Nice job, Juice Box! Your entry was truly transcendent. Kudos to you!
I was entry one (how does it always happen that I'm entry one
), and I'd like to explain how the Tide Lord was balanced. He was considered OP, as I had feared would happen if I wasn't allowed to include a strategy section. Curses!
Alright, his stats look extremely OP, as most of you noticed. But, they are not, if you give them enough thought. Firstly, True Damage is the bane of the Tide Lord (and instakills are too). Conveniently, Rising Tides requires the use of the towers with True Damage anyways (Assassins, Axethrowers). The Tide Lord's slow speed and low melee damage ensures that he can be blocked by Assassins for quite a long time, especially with full upgrades. And while he's blocked, Axethrowers would be slowly chipping away at is HP bar, with aid from the Shrine of Regnos. Also, this process is made even easier by the fact that there will only ever be at most two Lords on screen at a time (as implied by his monstrous stats). And Big Boys are still useful against him, what with their insane attack speed (for the stunning), and Oil Spill to even
further slow his snail-like march. As for Red Tide, all I'll say in my defense was that I had intended to include the fact that he couldn't use it while engaged in melee, but then forgot to.