The Timekeeper Hero

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The Timekeeper Hero

by Sinque Productions » Sun Apr 17, 2016 6:35 am

I decided to make another unique hero, so:

Galiminax The Timekeeper (needs a real name)
A magician who uses time to his advantage.

Role: Support

Stats:
HP: 60 (+10) [150)
Damage: N/A
Armor: Low
Magic Resist: Low
Regen: 50% (very high)
Speed: Instant
Respawn: 20 seconds

Abilities:
Walk Back 1/2/2 (3 second Cool down)
-Attack where enemies walk back in time for 1/2/3 seconds.
Re-attack 1/1/1 (20 second cool down)
-Shoots a vortex out and enemy damage that was done to enemies in the vortex will be reshoot 1/2/3 times again (increase firing speed by 1/2/3 to any enemies in the vortex).
-Vortex last for 10/12/15 seconds.
Time Travel 2/2/2 (30 second cool down)
-Goes back into time reappearing again (so there is two of The Timekeeper)
-Lasts for 20 seconds
-Can do all the abilities without interfering with other's cool down.
Not Attacked 1/1/2 (12 second cool down)
-un-damages (heals) for 150/200/250 (spread across all allies) health per second and unkills (brings back to life) 1/2/3 allies.
-Last for 5/7/10 seconds
Time Increase 2/3/3 (15 second cool down)
-Puts a spell on the strongest enemy in a small area that speeds up how fast they die by 40%/50%60% (makes them have a 40%/50%/60% damage intake increase)

The Timekeeper does no damage but turns back time. His strengths are all in his abilities.
He levels up from damage done by allies that helped with.

P.S. None of his abilities work on bosses.

Feedback and change ideas are appreciated
Thanks :D
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Last edited by Sinque Productions on Tue Apr 26, 2016 1:52 am, edited 8 times in total.
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Re: The Timekeeper Hero

by The Kingmaker » Sun Apr 17, 2016 7:52 am

Having no way to deal damage would make it a bit difficult for him to gain EXP but I guess having an increased rate with his powers would work.
Time travel I like, as while it works like crystallites, it fits the theme very well, saying that, crystallites works so that you can have three of the hero, so this power may want a slightly lowered cooldown, just to 30/35 seconds, somewhere around there
I assume Walk Back is a teleport, in which case the three second cooldown is rather OP. An AOE teleport would need at least a ten second cooldown. A single target teleport could have a three second cooldown though
If re-attack requires the towers to stop their targeting systems it could mess up if an enemy was near the exit, but if it makes it so the damage they dealt is dealt again, it would be cool, but hard to balance. Perhaps if a circle appeared in an area, and any damage dealt in that circle over 5 seconds would be dealt again over the map it would be cool. And stacking thunderbolts *gasp* But yeah I can't fully understand t from the description
Not attacked seems more directly supportive. As opposed to passively supportive like the other powers, but I guess fits the theme. I think reviving three troops or healing for 300 damage would be enough for a ten second cooldown, in fact I'd personally use a 12 second one.
If time increase works like Hinter's markX, then it's cool
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Re: The Timekeeper Hero

by Ninja » Sun Apr 17, 2016 6:09 pm

Before I give a full review, I'd like to say this: The Timekeeper is the most OP hero ever. He can stall even bosses infinitely due to virtual invinicibility (instant respawn).
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Re: The Timekeeper Hero

by Sinque Productions » Sun Apr 17, 2016 10:16 pm

Ninja wrote:Before I give a full review, I'd like to say this: The Timekeeper is the most OP hero ever. He can stall even bosses infinitely due to virtual invinicibility (instant respawn).


I made it so his abilities don't work on bosses. Is he still OP?
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Re: The Timekeeper Hero

by Ninja » Mon Apr 18, 2016 1:09 am

Sinque Productions wrote:
Ninja wrote:Before I give a full review, I'd like to say this: The Timekeeper is the most OP hero ever. He can stall even bosses infinitely due to virtual invinicibility (instant respawn).


I made it so his abilities don't work on bosses. Is he still OP?


Yes, he is. Infinite stalling is OP on its own, he doesn't even need abilities to be the best hero. Also, against even normal enemies, it's OP. ;)
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Re: The Timekeeper Hero

by Sinque Productions » Mon Apr 18, 2016 2:07 am

Ninja wrote:
Sinque Productions wrote:
Ninja wrote:Before I give a full review, I'd like to say this: The Timekeeper is the most OP hero ever. He can stall even bosses infinitely due to virtual invinicibility (instant respawn).


I made it so his abilities don't work on bosses. Is he still OP?


Yes, he is. Infinite stalling is OP on its own, he doesn't even need abilities to be the best hero. Also, against even normal enemies, it's OP. ;)


Ok, he can't stall and can't attack so that part of him is gone (not that it actually existed). I decreased the walk back usage time, as it is meant to be his "main attack".
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Re: The Timekeeper Hero

by Ninja » Mon Apr 18, 2016 2:49 am

Sinque Productions wrote:Ok, he can't stall and can't attack so that part of him is gone (not that it actually existed). I decreased the walk back usage time, as it is meant to be his "main attack".


What do you mean it never existed? It clearly did. ;)
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Re: The Timekeeper Hero

by Lord of all evil » Mon Apr 18, 2016 3:55 pm

It would be better if the timekeeper could have increased respawn time to make him less OP
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Re: The Timekeeper Hero

by Juice Box » Mon Apr 18, 2016 4:25 pm

Lord of all evil wrote:It would be better if the timekeeper could have increased respawn time to make him less OP


He doesn't have respawn time.
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Re: The Timekeeper Hero

by Ninja » Mon Apr 18, 2016 5:38 pm

Juice Box wrote:
Lord of all evil wrote:It would be better if the timekeeper could have increased respawn time to make him less OP


He doesn't have respawn time.


Which is why he's OP. His fragility is hardly a weakness.
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Re: The Timekeeper Hero

by Sinque Productions » Tue Apr 19, 2016 3:36 am

OK. He has a respawn time of 20 seconds (it makes sense because you can't turn back time if your dead). His health is incredible low, and his regen is reduced. So he's kill able, but only by enemies that can do burst damge, or by lots of ranged enemies.
He can block again, but he won't defend himself.

Is he pretty balanced now?
Thanks by the way.
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Re: The Timekeeper Hero

by Lord of all evil » Tue Apr 19, 2016 6:53 am

I'd say he's balanced now.
Although respawn could be 18 seconds
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Re: The Timekeeper Hero

by Sinque Productions » Sat Apr 23, 2016 7:11 pm

Lord of all evil wrote:I'd say he's balanced now.
Although respawn could be 18 seconds


OK, I will decrease it.
Anything else? (better abilities, more rebalancing, etc.)
Thanks for all the feedback :D
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Re: The Timekeeper Hero

by Ruby_Hex » Tue Apr 26, 2016 1:15 am

Just 'cause I love to name things...
How about "Pyroxx" "Seronid" "Nabilite" or "Galiminax" :twisted:
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Re: The Timekeeper Hero

by Sinque Productions » Tue Apr 26, 2016 1:52 am

Ruby_Hex wrote:Just 'cause I love to name things...
How about "Pyroxx" "Seronid" "Nabilite" or "Galiminax" :twisted:


I've used Galiminax. Beautiful name! Thank you :D
Last edited by Sinque Productions on Wed Apr 27, 2016 11:35 pm, edited 1 time in total.
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Re: The Timekeeper Hero

by Ruby_Hex » Tue Apr 26, 2016 2:04 am

Yea, Thanks. It's just the name of a god from a short story that I wrote, Otherwise, I probably wouldn't have thought of it...
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