Some Ideas

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Some Ideas

by killeriza » Fri Jan 18, 2013 9:56 pm

Please express your opinions of the ideas that I came up with.
Also please submit more ideas about the Hero's, Enemies, and Maps.
Thank You

I would like to see a FLYING HERO that can also walk on the ground (duh).
Details of the Hero:
1. God Powers (IDK thunder)l
2. Pick up light enemies and smash them to the ground making a dusty crater(or or a shower of bloody body parts)l

I would like to see a HIGH VOLTAGE HERO(yes made of electricity).
Details of the Hero:
1. Shoot in to the clouds and makes random strikes on enemies and upon the strike he will make a radius of an electric cloud damaging everyone around.
2. Very quick.
3. He needs to charge next to the Tesla Tower to do special attack #1.

I would like to see a ENGINEER HERO
Details of the Hero:
1. He will build contraptions of some sort.

Some other ideas:
1. Interactive maps (meaning a random chance of fog covering part of the map or in the snow map a glacier can make a new path for enemies to attack or a dust storm that can pick up some enemies and places them in random locations making it harder).

2. BOSS FIGHT enemy will be called Giant Bug Demon. Hard shell ie. Armor High. He will deposit smaller bugs while he crawls and upon death he'll explode sending bug demons every where.

3. New enemy type: The enemy will be large, walks on the ground, and have a hole on its back were flying creatures come out (the flying creatures will defend its host. Running in to arrows, magic, etc. Also the flying creatures will do a Kamikaze stunt on barracks killing the soldiers.

*Edit
I forgot to mention one more HERO
His name would be THE PHYSICIST
Details of the Hero:
1. Main ability will be a projectile radiation discharge.
2. Secondary will be the ability to cast a worm hole.
3. When the hero is lvl 6+ he will be able to cast a black hole.
*Edit
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Re: Some Ideas

by spark123 » Sun Jan 27, 2013 9:35 pm

I like the whole interactive maps idea. It gets the player even more involved in the game. I think the engineer would be very useful, but very hard to code and program.
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Re: Some Ideas

by ljvnl » Wed Jan 30, 2013 9:56 pm

Same opinion as Spark above here.
I really like that idea of the engineer. It is a nice change to the straight forward attacking heroes.

The interactive map could be done in a premium package?
It would really add something to the gameplay if you played maps several times already :D.
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Re: Some Ideas

by spark123 » Thu Jan 31, 2013 2:50 am

ljvnl wrote:Same opinion as Spark above here.
I really like that idea of the engineer. It is a nice change to the straight forward attacking heroes.

The interactive map could be done in a premium package?
It would really add something to the gameplay if you played maps several times already :D.


I've played each map many many times and to add to the gameplay would be pretty awesome.
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