Welcome back. It's been a long, long time, hasn't it.
Start Screen
When you start a new save file, instead of getting the normal difficulty pop-up, you get a different one, as in this game, you get to choose a race, between the typical Humans, Elves, and Dwarves. And even more so, once you choose, you get to choose a god, which has special benefits.
The god options are as follows:
For the Humans:
-Regnos, God of the Sea and Rivers
-Sagate, Goddess of Wisdom and Balance
For the Elves:
-Elynie, Goddess of Life and Emotions
-Ederus, God of Knowledge, Desire, and Magic
For the Dwarves:
-Zezzar, God of Weather and Strength
-Cetuda, Goddess of the Earth and Fire
When you enter the game, you see a portion of this map:
Map credit goes to RaZoR LeAf.
The red dots represent dwarf levels, humans are in blue, and elves in green.
In addition, the map slowly expands as you progress through the campaign.
New Menu Items
God Altar
A new feature in KRA is the God Altar, accessed from the main map screen.
When entering this room, you have two god altars, the one currently in use and the one that isn't. There is a select button if you would like to change your patron deity.
From that screen, you can see what the passives and negatives are for each god.
How it works:
In game, after level 2, you are granted access to the Temple building. It is always placed somewhere on a map.
When selecting the Temple, you have two abilities. First is the ability to "Pray".
This is an AoE ability which removes non-reinforcement soldiers from the map, and creates Worship points, through the following formula:
(Effective HP / 10) * (DPS / 3) * (Wave)
Effective HP is normal HP times armor as a percentage. (40% armor equals 1.4x)
Pray has a 10 second CD.
These Worship Points are accumulated outside of battle, but they also have an intra-battle effect.
The other button on the Temple is the "God Spell".
These vary between Gods, and are explored on their individual pages, but the cooldowns of any of them can be reduced by generating Worship, at a rate of -1 second of CD per 100 points of Worship.
Outside of battle, Worship also accumulates toward adding new levels to your god, up to a maximum of 10.
Each new level requires (3K * current level) Worship points, to a maximum of level 10.
Each god has 14 available upgrades, and you can only add one per level, so you'll have to be careful with what you choose. However, there is an option to respec if you so choose.
They are arranged in a pyramid, with each tier having 1 more skill then the last, and each new skill requiring a skill from a previous tier.
Hero Room
The hero system has been changed from the original system I had in place. Rather than 10 possible skills, each hero has been trimmed down to 5.
However, there is a new replacement feature - "Ascension Levels"
For each stage completed with 3 stars after a hero reaches Level 10, you unlock 1 Ascension Point.
Each of these points can be used to improve 1 skill, in either a way that boosts their original function or mildly changes it.
These special upgrades can be reset as wanted.
Gnome Shop
The items are shared between the three races.
Ritual Scroll (150 gems)
A special scroll which calls upon the gods to help their followers.
The god spell recharges twice as fast for 5 seconds, and sending soldiers to the temple grants double worship points.
Microburst (200 gems)
A short but powerful burst of air which causes damage to those near it.
Creates a small, but deadly burst of air that pushes enemies back along the track. It also deals damage, and pushes flying enemies downwards for 2 seconds, to be targeted by Artillery.
Freezing Rain (400 gems)
Call upon a storm of icy rain to freeze your foes!
Creates a storm over the whole screen, raining down 7 ice particles over 3.5 seconds. Each particle freezes enemies in a small AoE for 7 seconds.
Engineer Draft (600 gems)
Draft a cadre of gnomes to construct better defenses!
Upgrade 3 towers for free in an area, a little bigger than a horn of heroism. The price under any upgrade (including tower abilities) will turn to 0.
Necrotic Extractor (850 gems)
Use this piece of technomancy to draw life from the dead!
Places a machine, which glows green, on the track. It will suck the lives from opponents that die around it in a small range and turns them into lives for you. Each enemy is worth one life.
Shatter Wave (999 gems)
Deploy this magical device upon the track to wreak havoc by resonant frequency!
Insta-kills everything on-screen. If a boss is present, takes around ~1500 damage and halves attack/special damage.
Dwarf Campaign
Elf Campaign
Human Campaign