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Re: VOTING: Enemy Combination

PostPosted: Fri Mar 18, 2016 12:21 am
by AerisDraco
Cool.
Entry Five.
I would like to hear the thoughts on these; as there wasn't much discussion; it would be interesting to hear.

Congrats to Juice Box!

Re: VOTING: Enemy Combination

PostPosted: Fri Mar 18, 2016 3:33 am
by Juice Box
I was entry 7, and I voted for entry 3.

Anyways HA I WON.

BOW BEFORE YOUR QUEEN, NUBLETS.

Re: VOTING: Enemy Combination

PostPosted: Fri Mar 18, 2016 3:58 am
by Big Bad Bug
Juice Box wrote:I was entry 5, and I voted for entry 3.

Anyways HA I WON.

BOW BEFORE YOUR QUEEN, NUBLETS.


Do you mean entry 7? ;) Now all respect for winning the contest has been lost, due to this fatal mistake.

Re: VOTING: Enemy Combination

PostPosted: Fri Mar 18, 2016 7:39 am
by Juice Box
Big Bad Bug wrote:
Juice Box wrote:I was entry 5, and I voted for entry 3.

Anyways HA I WON.

BOW BEFORE YOUR QUEEN, NUBLETS.


Do you mean entry 7? ;) Now all respect for winning the contest has been lost, due to this fatal mistake.


There, I edited it, you little shrimp. Now bask in my glorious victory.

Re: VOTING: Enemy Combination

PostPosted: Fri Mar 18, 2016 7:40 am
by The Kingmaker
Congratulations to Juice Box! I don't really understand how I scraped second place but I'll take it.

Re: VOTING: Enemy Combination

PostPosted: Sat Mar 19, 2016 12:19 am
by Ninja
Nice job, Juice Box! Your entry was truly transcendent. Kudos to you! :D

I was entry one (how does it always happen that I'm entry one :?), and I'd like to explain how the Tide Lord was balanced. He was considered OP, as I had feared would happen if I wasn't allowed to include a strategy section. Curses!

Alright, his stats look extremely OP, as most of you noticed. But, they are not, if you give them enough thought. Firstly, True Damage is the bane of the Tide Lord (and instakills are too). Conveniently, Rising Tides requires the use of the towers with True Damage anyways (Assassins, Axethrowers). The Tide Lord's slow speed and low melee damage ensures that he can be blocked by Assassins for quite a long time, especially with full upgrades. And while he's blocked, Axethrowers would be slowly chipping away at is HP bar, with aid from the Shrine of Regnos. Also, this process is made even easier by the fact that there will only ever be at most two Lords on screen at a time (as implied by his monstrous stats). And Big Boys are still useful against him, what with their insane attack speed (for the stunning), and Oil Spill to even further slow his snail-like march. As for Red Tide, all I'll say in my defense was that I had intended to include the fact that he couldn't use it while engaged in melee, but then forgot to.

Re: VOTING: Enemy Combination

PostPosted: Sat Mar 19, 2016 1:08 am
by Big Bad Bug
I figured that it wasn't usable in melee anyways, since most skills aren't, like summoning enemies and casting storms, with a few exceptions.

Re: VOTING: Enemy Combination

PostPosted: Sat Mar 19, 2016 1:19 am
by Ninja
Big Bad Bug wrote:I figured that it wasn't usable in melee anyways, since most skills aren't, like summoning enemies and casting storms, with a few exceptions.


Oh, good then.

Re: VOTING: Enemy Combination

PostPosted: Sat Mar 19, 2016 5:09 pm
by Juice Box
Alright, now off to discussion: did anyone think that Death was maybe a little OP?

Re: VOTING: Enemy Combination

PostPosted: Sat Mar 19, 2016 5:21 pm
by Ninja
Juice Box wrote:Alright, now off to discussion: did anyone think that Death was maybe a little OP?


Not really. Especially since Death-Lock will basically only be in effect when enemies are near, because he'll instakill player units so fast that they won't activate the ability for any noticeable amount of time.

(Also, how did you vote for Entry 3? I voted for it, and it has only one vote. :? )