AerisDraco wrote:The Cannonizer is UP.
Damage: 52-57
Fire Rate: Very Slow
w/ More Bombs: 156-171
Compared to the Arch-Druid:
Damage: 33-55
Fire Rate: Fast (2 cubed, if each speed is about twice as fast as the one before it)
In Cannonizer's Fire Cycle: 264-440
So, a lot, lot more.
I changed that with 1 more upgrate and buff its damage to 96 or 105 with artillery damage buff.
About the Heroes, i made 2 heroes and they all have spells like the origin and also a full level buff. My seconds is a twin heroes wich you control both of them in one Place.
my first is is a starter hero wich is quite similar to claw champions but stronger and more armor. Its spell is AOE true damage and Buffs soilders. My seconds is a twin mage heroes wich you control both of them.
Hadrian The Lutenant
Hadrian is the most toughest Soilder in the Hanoma. He´s scars are proven that he survived on a melee combat against a bear. He is the son of Wargodesess Alora who was raised as a true leader of his people.
LVL..............10
HP...............540
DM...............10-26 (12-28,16-32,22-38) (Damage increase) (No range)
AR................60%
R.................20 sec
AS................Fast
SP................Fast (Speed increase)
Ability
Claw of Alora (3,3,3) Passive
Hadrians will deal 2,4,6 more damage, increases damage when harmed and deal true damage
Claw Defence (1,1,1) Active (5 sec)
Hadrian will use his claws, protecting and resisting 30,60,90 physical melee damage and deal 40 damage.
Aloras Gift (2,2,2) Passive
Hadrian Regenerates 3,6,9 hp per sec
True Leader (1,1,1) Passive
All soilders will have 10% hp increasement, 3 more damage, regenerate 2hp per sec and 10% more armor.
Aloras Strike Active (105,90,75,60 sec of reload)
Alora will send a Solar Beam, striking a single opponent dealing 300,600,900,1200 true damage and to other enemies around dealing 100,200,300,400 area true damage.
Quotes
Uruk hai
Charge
We fight like men
Surrender now maggots and you will not be harmed
Alora Blackey and Whitely The Double MagesBlackey and Whitely are twins who both use magic and work pretty well together.
(Each) LVL 10
HP...........250
DM...........20-40 (melee and Range) (both magic damage)
MR............65%
R..............20 Sec
AS............Fast
SP.............Fast
Shadow Dodge (1,1,1) Passive
Blackey and WHitely have 20,40,60% chance to Dodge melee attacks.
Magic missiles (3,3,3) Active (22 sec)
Whitely will Dodge 10 feet away from the enemy and releases 6,8,10 missiles that deal 50 area magic damage each.
Disintegrate (3,3,3) Active (22 sec)
Blackey will Dodge 10 feet away from the enemy and Dsisntegrates an enemy Instakilling or dealing 300,600,900 magic damage.
Magical Practise (1,1,1) Passive
All mages will have longer range, 2 more damage, faster attack speed and 3 more damage.
Double Team (2,2,2) Active (105,90,75,60 sec)
Blackey and Whitely sends 2,4,6,8 copies of themselves blocking for 20 seconds. (6,10,14,18 of them wich 2 of them are the real one)
Fake ones
HP........50
DM........None
AR........None
UNIT.....4,8,12,16
QuotesBlackeyPrepare for trouble
Double of us
Double
Im sorry brother
WhitelyAnd make it double
Double for Fun
Trouble
Im sorry brother