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Community Created Hero

PostPosted: Wed Jul 03, 2019 2:38 am
by Sirsquier
Joe McBobby

HP: 500
Damage: 10-20 beer bottle (melee) 15-23 dogs (ranged) dogs have 20% chance of latching on this deals 20 damage over 4s
AR: 1.2s (melee) 1.3 (ranged)
Armour: 15%
Speed: Slow

Joe was a lazy fat ogre bartender with two heads working at the Crazy Goblin, a bar fight broke out. Just as Joe was thumping the last of the rascals Veznan walked in. He hired Joe on the spot. More as a bar joke than seriously. He soon however learned ogres are useful as Joe smashes his way through the weakling human ranks with his beer bottle and hurled their puny dogs into their faces.

Skills:

Innate: Bartender: All units near Joe heal 15 HP a turn even while in combat

Doggie Ghosts: ever attack has a 20/30/40% chance of haunting the enemy for 1/2/3 which stuns them and deals
4/5/6 dps

Stinky Breath: Joe burps dealing 50/75/100 AoE and stunning those in blast for 3s 30s cool down

Bar Fighter: Joe smashes his bottle on an enemies head dealing 130/140/150 damage and stunning them for 2/6/10s 25s cool down

Sharp Toothed Dogs: raises the chance of latching to 25/30/35% also latching deals 1/2/3 extra damage a second

Ultimate Spell- Explosive Beverages: Showers explosive cocktails all over the map. Each does 10/20/30/40 AoE and stuns those big for 3s (stacks) 60s cooldown

Quotes:
"Dead dog!"
"Love is dunderheaded!" In Freedoms Cause
" Joe Smash! "
"Fight! Fight! Fight!"
* Burp!* On death

Re: Community Created Hero

PostPosted: Thu Jul 04, 2019 1:48 am
by AerisDraco
-Knowing that the hero is supposed to be an ogre means nothing. The fact that the hero is an ogre isn't reflected in any part of the hero design.
-The dogs were an interesting, if nonsensical option for a ranged attack. But there's no description here, and they seem to act as regular projectiles for some reason.
-Hero is missing an innate (if it's for KRV anyway)
-Stinky Breath is weak compared to Veruk's Brute Force or Doom Tank's Ground Slam.
-Bar Fighter is similarly weak.
-How many cocktails does Explosive Beverages launch? The description implies multiple, but it isn't listed how many.

Re: Community Created Hero

PostPosted: Thu Jul 04, 2019 5:59 am
by Sirsquier
The Explosive Beverages strikes all over the map like one of the dragons. Updated the other stuff.

Re: Community Created Hero

PostPosted: Thu Jul 04, 2019 1:43 pm
by AerisDraco
-I like the idea of the attack dogs now, so I propose a replacement for Double Dog, as in the current state it's a little boring. Instead of a chance to attack twice, how about it increases the latch effect, either in damage, length of effect, or chance to occur.
-Bartender is OP, especially compared to Jun'pai's Banner. Toning it down to somewhere between 5-15 hp/s is better.
-Bar Fighter is still a bit weak for a single-target stun based on its CD.
-Explosive Beverages confuses me then - the description implies it shoots multiple cocktails which each explode, dealing damage and stunning enemies. If two cocktails hit a single target, the damage and stun stack. However, if it's like Beresad's and Eiskalt's spell, then it deals 40 damage to every enemy and stuns them for 3 seconds, with no possibility of stacking.

Re: Community Created Hero

PostPosted: Fri Jul 05, 2019 4:16 pm
by Sirsquier
The spell works like this. You place spell. Cocktails rundown over entire map. Each does damage. The stun stacks.

Re: Community Created Hero

PostPosted: Tue Jul 09, 2019 1:57 pm
by AerisDraco
Alright, then how many cocktails does it drop? Is it a fixed number, or is it one per enemy, or....?

Re: Community Created Hero

PostPosted: Tue Jul 09, 2019 8:42 pm
by Sirsquier
All over the path. One volley.

Re: Community Created Hero

PostPosted: Wed Jul 10, 2019 3:36 am
by AerisDraco
So is it a random number of cocktails then? Or fixed?

Re: Community Created Hero

PostPosted: Wed Jul 10, 2019 2:20 pm
by Sirsquier
The number is fixed for each level because some levels have more path than others.

Re: Community Created Hero

PostPosted: Wed Jul 10, 2019 5:59 pm
by AerisDraco
So it's a fixed number, but it varies between levels.

In that case, then there shouldn't be any possibility of the spell stacking, unless it purposely oversaturates the level.

Re: Community Created Hero

PostPosted: Wed Jul 10, 2019 7:18 pm
by Sirsquier
Yah it kinda does that. Also you could get hit by two.