Hero Concept: Ninja

I haven't come up with a name yet, so right now I'm just calling him "Ninja".
And no,
Edit 1: Frontal Slash has been changed to Backstab, dealing more dmg but has higher cooldown. Bouncing shuriken's hits and dmg has been set down. Shadowclone's stun cooldown has been set up. Blink's dmg has been set up and it's cooldown has been reduced.
I've never really done something like this before, so instead of giving exact stats I'm going to say "low" or "high".
The "aprox A - B" is to show what stats he starts with at lvl 5 and then what stats he has at lvl 10.
Health: low, aprox 240-350
Armor: none
Damage: Physical, high, aprox 40-100
Attack speed: Fast
Respawn time: Slow, aprox 40 seconds?
Movement speed: Very fast
Abillities:
When an abillity is getting upgraded, instead of saying the whole thing over again(like it does ingame) I'm just going to say what's new and what's getting upgraded.
Backstab:
Some nice extra damage that can combined with another skill that I mention later.
Shadowclone:
I had just made this skill up and thought it through, and then someone reminds of Naruto's shadowclone thingy......
please don't think that this skill is a Naruto reference... .-.
Bouncing Shuriken:
A skill that can clear multiple enemies while also deal very high dmg to a single enemy.
Might be OP.
Hidden Blade:
The skill to finish off the big bad guys. Not very usefull against smaller enemies, but extremly usefull against such enemies as Ogre Magi.
Player Skill: Blink
This is the skill that the player can use!
It's pretty cool since it's the only skill in the game that actually interacts with the hero.
Ninja is meant to be a "high risk, high reward" hero. He deals extremly high damage, but if you don't pay attention even for just a second he might die.
The long respawn time is meant to punish you even harded for letting him die.
Shadowclone is meant to be a distraction that can stall enemies until Ninja comes and finish them off. Fx, if 2 blood ogres comes out at once.
Backstab can be combo-ed with blink. First you take Ninja out of combat for 6 seconds, then you blink him to a bad guy. Now Ninja's next attack will deal: (atk dmg + 240) x 2
In my opinion, the coolest thing is not only how it is possible to make combos with him, but how he also interacts with his abillity.
Is he OP? Is he UP? Or does he just not fit into the KR universe? Let me know what you think!
And no,
Edit 1: Frontal Slash has been changed to Backstab, dealing more dmg but has higher cooldown. Bouncing shuriken's hits and dmg has been set down. Shadowclone's stun cooldown has been set up. Blink's dmg has been set up and it's cooldown has been reduced.
I've never really done something like this before, so instead of giving exact stats I'm going to say "low" or "high".
The "aprox A - B" is to show what stats he starts with at lvl 5 and then what stats he has at lvl 10.
Health: low, aprox 240-350
Armor: none
Damage: Physical, high, aprox 40-100
Attack speed: Fast
Respawn time: Slow, aprox 40 seconds?
Movement speed: Very fast
Abillities:
When an abillity is getting upgraded, instead of saying the whole thing over again(like it does ingame) I'm just going to say what's new and what's getting upgraded.
Backstab:
Some nice extra damage that can combined with another skill that I mention later.
Shadowclone:
I had just made this skill up and thought it through, and then someone reminds of Naruto's shadowclone thingy......
please don't think that this skill is a Naruto reference... .-.
Bouncing Shuriken:
A skill that can clear multiple enemies while also deal very high dmg to a single enemy.
Might be OP.
Hidden Blade:
The skill to finish off the big bad guys. Not very usefull against smaller enemies, but extremly usefull against such enemies as Ogre Magi.
Player Skill: Blink
This is the skill that the player can use!
It's pretty cool since it's the only skill in the game that actually interacts with the hero.
Ninja is meant to be a "high risk, high reward" hero. He deals extremly high damage, but if you don't pay attention even for just a second he might die.
The long respawn time is meant to punish you even harded for letting him die.
Shadowclone is meant to be a distraction that can stall enemies until Ninja comes and finish them off. Fx, if 2 blood ogres comes out at once.
Backstab can be combo-ed with blink. First you take Ninja out of combat for 6 seconds, then you blink him to a bad guy. Now Ninja's next attack will deal: (atk dmg + 240) x 2
In my opinion, the coolest thing is not only how it is possible to make combos with him, but how he also interacts with his abillity.
Is he OP? Is he UP? Or does he just not fit into the KR universe? Let me know what you think!