Heroes Free HeroesPyllosulfan the Acid HunterThe first hero of KRL, Pyllosulfan comes to battle clad in gray armor which is covered in glowing green runes and add-ons. He also wears yellowish green shin guards with glowing green carvings, and a yellow strap across his torso which has various switches and pockets. His face is covered in something which resembles a yellow gas mask, though less modern. He also carries a biggish tanker on his back, which is filled with a glowing, greenish liquid. A long, gray spray gun with a yellowish green handle has been strapped to the tanker. Also, Pyllosulfan carries another vial filled with the green liquid, three times the size of his basic ranged attack flasks, attached to his belt, which is pale yellow. Pyllosulfan's mask has eyes that glow yellow, and he also wears dark brown gloves. His weapon is a huge, broad sword which is bordered with pale yellow, and one edge of it is pretty spiky, like a chainsaw, while the other edge is smooth. The sword has a brown handle, similar to his gloves, with a green button in the middle of the hilt.
One of the best exterminators around, Pyllosulfan specialises in the use of poisonous fumes and deadly concoctions to decimate his foes. The Acid Hunter is the uncanny of the Kingdom's pest control squad!STATSHitpoints: 195 [375] (+20 per level)
Physical Damage: 8-13 [17-31] (+1, +2 per level)
-Clobbers down his weapon every 2.2 seconds
Physical Damage: 4-8 [13-17] (+1, +2 every 3 levels)
-Throws a flask filled with a greenish liquid every 4 seconds. The attack also poisons enemies, dealing 10 true damage per second for 2 seconds.
Armor: 6% [60%] (+6% per level)
Speed: Fast
-Runs fairly quickly across the stage, the green liquid sloshing around in the tanker on his back.
Regeneration: 10% HP per second
Respawn: 18 seconds
SKILLS- Immune to Poison (innate): Due to his improved armor, Pyllosulfan receives no damage over time from poison attacks.
1. Razor Squash (12 second cooldown; 3/2/2 hero points)1) Powers up his sword, which glows green, and strikes it at enemies, dealing 75 true damage in a very small area. Deals 30 extra damage to Insectoids.
2) The sword's damage is increased to 100, and deals 40 extra damage to Insectoids.
3) Damage is further increased to 125 and extra damage to Insectoids is increased to 50.
2. Acid Bolts (15 second cooldown; 2/2/2 hero points)1) Fires 2 glowing green bolts from his offhand, each dealing 15-35 true damage.
2) The number of bolts is increased to 3.
3) The number of bolts is further increased to 4.
3. Noxious Fumes (15 second cooldown; 3/2/2 hero points)1) Whips out his spray gun and attacks enemies with a yellowish gas cloud, dealing 35 true damage per second and reducing damage by 10% for 2 seconds. Damage dealt by the cloud and damage reduction is doubled for Insectoids.
2) The cloud now reduces damage by 25%.
3) Damage reduction is increased to 40%, and the debuff stays for 2 seconds more after the cloud has dissipated.
4. Venomous Puddle (25 second cooldown; 3/3/3 hero points)1) Empties his big vial of green liquid on the ground, which forms a decent-sized puddle which deals 25 true damage per second, slows enemies by 40% and stays for 6 seconds.
2) The puddle now stays for 8 seconds and slows enemies by 45%.
3) Puddle duration is increased to 10 seconds and slowing effect to 50%.
Hero Spell: Pesticide (50 second cooldown; 5/3/3 hero points)1) A pale green canister which has a crossed-out silhouette of an insect on it is dropped on the ground. The canister explodes and releases a pale yellow poison cloud, which stays for 20 seconds and deals 10 true damage per second.
2) The cloud now deals 20 true damage per second and silences and slows Insectoids by 25%, making them unable to use their poison.
3) Damage per second of the cloud is increased to 25.
4) Damage is further increased to 30.
