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Exterminate the Swarm Part 2: Plateau of Shells
General! In the confusion after our fight with Sarelgaz, we failed to explore the caves of the Frozen Highlands. Last month, however, we sent a scouting party, which never returned. When we went to get them, we discovered only their empty, drained bodies and broken equipment. The High Council of Magi has been examining this ever since, and they have discovered the cause: There are no Spider Queens, only the Heads of the Swarm. The King has since ordered an Extermination of the Swarm. Now we march to the home of Zalbrac, Lord of Beetles. Beware, though, since to reach Zalbrac we will have to fight through the treacherous Mountain Trolls that live there, and only specially trained troops can stand the extreme cold. We are, however, fortunate in that the secret society tasked to keep back the Swarm happens to be stationed near us.
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There are 12 waves, which are specified later in the post.
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Map: Don't know yet, but it'll be prettylong, 2 spawn points and another in the middle, with a campsite in the upper right hand corner. There are two chokepoints, two paths to the exit, and 14 Strategic Points.
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Returning Enemies:
Winter Wolf
Yeti
Troll
Troll Champion
Troll Chieftain
__
New Enemies:
Tamed Yeti:
Description: The Trolls have discovered how to tame the most dangerous of beasts. Already having been able to master the Winter Wolves, they now turn to Yetis for assistance.
Looks: Armored Yeti with spikes on its armor and claws on its gauntlets.
Health: 3,000 with Medium Physical Armor
Attack: 30-42, 5 lives
Speed: Extremely Slow
Abilities:
AoE attack
Slash - 10% chance to make troops bleed (5 damage per second for 10 seconds, negates recovery)
Mountain Boar:
Description: The Trolls have released their captive boars to stampede us!
Looks: Like a boar.
Health: 550 with no Armor
Attack: 20-25, 2 lives
Speed: Medium
Abilities: None
Crag Bear:
Description: Oh no! We have angered the local wildlife and they are set upon destroying our camp!
Looks: A bear, but mixed white and brown.
Health: 730 with no Armor
Attack: 30-57, 2 lives
Speed: Medium
Abilities:
Untamed - Can switch paths, doesn't head towards exit straightaway
Troll Beserker:
Description: Like their Orc allies, the Trolls have tamed the local wildlife and ride upon them. However, they're a bit more dangerous as they ride Crag Bears.
Looks: Troll Champion riding Crag Bear.
Health: 800 with Medium Physical Armor
Attack: 20-48, 3 lives
Speed: Slow
Abilities:
Regeneration - Same as Troll Champion
Soul Tie - No dismounting (when the Berserker dies, they don't dismount)
Troll Druid:
Description: Attuned with Nature, these Trolls are reluctant to fight, but follow the orders of their Chieftain.
Looks: A Troll with a staff with a frozen top, and a crown of antlers and tusks.
Health: 300 with High Magical Armor
Attack: None
Range: Same as Sorcerer
Speed: Medium
Abilities:
Attuned - All animals (Beetles not included) in range follow Druid and fight for him
Follower - Only comes right after Troll Chieftain;
Letter of the Law - If all Troll Chieftains die, the Druids and all their current and future* followers switch to your side
*when controlled
Anthropomorphic Beetle:
Description: When the Trolls met with Zalbrac's forces, they allied, each seeing the other's strength could exponentially increase their own. They agreed that each would take some of the other's soldiers and see how they could increase their allies' might by adding their own advancements. The Trolls summoned their Druids and created this fearsome opponent.
Looks: Like a dark blue bipedal Japanese rhinoceros beetle. Four arms.
Health: 430 with Low Physical Armor
Attack: 12-26
Speed: Medium
Abilities: None
Beetle Warrior:
Description: Beetles specifically trained and bred for battle, they blend in with the snow and are a force to reckoned with for all but the stoutest soldiers.
Looks: Like a white bipedal Hercules beetle.
Health: 570 with Medium Physical Armor
Attack: 20-35
Speed: Slow
Abilities:
Charge - Can bypass an entire Barrack, avoiding damage, while dealing 10 damage to all soldiers it hits
Beetelite:
Description: The only thing worse than this brute's attack is the horrible pun that is its name.
Looks: Like a bipedal Atlas beetle.
Health: 800 with Great Physical Armor
Attack: 52-73
Speed: Fast
Abilities:
Top Priority - Can draw the attention of two soldiers, no matter what
Acid-Flame Beetle:
Description: For ages it was a mystery how these beetle "archers" could hit their mark so well, until it was discovered their mutation bestows cannon-like protrusions on their arms, making their weapons part of them.
