Enemies Ideas:
1.Goblin King(Miniboss)
Appearance:A goblin a bit bigger than the others with a crown on his head,a long spear in hand and it rides a Wulf.
The King of the filthy pranksters ready to send his army to conquer your kingdom.
HP:1000
Damage:40-80
Armor:Low
Speed:Medium
Lives Taken-20
Bounty-200 gold
Abilities(a lot):
*Sabotage-Every 8 sec. a random tower will be sabotaged.Goblins will replace your troops:
Range Tower:Your Archers get replaced by 2 Goblin Hunters with slingshots that damages all units in range.
Damage:10-20
Fire Rate-Fast
Range-Very Long
Magic Tower:Your Mage get replaced by a Goblin Shaman that damages all units in range and heals all enemies in range.
Damage:20-30
Heal Rate:50-100
Fire Rate-Slow
Range-Long
Artillery:Your Dwarves get replaced by 2 Goblin Zappers that damages all units in range.
Damage:30-50
Fire Rate-Very Slow
Range-Short
Area Damage
Barracks:Your Troops get replaced with Goblins that run forward and damages units.
HP:35
Damage:4-8
Speed:Medium
Lives Taken-1
Bounty-0 gold
Respawn-3 sec.
*War Call-Summon 7 Goblins,4 Goblin Scouts,2 Goblin Shaman,4 Goblin Zappers,4 Goblin Hunters and 3 Goblin Taskmasters every sec.
Goblin Scout's Stats:
HP:20
Damage:2-6
Speed:Fast
Lives Taken-1
Bounty-0 gold
Stealth(Invisible until it attacks)
Dodge(Have a chance of dodging melee attacks and returning 2-4 damage-50%)
Pickpocket(Have a chance of stealing 5 gold for each attack-50%)
Goblin Shaman's Stats:
HP:100
Damage:5-8
Magic Resistance-Medium
Speed:Medium
Lives Taken-1
Bounty-0 gold
Ranged Damage
Heals Nearby Enemies
Goblin Zapper's Stats:
HP:140
Damage:15-25
Speed-Medium
Lives Taken-1
Bounty-0 gold
Ranged Area Damage
Explodes on Death
Goblin Hunter's Stats:
HP:20
Damage:4-9
Speed-Fast
Lives Taken-1
Bounty-0 gold
Stealth(Invisible until it attacks)
Ranged Attacks
Goblin Taskmaster's Stats:
HP:35
Damage:5-10
Speed-Medium
Lives Taken-1
Bounty-0 gold
Cruelty-Wipes an enemy dealing 2 Damage to it but increasing its Attack by 10 and its Speed by 1 level
*A last Trick-Goblin King drinks a stolen Health Potion when his Health gets under 100 that heals him for 750 Health.
*Release IT!-When dies,Goblin King summon an Ogre
Ogre's Stats:
HP:1000
Damage:60-80
Speed-Slow
Lives Taken-3
Bounty-0 gold
Regeneration-5HP/sec.
2.Dark Druid
Once a defender of forest,now he's using the nature's power with an evil purpose.
Stats:
HP:700
Damage:10-20
Magic Resistance-High
Speed-Slow
Lives Taken-2
Dark Nature-When he dies,the Dark Druid turn into a giant beast with a boar head.
Beast's Stats:
HP:1000
Damage:35-70
Speed-Slow
Lives Taken-3
Bounty-30 gold
Area Damage
3.Mind Twister
A Mage that keeps the secrets of mind and can control other persons.
Stats:
HP:400
Damage:14-30(Only for Heroes)
Speed-Slow
Lives Taken-1
Bounty-23
Mind Change-Take Control of any unit in his path making it to walk forward and damage the other units(Heroes are not affected)
4.Demon Imp
Little and sly demon too scared to fight.
Stats:
HP:10
Speed-Extreme
Lives Taken-1
Bounty-5
Death Price-When dies it take control of a the closest unit making it to walk forward and damage the other units(Heroes are not affected)
NOPE-Instead of fighting with units,when it meets troops,the Demon Imp will run past them.
What do you think?