Dwight the Bolt SpitterDwight, one of the most powerful damage dealers in KRL, is swathed in a brown cloak, which reaches up to his knees, and a similar hood. His mouth is covered in a black veil and his eyes, partly overshadowed by his hood, glow with a deep red color. His hood and cloak are bordered with black, and he also wears dark gray pants and dark brown gloves. A black, slightly curved sword is strapped to his black belt, which has a skull in its middle. Dwight also wears a brown cape and a black talisman with a carved black tooth and two carved black claws as ornaments. His main weapon is a sinister crossbow made of hard, jagged dark wood. Several iron nails are sticking out of the crossbow’s wood, and three shafts extend from it instead on the usual single shaft in crossbows. The shafts converge at one point. Dwight stands with his crossbow drawn when idle, and it remains slung on his back when he’s fighting in melee.
Feared as the Bolt Spitter after the name of his terrible weapon, Dwight is a master assassin and an ace of stealth and secrecy. An adept practitioner of dark magic, his bolts are deadly and his enemies few.STATSHitpoints: 150 [240] (+10 per level)
Physical Damage: 10-15 [28-33] (+2, +2 per level)
-Slashes enemies every 0.6 second, when engaged in melee.
Physical Damage: 16-19 [34-56] (+2, +3 per level)
-Fires a volley of 2 crossbow bolts simultaneously at 2 different targets every 3 seconds.
Armor: 3% [30%] (+3% every level)
Speed: Very Fast
-Darts across the stage swiftly and silently.
Regeneration: 10% HP per second
Respawn: 15 seconds
SKILLS- Dodges Attacks (innate): Dwight has a 40% chance of dodging all non-magic attacks.
- Unstable Bolts (innate): Each fired bolt has a 20% chance of missing its target.
1. Venom Soaked Weapons (passive; 2/2/2 hero points)1) Imbues his weapons with a powerful venom, dealing 5 damage per second for 5 seconds.
2) Poison damage per second is increased to 10.
3) Poison damage is further increased to 15.
2. Bolt Gutter (passive; 2/2/2 hero points)1) Increases the number of bolts fired per shot to 3.
2) Number of bolts is further increased to 4.
3) Bolts fired are further increased to 5.
3. Attack of Opportunity (passive; 3/2/2 hero points)1) Each melee attack now has a 10% chance of being executed twice as an undercut, with a further 10% of permanently reducing the target’s armor by 5%.
2) Attack of Opportunity and armor reduction chances are increased to 20%.
3) Chances are further increased to 30%.
4. Shadow Plane (20 second cooldown; 6/3/3 hero points)1) Walks the plane of shadows for 4 seconds, increasing dodge chance to 80% (also includes magic and area damage) and gaining the ability to teleport to far places.
2) Shadow Plane duration is increased to 6 seconds.
3) Duration is further increased to 8 seconds.
Hero Spell: Defilement (35 second cooldown; 6/1/1 hero points)1) Curses an area for 3 seconds, which radiates a black aura emitting incorporeal skulls, reduces damage and speed of all affected enemies by 25% permanently, and also deals 25 true damage per second.
2) Damage and speed reduction is increased to 40%, enemies now also get their armor and magical resistance halved permanently.
3) Damage and speed reduction is increased to 45% and duration of the spell to 4 seconds.
4) Reduction and duration are increased to 50% and 5 seconds respectively.
Curunir the Worshipped ZealotCurunir, the best mob controller in not only KRL but the whole series, is a physically frail hero who wears a long, bright blue cloak with high golden collars and a gold-rimmed blue cap, similar to an Arcane Wizard’s in shape. His cloak is bordered with golden and there is also a peculiar yellow rune which vaguely resembled a peasant’s pitchfork on the front of his torso. He also wears an even brighter blue cape, also bordered with golden. His eyes glow blue and his hands also occasionally glow blue with magical power. He wields a golden staff with elaborate etchings and a glowing blue orb sitting at the top, enclosed in a golden half-cage-like structure. The staff is mainly for show of apparent grandeur, as it doesn’t grant him any magical abilities. Curunir also has a light brown pouch attached to his side, which is filled with sapphires and gold pieces, and wears golden gauntlets. His followers take up a certain formation around him - with the two tanks up front, the four damage dealers guarding his flanks, and the two ranged combatants at the back.
