Unique Mercenary Hero Idea
Posted: Sun Apr 10, 2016 7:18 pm
I have an is idea for a hero who is really unique:
Empo
A skilled mercenary from a distant land who will fight; for a price. He uses fear and smoke to kill his enemies, but don't be fooled, he is a capable fighter.
Role: Damage & Distraction (fear).
Stats:
HP: 275 (+25) [500]
Damage Range: 35-45 (+3,+4.5) [63-85] Every 1 seconds
Damage Melee: 17-20 (+1,+2) [26-38] Every .3 a second
Armor: Low
Magic Resistance: None
Regen: 12%
Speed: Fast
Respawn Time: 5 seconds
The part about Empo that is unique is that he takes 100 gold every time he respawns and 1 gold per second, (if there is not enough gold it will stack up until more gold to arrive)
The other is that 50% (stronger enemies less likely, weaker enemies more likely) of enemies that see him (closish to his position while he isn't moving) will be stunned in fear for 1 (+0.2) [2.8] seconds. It will only happen to enemies who haven't seen him before. Enemies that are stunned will take 25% extra damage, will not move, and will not attack for stunned period.
Abilities:
Spin Kick (Action, 10 seconds) 1/2/2
-Leaps in the air and spins around doing 50/60/70 damage to each enemy hit.
-Takes 1.5 seconds to complete.
-Can hit up to 3/5/7 enemies at once.
Smoke Bomb (Action, 7 seconds) 2/3/3
-Throw a smoke bomb slowing, distracting, and damaging enemies.
-Does 35/45/55 damage each second to enemies inside every second.
-Has a 25%/35%/45% chance to instakill all enemies inside.
Bounty (Action, 15 seconds) 2/2/3
-Instakills strongest enemy under 800/1000/1200 health.
Fear (Action, 20 seconds) 2/2/3
-AOE spell where enemies will be surrounded by smoke and then run 7/9/11 seconds back in the direction they came from.
-They will have a 75% chance to miss both melee and range attacks (their attacks) and will take 75% more damage from all sources. Lasts for 12/18/25 seconds after running stops.
Smoke Walk? (Hero Spell, 25 seconds) 3/4/4
-Slowly (think Grawl but even a little slower) walks forward with smoke around and behind hero (AOE)
-Fires wisps of smoke (AOE) 2/3/5 times, doing 450/550/650 damage. Will hit all enemies in a small radius (AOE).
-Enemies touching smoke under 900/1100/1300 health are instakilled, and enemies higher than that will receive 900/1100/1300 damage.
-Lasts for 15 seconds
-Cannot Attack
-Invulnerable
Appearance: (Will add picture in the future)
Brown cloak, brown broad and low hat, and crossbow like gun.
Feedback and ideas (including better name ) are appreciated.
Thanks
Empo
A skilled mercenary from a distant land who will fight; for a price. He uses fear and smoke to kill his enemies, but don't be fooled, he is a capable fighter.
Role: Damage & Distraction (fear).
Stats:
HP: 275 (+25) [500]
Damage Range: 35-45 (+3,+4.5) [63-85] Every 1 seconds
Damage Melee: 17-20 (+1,+2) [26-38] Every .3 a second
Armor: Low
Magic Resistance: None
Regen: 12%
Speed: Fast
Respawn Time: 5 seconds
The part about Empo that is unique is that he takes 100 gold every time he respawns and 1 gold per second, (if there is not enough gold it will stack up until more gold to arrive)
The other is that 50% (stronger enemies less likely, weaker enemies more likely) of enemies that see him (closish to his position while he isn't moving) will be stunned in fear for 1 (+0.2) [2.8] seconds. It will only happen to enemies who haven't seen him before. Enemies that are stunned will take 25% extra damage, will not move, and will not attack for stunned period.
Abilities:
Spin Kick (Action, 10 seconds) 1/2/2
-Leaps in the air and spins around doing 50/60/70 damage to each enemy hit.
-Takes 1.5 seconds to complete.
-Can hit up to 3/5/7 enemies at once.
Smoke Bomb (Action, 7 seconds) 2/3/3
-Throw a smoke bomb slowing, distracting, and damaging enemies.
-Does 35/45/55 damage each second to enemies inside every second.
-Has a 25%/35%/45% chance to instakill all enemies inside.
Bounty (Action, 15 seconds) 2/2/3
-Instakills strongest enemy under 800/1000/1200 health.
Fear (Action, 20 seconds) 2/2/3
-AOE spell where enemies will be surrounded by smoke and then run 7/9/11 seconds back in the direction they came from.
-They will have a 75% chance to miss both melee and range attacks (their attacks) and will take 75% more damage from all sources. Lasts for 12/18/25 seconds after running stops.
Smoke Walk? (Hero Spell, 25 seconds) 3/4/4
-Slowly (think Grawl but even a little slower) walks forward with smoke around and behind hero (AOE)
-Fires wisps of smoke (AOE) 2/3/5 times, doing 450/550/650 damage. Will hit all enemies in a small radius (AOE).
-Enemies touching smoke under 900/1100/1300 health are instakilled, and enemies higher than that will receive 900/1100/1300 damage.
-Lasts for 15 seconds
-Cannot Attack
-Invulnerable
Appearance: (Will add picture in the future)
Brown cloak, brown broad and low hat, and crossbow like gun.
Feedback and ideas (including better name ) are appreciated.
Thanks