Manijure wrote:Took me a while to realize my hero was ready.
I must say, I am impressed. Godan's versatile fighting would be an excellent Hero for Origins or KR4 (looking at you, TaTs); being able to deal both magical and physical damage in a moderate scale gives fun new playstyles. His Mana Drain ability is my personal favorite; waiting for ability cooldowns is a pain, and I'm glad there's an ability to help other abilities. And his Hero Spell... eat your heart out, Eridan.
All in all, I like my Hero a lot. Thanks, BBB!
You're welcome.
And, thank
you for the descriptive feedback.
Ninja wrote:Big Bad Bug wrote:I like the old one better, too, and made this one to show Ninja the repercussions of choosing originality over practicality. I'll change it back, shortly, but I don't want to add the slow effect. Most enemies in Origins won't survive such a hard hit, and those who do are often the tough enemies that are already slow anyways. I like the silence for Godan idea, so I'll implement that.
Originality doesn't have to have repercussions. How about this: He makes an energy ball on the selected place on the map, which charges for 3 seconds, like the one before. Any enemies that die near it add to its damage by the amount that their max HP is. It detects dead enemies in a long range. After the 3s of charging, it explodes in a huge area (like before), dealing the accumulated damage.
That has the same problem as the current skill: It isn't befitting of Godan. I have already told you that I agree that original skills are better than unoriginal in general (so you didn't need to bring that up in TMN's thread
) but a practical ability like the massive AOE isn't bad in any way and doesn't need to be changed.
I want to go back to the original argument, because I've already established that originality in general is superior to an unoriginal skill, just as you've been telling me. The pure AOE damage of Word of Power is not dull in my opinion. In fact, I find it more interesting than most other Hero Spells. I like to imagine how cool a humongous wave of magical blue energy slaying dozens of considerably tough enemies all at once can be in-game. Some Hero Spells are pretty neat, like Arrow Volley and Dark Pact, but none have the epic feel that a huge, deadly exposion like this has. In that sense, it is original, and better than most Hero Spells.