Looks: Has the head and thorax of a Hercules beetle, the abdomen of a bombardier beetle, and little cannon-like holes in its arms.
Health: 400 with no Armor
Attack: 40-60
Range: Same as Shadow Archer
Speed: Medium
Abilities:
Fearsome Arms - Can attack 2 soldiers at once, not only be attack by both
5 DpS
Glorlock:
Description: Flying insectoid mages with the power of light at their command.
Looks: A humanoid firefly, but instead of the glow at the bottom, they have little orbs under their wrists. They have black wings.
Health: 200 with High Magical Resistance
Attack: 30-40 every 2 seconds (orb of light); 70-77 every 9 seconds (bolt of light)
Range: Same as Necromancer
Speed: Medium
Abilities:
Flash Bang - Blinds all enemies in range and deals 20 AoE damage (20% chance with the orb of light)
Glacial Wyrm:
Description: Dangerous beasts that lurk inside caves in the center of mountains, these creatures are almost impossible to defeat for anyone but the most powerful defenders. Spawns in the middle.
Looks: http://images4.wikia.nocookie.net/__cb5 ... t_Worm.jpg
Health: 900 with Medium Magical Resistance
Attack: 80-125
Speed: Slow
Abilities: None
=
Boss: Zalbrac the Sacred, Lord of Beetles
Description: Lord of all Beetles, Zalbrac is normally neutral, and was even benevolent to the people of the Azsare Desert. However, uncounted years ago, he was driven out from the Desert and found refuge in the Frozen Highlands. Then, when Vez'nan awoke his cousin Sarelgaz, he too woke up and now is a constant danger to anyone who attempts to traverse the Highlands.
Looks: A gigantic flying scarab beetle with pale rainbow wings.
Health: 9,000, 10% chance of High Physical Armor/High Magic Resistance, 30% chance of x2 damage
Attack: 100-1,000 (50% chance of 100-175)
Speed: Super Slow
Abilities: None
===
Returning Towers (NO ARCHERS):
Dwarves (all)
Barracks (no Paladins)
Mage (no Arcane Wizard)
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New towers:
For Reference, use Earendel's towers here:
http://images2.wikia.nocookie.net/__cb5 ... oncept.jpg
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Cyromancer:
Description: The Mages sent to keep at least neutral relationships with the Swarm were unused to the cold climate. As a result, they went back to a special school to learn a unique style of magic allowing them to withstand the extreme cold.
Looks: Earendel's first Mage upgrade.
Tower Type: Magic
Level: 4
Build Cost: 350g
Upgrade Cost: N/A
Damage: 80-150 with 10% chance to freeze
Fire Rate: Slow
Range: Same as Sorcerer
Specials:
Ice Elemental=180g - 1 upgrade, 750 Health, 70-100 Damage, Low Armor, 7 second Respawn, 25% chance to freeze for 3 seconds
Dangerous Terrain - Causes spikes to erupt from the ground in its range, damaging all enemies there; Level 1 20 damage=280g, Level 2 50 damage=120g
War Mountaineer:
Description: These specialized units have mastered the cold environments to the point where they blend in and control the wildlife almost perfectly. Indeed, some have even been taught by Krelorus* and Habel† and all inspire so much trust in their animals that they often fight alongside each other. They defend themselves with metal-studded battle gloves.
Looks: Earendel's last Barrack upgrade, except with a hawk emblem on the shield and the greens replaced by white/light blue camo.
Soldier Looks: Like Musketeers, but with camo outfits and shiny black gloves.
Tower Type: Barracks
Level: 4
Build Cost: 290g
Upgrade Cost: N/A
Damage: 20-27
Soldier Health: 440HP
Armor Level: Medium
Respawn Time: 10 seconds
Specials:
1) Ice Armor - Deals 10 damage to every enemy that hits it (permanent buff)
2) Animal Training - Summons ONE animal: (cooldown 20 seconds
•Gyrefalcon - 30 health, 10 damage - 45% chance
•Hunting Fox - 30 health, 25 damage - 30% chance
•Cliff Worm - 75 health, 40 damage - 17% chance
•Mountain Drake - 200 health, 85 damage - 8% chance
3) War Gauntlets - Adds claws to one of their gloves and a medical compartment to the other (+6 min and max damage, +35 health)
*my Hero
†kilele's Hero
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Waves:
1:
Troll x 5
Troll Champion x 2
Troll Druid x 2
Troll Chieftain x 1
2:
Troll x 10
Troll Druid x 2
Troll Chieftain x 1
Winter Wolves x 5
Crag Bear x 1
3:
Troll Champion x 4
Troll Chieftain x 2
Troll Druid x 6
Troll Beserker x 2
Winter Wolves x 10
Crag Bear x 2
Mountain Boar x 3
Tamed Yeti x 1
4:
POP-UP: You can now spend 100 gold to buy one Troll Druid at the campsite. Limit 2.
