KRA Human Campaign

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Re: KRA Human Campaign

by AerisDraco » Sun Jan 10, 2016 3:24 am

Nice.
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Re: KRA Human Campaign

by Ninja » Sun Jan 10, 2016 3:28 am

AerisDraco wrote:Nice.


Thanks.

I'm also pretty good as Little Mac, but it really is too addicting to just spam that dash attack. It's so fun. It's also the only reason that he isn't my main. 'Cause spamming that'll get you killed. :P
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Re: KRA Human Campaign

by AerisDraco » Sun Jan 10, 2016 3:40 am

I don't play online competitive, so I spam Toon Link's up special. Also, playing 8-player on say, the Xenoblade map is awesome because I can stand at the edge of one of the top platforms and rain bombs downwards. Awesome.
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Re: KRA Human Campaign

by Ninja » Sun Jan 10, 2016 3:51 am

AerisDraco wrote:I don't play online competitive, so I spam Toon Link's up special. Also, playing 8-player on say, the Xenoblade map is awesome because I can stand at the edge of one of the top platforms and rain bombs downwards. Awesome.


Well, I don't play online competitive either, but only because my internet sucks. :P
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Re: KRA Human Campaign

by Chimto » Sun Jan 10, 2016 5:52 am

So is this a SSB thread or something?
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Re: KRA Human Campaign

by AerisDraco » Sun Jan 10, 2016 1:03 pm

No. We went off topic.
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Re: KRA Human Campaign

by AerisDraco » Mon Jan 18, 2016 3:34 am

Update 2.1.1:

New Hero: Whisper

Whisper has a very new, and hopefully functioning playstyle based around keeping him cloaked. Kind of like a Dark Templar.

Also added appearances for all 3 heroes.
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Re: KRA Human Campaign

by Big Bad Bug » Mon Jan 18, 2016 5:39 pm

Stealth is fun.

If one enemy finds him, do all enemies find him?

How does his melee work? Can he block enemies without being attacked back? Does he reveal himself to melee?

Why does smoke bomb stun a specific amount of enemies?

Why does Conflagration require Smoke Bomb if you decided not to make skills require others? Unless it's an upgrade to Smoke a Bomb.

Shroud has the same problem and also has no upgrades.

Assassinate, Shadow Double, Shroud, and Fear are all really, really great skills.
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Re: KRA Human Campaign

by AerisDraco » Mon Jan 18, 2016 7:36 pm

If a mage finds it, all nearby enemies find it as well. (Around 3 meters)
It is really an anti-melee hero. It's permanently cloaked, so it generally does not melee at all, hence its crappy stats.
I suppose Smoke Bomb should be increasing levels of AoE.
I'll add upgrades (probably cooldown reduction) to Shroud.
I don't think I took away that system about requiring skills...
:)

P.S. Whisper is gender-neutral, or more so gender unknown.
P.P.S. Any thoughts on the levels?
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Re: KRA Human Campaign

by Big Bad Bug » Mon Jan 18, 2016 7:58 pm

But does he ever melee enemies? Under what circumstances would he melee them?

I told you that, from experience, forcing players to have one ability in order to use another is limiting the player, thus making it less fun. The whole point of having multiple skills to choose from is to increase variety to make things more interesting, so to force them to have one skill in order to have another is contradictory to that. You don't remember that conversation? ;)
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Re: KRA Human Campaign

by AerisDraco » Mon Jan 18, 2016 8:24 pm

It only melees when detected.

The requirement, I believe, was resolved by the weird solution of requiring the skill at some point in time, but it didn't have to be reset at the exact time.
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Re: KRA Human Campaign

by Big Bad Bug » Mon Jan 18, 2016 9:02 pm

Yeah, you wanted to make the skill required still by having the player use it in battle once in order to use the other skills. I agree that that's weird but it would be better than forcing both skills to be active at once.
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Re: KRA Human Campaign

by AerisDraco » Mon Feb 15, 2016 5:23 pm

Update 2.2.0
-Added Level 8

Though, stay tuned for some exciting/cool things in the KRA Hub Page.
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Re: KRA Human Campaign

by Ninja » Mon Feb 15, 2016 11:20 pm

I can tell that this would be that one stage that I would just play repeatedly because it has so much extra content. :D

The map is cool, as are the extra features. However, the elves are way too weak for such a long respawn. It's even longer than the hero's respawn. Either increase their HP & damage considerably or lower their respawn to something more along the lines of 10 seconds. The hero is cool, though secondary heroes normally have 2 abilities. Especially if their first ability is a passive. (It is, right? That's what it seems like.)