The most inspiring leader in the Kingdom commanding entire mobs, Curunir has created a religion of his own! Although his true powers are unknown by any save his most faithful followers, the Zealot is worshipped, revered and hailed as a god.STATSHitpoints: 80 [125] (+5 per level)
Physical Damage: 1-6 [6-15] (+1 per 2 levels, +1 per level)
-Strikes at enemies with his staff every 1.5 second
Armor: 0% [0%]
Speed: Medium
-Runs across the stage at a mediocre pace.
Regeneration: 5% HP per second
Respawn: 35 seconds
SKILLS- Inspiring Presence (innate): All allied units, including towers around Curunir have a 20% chance of dealing double damage with each hit and a 50% chance of resisting stuns.
1. Acolyte Training (5 second cooldown; 1/1/1 hero points)1) Grants Curunir a ranged magical attack, firing a glowing blue bolt from his offhand which deals 8-24 magical damage.
2) Magical damage is increased to 16-48.
3) Damage is further increased to 25-75.
2. Fanatical Mob (passive; 8/6/6 hero points)1) Curunir rallies a mob of 8 combatants to his cause, who fight for him until death and respawn every 8 seconds. The whole mob leaves when he dies.
2) The mob gets better equipment and training.
3) The mob is now even better equipped and trained.
Fanatical Mob IThe first upgrade spawns 2 Brutes, 4 Peasants, a Daggermonger and a Pyromaniac (the numbers in parentheses show values after Godlike Aura I upgrade.
BruteBrutes are burly men who wear no armor except a torn brown, unbuttoned shirt and similar pants. They also wield a crude wooden club and a round leather shield with an iron rim, and wear wooden gauntlets.
Hitpoints: 120
Physical Damage: 6-9
-Swings his club every 1.8 [1.2] second.
Armor: Low (20%)
PeasantPeasants are lightly armored, numerous men who wear a wooden bucket on their heads, faded gray pants and a brownish red, tattered peasant shirt. They also wear wooden gauntlets and wield iron pitchforks.
Hitpoints:90
Physical Damage: 8-15
-Clobbers his pitchfork on enemies every 1.5 [1] second.
Armor: Low (10%)
DaggermongerDaggermongers are ranged combatants who wear pale brown pants, an iron belt and a white shirt. They also wear iron gauntlets and have a dagger pouch tied to their belts.
Hitpoints: 60
Physical Damage: 5-10
-Flings a dagger every 0.75 [0.5] second.
Physical Damage: 2-4
-Attacks with a rusty dagger every second, when engaged in melee.
Armor: None (0%)
PyromaniacPyromaniacs wear a brown cape and a matching hood, bordered with pale red along with rusty iron belts. Attached to their belts are wooden sticks wrapped with white cloth at the top and in their hands are flaming wooden torches.
Hitpoints: 60
Physical Damage: 3-9
-Hurls a flaming torch every 2.25 [1.5] seconds and sets the target on fire, dealing 5 damage per second for 3 seconds.
Physical Damage: 2-4
-Attacks with a rusty dagger every second, when engaged in melee.
Armor: None (0%)
Fanatical Mob IIThe mob is upgraded to spawn 2 Warmongers, 4 Rioteers an Archer and a Firemonger.
WarmongerWarmongers, a step up from Brutes, are even more bulky, and wear a huge brass shoulder pad over their offhand, which has two big spikes. They also wear tough brass gauntlets, and their hair is tied in a goatee. They wear brown pants with a red cloth belt, and also a red cloth strap across their torso, to which are attached several small daggers. They wield huge, crude silver broadswords.
