Boss Battle Idea

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Boss Battle Idea

by Sinque Productions » Sun Apr 10, 2016 10:34 pm

Ok. I have an idea for a boss battle. Instead of the boss being strong he/she will have low health & damage but be escorted with A TON of enemies.

It would be more realistic to life (not that it is a good thing) so I think the boss would be a military general or something.

The minions will protect the boss from damage, so the boss is hard to kill because he/she will not be receiving damage.
Any abilities would be summoning abilities and maybe some protection abilities.

To prevent easy winnings, the boss couldn't receive damage from rain of fire/lightning strike and the normal enemies couldn't be killed by the Gnome Shop power ups.

Just a Idea
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Re: Boss Battle Idea

by Big Bad Bug » Sun Apr 10, 2016 11:15 pm

I like that concept! :D Hero skills, artillery, Burst Arrows, Eldritch Doom, and any other AOE attacks would make the boss really easy, though. It needs to have a unique context in order to make the boss an army that couldn't be wiped out with explosive attacks, but it would be possible and pretty cool, too.
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Re: Boss Battle Idea

by Ook ook » Sun Apr 10, 2016 11:51 pm

That's a pretty cool idea
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Re: Boss Battle Idea

by Chimto » Mon Apr 11, 2016 4:57 am

To be fair all bosses in KR are already Flunky Bosses and your idea isn't that different.
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Re: Boss Battle Idea

by Ruby_Hex » Wed Apr 13, 2016 12:57 am

Here is my take on what this concept could be...

Name: The Conkor (Is that too weird?)
HP: 1000 (Conkor) Plus 1500 for each force-field generator. (More about that later...)
Damage: 125 - 225 AoE, Ranged, Fire damage
Armor: Low (Conkor) None (Force-fields)
Magic Resistance: None (Conkor & Force-fields)
Speed: Slow
Lives taken: 20
Special Abilities: The Conkor is surrounded by four little "Force field generators" which look like small metal spheres that roll on the ground beside The Conkor. Each Generator has 1500 health, and when all of them are destroyed, you start drilling into the Conkors actual health pool. Also, The Conkor will occasionally shoot out a small drone from it's mouth, which will continue to walk towards the exit. (More about them below.)
Appearance: The Conkor is a large, snake-like construct that is composed out of several individual silver-y metal spheres that are covered in spikes and connect together to make the Conkor's body. At the end of the Conkor's tail is a large, drill-like spike and it's head looks like a large, silvery cube with three orange eyes (One on the top side, the other two on the left and right) and a maw that looks like a large slit in the lower half of the Conkor's face. The Conkors mouth also is somewhat jagged, imitating the appearance of teeth. The force-field that surrounds The Conkor is pale blue.

Name: Gear Drone
HP: 900
Armor: Low
Magic resistance: None
Speed: Slow
Lives taken: Two
Damage: 10-20 (Melee) 30-40 (Ranged)
Special abilities: Explodes on death, dealing 350-400 AoE damage
Appearance: Like a large, silvery metal circle with a gun-like turret at it's front, and four spider-like legs sprouting from it's underside. At it's top, there is a large gear that is half-revealed, coming from the drones body.

Critiques are always appreciated!
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Re: Boss Battle Idea

by Sinque Productions » Wed Apr 13, 2016 5:36 am

I love this idea! It is a bit different than mine, and in a wonderful way :D I would change the name to The Conker (almost the same, I just find it to flow better). :yey:
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Re: Boss Battle Idea

by Ruby_Hex » Wed Apr 13, 2016 10:31 pm

Thanks! :D
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