Bad Guys-Goblin King and more

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Bad Guys-Goblin King and more

by FoxDP011 » Fri Feb 13, 2015 11:30 pm

Enemies Ideas:

1.Goblin King(Miniboss) :veznan:
Appearance:A goblin a bit bigger than the others with a crown on his head,a long spear in hand and it rides a Wulf.
The King of the filthy pranksters ready to send his army to conquer your kingdom.
HP:1000
Damage:40-80
Armor:Low
Speed:Medium
Lives Taken-20
Bounty-200 gold
Abilities(a lot):
*Sabotage-Every 8 sec. a random tower will be sabotaged.Goblins will replace your troops:
Range Tower:Your Archers get replaced by 2 Goblin Hunters with slingshots that damages all units in range.
Damage:10-20
Fire Rate-Fast
Range-Very Long
Magic Tower:Your Mage get replaced by a Goblin Shaman that damages all units in range and heals all enemies in range.
Damage:20-30
Heal Rate:50-100
Fire Rate-Slow
Range-Long
Artillery:Your Dwarves get replaced by 2 Goblin Zappers that damages all units in range.
Damage:30-50
Fire Rate-Very Slow
Range-Short
Area Damage
Barracks:Your Troops get replaced with Goblins that run forward and damages units.
HP:35
Damage:4-8
Speed:Medium
Lives Taken-1
Bounty-0 gold
Respawn-3 sec.
*War Call-Summon 7 Goblins,4 Goblin Scouts,2 Goblin Shaman,4 Goblin Zappers,4 Goblin Hunters and 3 Goblin Taskmasters every sec.
Goblin Scout's Stats:
HP:20
Damage:2-6
Speed:Fast
Lives Taken-1
Bounty-0 gold
Stealth(Invisible until it attacks)
Dodge(Have a chance of dodging melee attacks and returning 2-4 damage-50%)
Pickpocket(Have a chance of stealing 5 gold for each attack-50%)
Goblin Shaman's Stats:
HP:100
Damage:5-8
Magic Resistance-Medium
Speed:Medium
Lives Taken-1
Bounty-0 gold
Ranged Damage
Heals Nearby Enemies
Goblin Zapper's Stats:
HP:140
Damage:15-25
Speed-Medium
Lives Taken-1
Bounty-0 gold
Ranged Area Damage
Explodes on Death
Goblin Hunter's Stats:
HP:20
Damage:4-9
Speed-Fast
Lives Taken-1
Bounty-0 gold
Stealth(Invisible until it attacks)
Ranged Attacks
Goblin Taskmaster's Stats:
HP:35
Damage:5-10
Speed-Medium
Lives Taken-1
Bounty-0 gold
Cruelty-Wipes an enemy dealing 2 Damage to it but increasing its Attack by 10 and its Speed by 1 level
*A last Trick-Goblin King drinks a stolen Health Potion when his Health gets under 100 that heals him for 750 Health.
*Release IT!-When dies,Goblin King summon an Ogre
Ogre's Stats:
HP:1000
Damage:60-80
Speed-Slow
Lives Taken-3
Bounty-0 gold
Regeneration-5HP/sec.

2.Dark Druid :skull:
Once a defender of forest,now he's using the nature's power with an evil purpose.
Stats:
HP:700
Damage:10-20
Magic Resistance-High
Speed-Slow
Lives Taken-2
Dark Nature-When he dies,the Dark Druid turn into a giant beast with a boar head.
Beast's Stats:
HP:1000
Damage:35-70
Speed-Slow
Lives Taken-3
Bounty-30 gold
Area Damage

3.Mind Twister :skull:
A Mage that keeps the secrets of mind and can control other persons.
Stats:
HP:400
Damage:14-30(Only for Heroes)
Speed-Slow
Lives Taken-1
Bounty-23
Mind Change-Take Control of any unit in his path making it to walk forward and damage the other units(Heroes are not affected)

4.Demon Imp :skull:
Little and sly demon too scared to fight.
Stats:
HP:10
Speed-Extreme
Lives Taken-1
Bounty-5
Death Price-When dies it take control of a the closest unit making it to walk forward and damage the other units(Heroes are not affected)
NOPE-Instead of fighting with units,when it meets troops,the Demon Imp will run past them.

What do you think?
Sir,that's not your cheeseburger >:/
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