The heal of the priests (Even with the upgrade.) is much too weak to balance out their sub-par damage. I would suggest 50% heal or a damage increase of 15. (For minimum and maximum.) The first ability doesn't have much for me to comment on, so I won't. Regnos' warrior is so much worse than Sagate's in every area. It needs a serious buff.

I don't get the Dark Priest's first ability. Who does he transform, and into what do they turn into? It seems like he transforms Gliders into Bloodsuckers, but I can't be sure because it's unclear. Also, Bloodsuckers should only have average speed, otherwise they're OP. Consume doesn't seem like a good ability. I mean, they kill one of their own for a very minor buff. It isn't worth it. ;)
Last edited by Ninja on Tue Mar 15, 2016 3:42 am, edited 1 time in total.
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Re: KRA Human Campaign

by AerisDraco » Mon Feb 15, 2016 11:37 pm

Cool.
Forgot to add Wild Fury's cooldown. :b
Slight buff to Sylvan Rangers' armor, and a reduced cooldown.
Buffed basic heal to 50%. With upgrades, 80%.
Regnos' warrior is intended to be more attack focused. HP and Attack buffed.
The Dark Priest transforms Wildlings, Gatherers, and Gliders. However, the transformations for Gatherers and Wildlings won't be shown until level 9 and `0, respectively.
The Dark Priest's consume is more-or-less a weaker version of the Heretic's Soul Consumption.
Bloodsucker speed reduced.
Last edited by AerisDraco on Tue Feb 16, 2016 11:40 pm, edited 1 time in total.
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Re: KRA Human Campaign

by Ninja » Tue Feb 16, 2016 2:25 am

AerisDraco wrote:Cool.
Forgot to add Wild Fury's cooldown. :b
Slight buff to Sylvan Rangers' armor, and a reduced cooldown.
Buffed basic heal to 50%. With upgrades, 80%.
Regnos' warrior is intended to be more attack focused. HP and Attack buffed.
The Dark Priest transforms Wildlings, Gatherers, and Gliders. However, the transformations for Gatherers and Wildlings won't be shown until level 10 and 9, respectively.
The Dark Priest's consume is more-or-less a weaker version of the Heretic's Soul Consumption.
Bloodsucker speed reduced.


The Priest has a typo. It says that it restores HP by 40% of the damage rather than 50%. Also, the Dark Priest's Consume ability confused me with an unclear description. 'Enemy' generally means the guys that you're fighting, and it's weird to think about that flipped around because you're talking about enemies. It may seem weird, but I think that 'ally' would fit better there.
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Re: KRA Human Campaign

by AerisDraco » Tue Feb 16, 2016 2:33 am

I made it 40% because I wanted to.
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Re: KRA Human Campaign

by Ninja » Tue Feb 16, 2016 2:55 am

AerisDraco wrote:I made it 40% because I wanted to.


Oh, OK. I was confused because you said that you made it 50% and with full upgrades, 80%. ;)
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Re: KRA Human Campaign

by AerisDraco » Tue Feb 16, 2016 3:10 am

Whoops. Didn't read my own writing.

In case you're still up for another review, I have a Premium Hero, Cutler, ready under the spoiler beneath the new pics in the KRA hub thread. By far, this will be one of the strangest (and probably unbalanced) playstyles you've ever seen.
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Re: KRA Human Campaign

by Ninja » Tue Feb 16, 2016 3:29 am

AerisDraco wrote:Whoops. Didn't read my own writing.

In case you're still up for another review, I have a Premium Hero, Cutler, ready under the spoiler beneath the new pics in the KRA hub thread. By far, this will be one of the strangest (and probably unbalanced) playstyles you've ever seen.


I'll review him tomorrow. Also, you placed the last four of Whisper's abilities where Cutler's last four should be. ;)
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