The design of this level is gorgeous, easily the best so far. And it's practically made of my favorite color!
D.E.C.K. is an interesting addition to the tower roster so far, and it seems quite reliable for tanking when its situational abilities aren't useful. However, their damage is worse than that of Templars, as is their HP. Increase one of those two things drastically. (Preferably their damage.)
How is the Boomerang half of Whiperang a passive? They aren't always throwing them out, are they? Dirty Strike is certainly a good ability, and helps their tanking. I like their third ability quite a lot. All in all, well done on the tower.
The new enemy's ability is cool, and I like that you can either choose to sacrifice units to it to slow it down or just run from it. Also, I love its death animation!
Typo alert: The Anaconda's tips state that if a
D.E.C. Knight is eaten, then that would be problematical.