Bounty Hunter Hero Idea
Posted: Mon Apr 11, 2016 1:33 pm
Name : havent decided on one (im not good with names)
Starts on level 5
HP : 250, +30 per level {max 400}
Armor : 30%
Magic resist : None
Melee Attack : Attacks with a shiv (similar to bladsingers' and reg'son's, but only one not dual wielded) every second, 30-40 damage {+3 per level, max 45-55}
Ranged Attack : Attacks with a crossbow every 1.8 seconds, 45-65 damage, (+4 damage per level) {max 65-85}
Movement : fast
Respawn : 20 seconds
Regen : 10 % per second
Abilities
Collect Bounty (3/3/3) (active) (cooldown 25 seconds)
Powerful attack with his axe (that he sheaths on his back), dealing 100/150/200 true damage. If the target is killed by this attack, it will give +50%/+100%/+150% more gold.
If this skill is ready, he will have his axe unsheathed.
Calculated Takedown (2/2/2) (12 seconds) (Semi Passive) (eerrrr, i guess)
When the skill is not on cooldown, the next MELEE attack deals +30/+50/+70 damage. This stacks on top of Collect Bounty.
If the skill is ready, the shiv will glow orange.
Flashpowder (2/1/1) (25 seconds, active)
Throws a bomb that leave an AoE that lasts for 4/5.5/7 seconds
Enemies inside the flashpowder will have -40%/-50%/-60% damage, Move 40%/60%/80% slower, and cannot cast spells (if they have one)
enemies and friendlies inside AoE cannot be blocked or targeted by anyone except the bounty hunter himself
Dioxis Bolt (2/2/2) (15 seconds, active)
Shoots a crossbow shot that deals the same initial damage, but will poison enemies around the victim for 30 DPS for 3/4/5 seconds.
He will shoot a green tipped bolt when firing this shot.
Hero Spell
Marked for Death (3/2/2) (60 seconds)
Marks an enemy, the mark lasts for 8 seconds.
Marked enemy suffers 50%/75%/100% more damage from all sources and loses half resistances. (so druids/arty only have 25% of the armor to get in the way, and the rest 50% armor/ magic resist)
If the enemy dies during the mark, give 100%/175%/250% additional gold.
My idea for this hero is basically having a hero that focuses on single target damage (Aka the bounty), while having the tools and tricks you might expect from a bounty hunter, and having the bounty given to you of course (don't worry, he gets a share) .
Collect bounty is the hero's core ability, the single target nuke, but in order to promote a bit of microing, if it kills someone, it will give additional gold in percentage. So there is a huge reward for killing a twilight golem with this.
The bounty hunter don't just hit people with things and expect it to work every time, he plans ahead, dealing additional damage if he has the time to do so. Note he can do it in the middle of a fight as well (as long as he dont die, as he is moderately fragile)
Flashpowder is an interesting ability because enemies and friendlies outside the flash cant target what is inside it, (with the exception of the hero himself, he can engage from outside the smoke or brawl inside it) This creates a few options, do it in the end of the path and kill them with the hero and troops, or use in the middle of the path and create a choke point?
Dioxis bolt is a Crowd control ability, a pretty standard one, for dealing with the bounty's goons.
Marked for death is the hero spell, its a non lethal one, instead a successful kill with it will massively boost the player's economy (if it is cast on a proper enemy of course, as the extra gold is in percent.)
Starts on level 5
HP : 250, +30 per level {max 400}
Armor : 30%
Magic resist : None
Melee Attack : Attacks with a shiv (similar to bladsingers' and reg'son's, but only one not dual wielded) every second, 30-40 damage {+3 per level, max 45-55}
Ranged Attack : Attacks with a crossbow every 1.8 seconds, 45-65 damage, (+4 damage per level) {max 65-85}
Movement : fast
Respawn : 20 seconds
Regen : 10 % per second
Abilities
Collect Bounty (3/3/3) (active) (cooldown 25 seconds)
Powerful attack with his axe (that he sheaths on his back), dealing 100/150/200 true damage. If the target is killed by this attack, it will give +50%/+100%/+150% more gold.
If this skill is ready, he will have his axe unsheathed.
Calculated Takedown (2/2/2) (12 seconds) (Semi Passive) (eerrrr, i guess)
When the skill is not on cooldown, the next MELEE attack deals +30/+50/+70 damage. This stacks on top of Collect Bounty.
If the skill is ready, the shiv will glow orange.
Flashpowder (2/1/1) (25 seconds, active)
Throws a bomb that leave an AoE that lasts for 4/5.5/7 seconds
Enemies inside the flashpowder will have -40%/-50%/-60% damage, Move 40%/60%/80% slower, and cannot cast spells (if they have one)
enemies and friendlies inside AoE cannot be blocked or targeted by anyone except the bounty hunter himself
Dioxis Bolt (2/2/2) (15 seconds, active)
Shoots a crossbow shot that deals the same initial damage, but will poison enemies around the victim for 30 DPS for 3/4/5 seconds.
He will shoot a green tipped bolt when firing this shot.
Hero Spell
Marked for Death (3/2/2) (60 seconds)
Marks an enemy, the mark lasts for 8 seconds.
Marked enemy suffers 50%/75%/100% more damage from all sources and loses half resistances. (so druids/arty only have 25% of the armor to get in the way, and the rest 50% armor/ magic resist)
If the enemy dies during the mark, give 100%/175%/250% additional gold.
My idea for this hero is basically having a hero that focuses on single target damage (Aka the bounty), while having the tools and tricks you might expect from a bounty hunter, and having the bounty given to you of course (don't worry, he gets a share) .
Collect bounty is the hero's core ability, the single target nuke, but in order to promote a bit of microing, if it kills someone, it will give additional gold in percentage. So there is a huge reward for killing a twilight golem with this.
The bounty hunter don't just hit people with things and expect it to work every time, he plans ahead, dealing additional damage if he has the time to do so. Note he can do it in the middle of a fight as well (as long as he dont die, as he is moderately fragile)
Flashpowder is an interesting ability because enemies and friendlies outside the flash cant target what is inside it, (with the exception of the hero himself, he can engage from outside the smoke or brawl inside it) This creates a few options, do it in the end of the path and kill them with the hero and troops, or use in the middle of the path and create a choke point?
Dioxis bolt is a Crowd control ability, a pretty standard one, for dealing with the bounty's goons.
Marked for death is the hero spell, its a non lethal one, instead a successful kill with it will massively boost the player's economy (if it is cast on a proper enemy of course, as the extra gold is in percent.)