Troll Beserker x 5
Winter Wolves x 10
Crag Bear x 2
Mountain Boar x 3
Tamed Yeti x 2
Yeti x 4
5:
Winter Wolves x 25
Crag Bear x 3
Mountain Boar x 7
Yeti x 2
Glacial Worm x 1
6:
Crag Bear x 12
Mountain Boar x 8
Tamed Yeti x 2
Yeti x 5
Troll x 30
7:
Crag Bear x 13
Mountain Boar x 7
Yeti x 3
Anthropomorphic Beetle x 5
8:
Crag Bear x 4
Mountain Boar x 8
Yeti x 3
Anthropomorphic Beetle x 9
9:
Yeti x 3
Anthropomorphic Beetle x 15
Beetle Warrior x 6
10:
Anthropomorphic Beetle x 15
Beetle Warrior x 4
Acid-Flame Beetle x 2
11:
Anthropomorphic Beetle x 15
Beetle Warrior x 4
Acid-Flame Beetle x 2
Beetelite x 2
12:
Anthropomorphic Beetle x 8
Beetelite x 3
Acid-Flame Beetle x 4
Zalbrac the Sacred
Glorlock x 4
Glacial Wyrm x 2
~~~~
When Zalbrac is defeated, there is a flash of light, then the "You Won!" screen. If you try to redo the stage, it gives you this, instead of the Heroic and Iron:
Peacekeeper Challenge:
After having driven off the Trolls and calming Zalbrac and restoring peace with his people, we must also defeat one of Zalbrac's generals - Tragsog the Defector - so that the Beetles can live there in peace if they want.
NOTE: There are 5 Beetle Warriors, 2 Fire-Acid Beetles, and 1 Glorlock at both chokepoints.
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Returning Enemies:
Anthropomorphic Beetle
Beetle Warrior
Beetelite
Acid-Flame Beetle
Glorlock
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New Enemies:
Obliterator Beetle:
Description: When a beetle is exposed to the harshest of conditions, it evolves into a gigantic, near-perfect fightning machine that can decimate almost all opposition.
Looks: Looks like a 2-armed bipedal blister beetle, but with 2 extra arms on the back, red knuckles on the front hands and gun-barrel-like holes instead of hands on the back arms. Also, it's HUGE (like, Ogre-Forest Troll size.)
Health: 1,500 with High Physical Armor
Attack: 10-20 every 2 seconds (punch); 25-40 every 5 seconds (blast)
Range: Same as Shadow Archer
Speed: Medium
Abilities:
AoE attack for the punch - 50% damage to all troops in range, same range as a Demon Spawn's Infernal Combustion
=
Boss: Tragsog the Defector:
Description: Once one of Zalbac's greatest generals and personal bodygaurd, Tragsog recently turned to Vez'nan in search of power, and has since been tainted and seeks to create an army to invade Linirea from the Plateau.
Looks: Like a giant Atlas beetle, but with huge, powerful mandibles and 3 t-shaped horns on his head (one on each side and one in the middle.)
Health: 8,000 with Great Physical Armor
Attack: 170
Speed: Slow
Abilities:
Untouchable - Can draw the attention of 3 soldiers, no matter what
Toss-Off - Can throw all soldiers attacking him away, dealing 40 damage and stunning them for 2 seconds
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Waves:
1:
Anthropomorphic Beetle x 15
Beetle Warrior x 4
2:
Beetle Warrior x 6
Beetlelite x 1
Acid-Flame Beetle x 2
3:
Beetelite x 8
Acid-Flame Beetle x 3
Anthropomorphic Beetle x 15
4:
Tragsog the Defector
Obliterator Beetle x 2
Glorlock x 4
Acid-Flame Beetle x 3
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Not only is this my longest post, I'm almost absolutely sure it's the longest post on these forums ever.
Feedback is greatly appreciated (except telling me to make it shorter, nothing I can do about that.)
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What should I make next? I'll probably make another Highlands level, plan some more, then start a story about the creation of Krelorus and Silinto.