Re: The Community improves heroes.
Posted: Sun May 07, 2017 8:01 pm
Mirage the Assassin
Stats: (Level 10)
Health: 250
Melee Attack Damage: 50
Melee Attack Speed: 1
Ranged Attack Damage: 25
Ranged Attack Speed: 2
Movement Speed: Fast
Regen: 50 per second
Respawn: 20 seconds
Skills:
Backstab: Passive
Mirage can select a target to attack it. Attacking a target from behind makes the attack deal 60%/80%/100% more damage, then she will appear in front of them and begin normal attacking.
Lethal Strike: 1 second cooldown
While out of combat for 1 seconds, Mirage charges up her daggers. Every second she is out of combat, her daggers will deal 40/50/60 more damage on her next melee attack, up to an additional 240/300/360 damage (six second charging). Ranged attacking or being attacked will stop the charge from going up for 0.5 seconds. This will not occur if she dodges the attack.
A purple bar above her head is increased to show how much the attack is charged.
Dash: 5 Second Cooldown
Selecting an nearby target or selecting away while in combat makes her dash a short distance, dealing 40/50/60 damage to all opponents she hits during her dash (including the target she is dashing towards or away from).
Dodge: 4/4/3 Charges
Every 4/4/3 times she is attacked, she will dodge the attack. If dodge is triggered by a melee attack, she will appear behind the enemy and backstab attack it, then resume combat. A fake Mirage will appear where she was standing, then will disappear after attacked. If dodge is triggered by a ranged attack, she will move out of the way and an image of her while dash towards the attacker, dealing 50/100/150 damage.
Above her head, small purple circles show how many times she has dodged (e.g. she has been attacked twice since her last dodge, so two purple dots will appear above her head).
Smoke Bomb: Heroic, 30 Second Cooldown
Create a smoke bomb for 4/5/6 around Mirage that makes her invisible to enemies, she can not be targeted, but can be damaged (e.g. aoe , poison damage) and slows them by 50%. Her attacks become backstabs and dash has a 0 second cooldown while she is in it. Moving out of the smoke area will reduce the cooldown by 3 seconds for everyone second she is not in it while it is active.
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This version is meant to make her stronger as well as fit her role as assassin better.
She is a very microable hero, e.g. timing her dodge is very important.
She is designed to rush in and assassinate a powerful target, then escape, regen and charge her next lethal strike. She can combo (fully upgraded, Lethal Strike is charged, and dodge one charge until action) Dash + Buffed Melee attack + Dodge to do 620 damage to a target before basic attacking. She generally can only stay in the fight for a few seconds because of her low health, but has high regeneration, making her best used getting as close to death as possible before leaving.
Players can chose to deal small amounts of damage the rest of the time, but charging for Lethal Strike will be stopped.
Smoke Bomb is very powerful. It can double her attack damage (600 damage for its duration with only basic attacks) and/or slow enemies a ton (if she immediately leaves it, an enemy will be slowed by 50% 4/5 of the time).
Feedback is always appreciated.
Stats: (Level 10)
Health: 250
Melee Attack Damage: 50
Melee Attack Speed: 1
Ranged Attack Damage: 25
Ranged Attack Speed: 2
Movement Speed: Fast
Regen: 50 per second
Respawn: 20 seconds
Skills:
Backstab: Passive
Mirage can select a target to attack it. Attacking a target from behind makes the attack deal 60%/80%/100% more damage, then she will appear in front of them and begin normal attacking.
Lethal Strike: 1 second cooldown
While out of combat for 1 seconds, Mirage charges up her daggers. Every second she is out of combat, her daggers will deal 40/50/60 more damage on her next melee attack, up to an additional 240/300/360 damage (six second charging). Ranged attacking or being attacked will stop the charge from going up for 0.5 seconds. This will not occur if she dodges the attack.
A purple bar above her head is increased to show how much the attack is charged.
Dash: 5 Second Cooldown
Selecting an nearby target or selecting away while in combat makes her dash a short distance, dealing 40/50/60 damage to all opponents she hits during her dash (including the target she is dashing towards or away from).
Dodge: 4/4/3 Charges
Every 4/4/3 times she is attacked, she will dodge the attack. If dodge is triggered by a melee attack, she will appear behind the enemy and backstab attack it, then resume combat. A fake Mirage will appear where she was standing, then will disappear after attacked. If dodge is triggered by a ranged attack, she will move out of the way and an image of her while dash towards the attacker, dealing 50/100/150 damage.
Above her head, small purple circles show how many times she has dodged (e.g. she has been attacked twice since her last dodge, so two purple dots will appear above her head).
Smoke Bomb: Heroic, 30 Second Cooldown
Create a smoke bomb for 4/5/6 around Mirage that makes her invisible to enemies, she can not be targeted, but can be damaged (e.g. aoe , poison damage) and slows them by 50%. Her attacks become backstabs and dash has a 0 second cooldown while she is in it. Moving out of the smoke area will reduce the cooldown by 3 seconds for everyone second she is not in it while it is active.
---
This version is meant to make her stronger as well as fit her role as assassin better.
She is a very microable hero, e.g. timing her dodge is very important.
She is designed to rush in and assassinate a powerful target, then escape, regen and charge her next lethal strike. She can combo (fully upgraded, Lethal Strike is charged, and dodge one charge until action) Dash + Buffed Melee attack + Dodge to do 620 damage to a target before basic attacking. She generally can only stay in the fight for a few seconds because of her low health, but has high regeneration, making her best used getting as close to death as possible before leaving.
Players can chose to deal small amounts of damage the rest of the time, but charging for Lethal Strike will be stopped.
Smoke Bomb is very powerful. It can double her attack damage (600 damage for its duration with only basic attacks) and/or slow enemies a ton (if she immediately leaves it, an enemy will be slowed by 50% 4/5 of the time).
Feedback is always appreciated.