Hitpoints: 160
Physical Damage: 8-12
-Slashes heavily with his broadsword every 1.8 [1.2] second.
Armor: Medium (40%)
RioteerRioteers wear white leather armor and brown pants with a red cloth belt. They also wear red bandannas and a red piece of cloth over their mouths. They wield curved, pale silver swords and brass gauntlets.
Hitpoints:120
Physical Damage: 10-24
-Slashes at enemies every 1.5 [1] second.
Armor: Low (25%)
ArcherArchers wear olive green body armor along with a small, segmented wooden breastplate, pale olive green pants and red cloth belts. Their heads are covered with a brown helmet with a rusty iron rim, and on their belts are slung wooden quivers filled with arrows. They wield simple wooden bows
Hitpoints: 80
Physical Damage: 14-28
-Fires a wooden arrow every 1.5 [1] second.
Physical Damage: 4-8
-Attacks with a curved dagger every second, when engaged in melee.
Armor: Low (5%)
FiremongerFiremongers wear a brown cloak, a similar hood with red borders, brown pants and a red cloth belt. Their mouths are covered with a white cloth, which is in turn covered with a black wire mesh. They have pouches filled with pale green Molotov bottles tied to their belt. They wield a Molotov in each hand.
Hitpoints: 80
Physical Damage: 6-18
-Throws a Molotov bottle 2.25 [1.5] seconds and sets the target on fire, dealing 10 damage per second for 3 seconds.
Physical Damage: 4-8
-Attacks with a curved dagger every second, when engaged in melee.
Armor: Low (5%)
Fanatical Mob IIIThe mob now consists of 2 Macemen, 4 Pikemen, a Longbowman and a Crossbowman.
MacemanMacemen are slightly less bulky than Brutes, but are fully covered from head to toe in pale black armor, with a black knight helm with a spike on top, a black breastplate with blue borders, spiked black shoulder pads, darks black gauntlets and matching belts. They wield strong black, spiked maces and wear grayish blue capes.
Hitpoints: 200
Physical Damage: 14-21
-Wallops enemies with his mace every 1.8 [1.2] second.
Armor: High (65%)
PikemenPikemen are also armored in pale black, but their armor is a little less heavy and less segmented. They also don’t have spikes on their shoulder pads, and their heads are covered with a black helmet along with black cheek plates, with faces uncovered unlike the Macemen. They wield long silver pikes and also wear pale blue capes.
Hitpoints:150
Physical Damage: 18-40
-Stabs enemies with his pike every 1.5 [1] second.
Armor: Medium (40%)
LongbowmanLongbowmen wear silver, rimmed helmets with a smaller spike on top, silver breastplates, a grooved silver belt and brownish silver pants. They also wear silver gauntlets and have an iron quiver slung on their backs, which is filled with arrows. They wield elaborate metallic longbows.
Hitpoints: 100
Physical Damage: 25-50
-Fires a steel arrow every 1.5 [1] second.
Physical Damage: 6-12
-Attacks with a long, straight dagger every second, when engaged in melee.
Armor: Low (10%)
CrosbowmanCrossbowmen wear a dark brown cloak and hood, along with an even darker belt. Their faces are overshadowed by their hoods, and they also wear dark brown leather breastplates. In their hands are cruel black crossbows and tied to their belts are black pouches filled with poisoned black arrows. They also wear brownish black capes.
Hitpoints: 100
Physical Damage: 10-30
-Fires a crossbow bolt every 2.25 [1.5] second and poisons the targets, dealing 15 damage per second for 5 seconds.
Physical Damage: 6-12
-Attacks with a long, straight dagger every second, when engaged in melee.
Armor: Low (15%)
3. Godlike Aura (passive; 2/2/2 hero points)1) Allied troops around Curunir hit 33% faster.
2) Allies now also have a 5% chance per hit of stunning enemies for 1 second.
3) Allies receive a regeneration of 10 HP per second.
4. Riot Stirrer (passive; 3/1/1 hero points)1) When Curunir dies, the mob charges down the path instead of leaving.
2) The charging mob receives a 50% damage boost.
3) The mob now has a 5% chance of piercing the enemy’s armor.
Hero Spell: Stampede (25 second cooldown; 2/2/2 hero points)1) Summons a huge, angry mob which charges and tramples a substantial distance down the path, dealing 15-25 damage and also stunning enemies hit for 2 seconds.
2) The mob’s damage is increased to 30-50 and stun duration to 3 seconds.
3) Damage is now increased to 42-70 and stun to 4 seconds.
4) Damage and stun duration are increased to 54-90 and 5 seconds respectively.
Premium HeroesFaradon the Blade MasterFaradon, arguably the best duelist in the whole KR series, is strong and bulky, and completely covered in shining silver armor from head to foot, He wears a steel helm which covers his face completely, is segmented vertically into two parts, has two spikes curved downwards at its side and two straight spikes pointing sideways above the curved spikes. The helm also has a metal cap on top, above which is a straight steel spike pointing upwards. His eyes glow a light bluish green and he also has six spikes on his helm over his mouth, three on each side. Faradon is armored in spotless steel armor, also segmented like his helm, and an iron collar his several spikes on it. Through his armor runs a slightly tilted horizontal steel strap, attached to which are several curved silver knives. He also wears a steel belt with a shield in the middle and curved steel spikes at its side, spiked steel elbow guards, and steel knee guards with a steel spike each curved downwards. His forearm and upper arm are adorned with iron bands with a steel spike each. The Blade Master wields two huge, shining silver swords, and also has two more swords strapped in a cross-shape to his back. He also has a sharp steel spear attached to his belt. At each side of his armor there is a huge steel spike curved downwards.
Forged in the deepest armories of the Iron Empire and tempered with the finest weapons and the strongest plates, Faradon is the best of the best when it comes to dueling. He is rumored to have taken on the toughest of foes on his own!STATSHitpoints: 280 [550] (+30 per level)
Physical Damage: 7-28 [16-46] (+1, +2 per level)
-Strikes at enemies every 2 seconds, alternating between his swords.
Armor: 5% [50%] (+5% per level)
Speed: Medium
-Marches heavily across the stage.
Regeneration: 15% HP per second
Respawn: 26 seconds
SKILLS- Blade Mastery (innate): Faradon strikes twice on each hit after fighting the same target for 5 seconds, and his damage doubles after 5 more seconds.
1. Blade Carnage (10 second cooldown; 3/1/1 hero points)1) Strikes 4 times in quick succession alternating between each of his weapons.
2) Number of strikes is increased to 5.
3) Number of strikes is further increased to 6.
2. Iron Cocoon (passive; 1/1/1 hero points)1) Toughens his armor, increasing it to 60%.
2) Armor is increased to 70%.
3) Armor is further increased to 80%.
3. Armor Rend (20 second cooldown; 4/3/3 hero points)1) Skewers an enemy with his spear, dealing 190 damage and reducing its armor by 25% for 20 seconds.
2) Armor reduction is increased to 50%.
3) Reduction is further increased to 75%.
4. Steely Vengeance (passive; 2/2/2 hero points)1) When an enemy deals 150 damage to Faradon, he strikes it heavily with his sword in revenge, dealing 200 damage.
2) Damage received is reduced to 125 and damage dealt is increased to 300.
3) Damage received is reduced to 100 and dealt to 400.
Hero Spell: Glaiveheads (40 second cooldown; 4/4/4 hero points)1) Releases 2 Glaiveheads, round metal rings with two glaive blades on each side, which deal 20-30 damage each and ricochet up to 5 times to random enemies or the same enemy if others aren’t available.
2) Releases 3 Glaiveheads, each dealing 30-40 damage.
3) Number of Glaiveheads is increased to 4 and damage to 40-50.
4) Number and damage are increased to 5 and 50-60 respectively.