Re: User Heroes 2
Posted: Thu Feb 04, 2016 8:54 pm
He said that he would if he ever got to that point.
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RZRider wrote:Well technically this is my second hero but I didn't want to revive the old user heroes thread.
Ninja wrote:What does it mean in Mana Drain's description where it says that "it can't be recharged". Why would it say the cooldown, then?
Big Bad Bug wrote:Ninja wrote:What does it mean in Mana Drain's description where it says that "it can't be recharged". Why would it say the cooldown, then?
Mana Drain can't be recharged by its own spell-replenishing effect, to prevent players from looping spell recharges and eventually restoring every ability.
I won't accept any tertiary requests until everybody who requests gets their primary hero. So, if you've already had 2 heroes, wait until Lord of All Evil gets his hero before asking.
What do you guys think of the hero?
Big Bad Bug wrote:My intention for Word of Power was to create a spell that was pure, immense damage, that focused more on being awesome to see in-game than anything else. The main creativity comes in the graphics from the huge explosion, causing enemies killed by it to explode into blue bursts.
tmn loveblue wrote:I just read the newest hero you make, Godan. I like him a lot. It appears to me that he is inspired by Gandalf, though I'm not sure. He is very, very OP in terms of damage, with AoE and single target, magical and physical being strong alike. It looks like his only weakness is very, very long cooldowns on his skills. While this may make him a version of Faustus, Mana Drain changes it all with the cooldown reduction effect, which will be maximized with the abundance of Twilight Harassers in many levels. He is not OP in general, though. Let's say, Mana Drain hits 5 Twilight Harassers (or Scourgers, or Evokers), the cooldown reduction will reach 15 seconds, which is not nearly enough to make any of his abilities active if they have recently been used, but just enough to reactivate them as soon as anyone wonder where they have gone. Another, but not so visible weakness is him being the first unit to actually "pin himself down" and be unable to move (beside Kutsao with his dodge, but it is not officially stated), so Godan is vulnerable to being burst down and become an arrow-filled porcupine while showing off shouting "...no cheap tricks!". This, and the fact that his Spell charges up in 3 seconds, make soldiers a necessity for Godan to fight, although he is not at all fragile with 480 HP and much melee damage.
So, to sum up, not only that Godan looks cool, he is very powerful as well, along with having a demanding playstyle, requiring much attention to his skills, his position, and the enemies' positions, so as to maximize his powers and avoid wasting his madly strong spells and risk long cooldowns. Godan is awesome overall.
Big Bad Bug wrote:What other hero spell power is a massive magic damage AOE? The ability serves a good function, compliments the hero's playstyle and theme, and it looks cool, so it's fine.
Big Bad Bug wrote:I like to feel that every hero should be original, but not necessarily every ability should be original. Godan himself should be cool and unique enough to stand out as an individual hero, rather than be ignored because there is another hero that outclasses him(like Bravebark and Bruce, or Reg'son and Lynn). Plus, if every single hero skill was original, it would make it harder to come up with skills for any hero as well as get in the way of practicality.
Big Bad Bug wrote:Also, Arivan's HS slowly moves forward, while Word of Power covers a larger range and is instantaneous as soon as the magic is released.
Ninja wrote:What's the point of unoriginal abilities? Your answer is that it's easier to make them, and that it's impractical to use all original abilities. So what if it's easier to make them? All original abilities make a better hero overall. As for impracticality, that I can understand to an extent, but this FanFic anyways, and it's never going to be implemented, impractical or not.
Ninja wrote:As for impracticality, that I can understand to an extent, but this FanFic anyways, and it's never going to be implemented, impractical or not.
Ninja wrote:OK, but still. Wide AoE HS's are not a new thing. There are many more I could list, which you no doubt already know of.
Big Bad Bug wrote:No, it's possible for abilities to be impractical because of how hard we'd have to strain to make the abilities unique. Heroes are meant to be fun, and having practical abilities is a core necessity to preventing them from being frustrating for how imbalanced that they are. Originality can be a very useful factor to keeping heroes fun because they don't make it seem as though another hero is the same, but for every skill to be original is superfluous. Godan should already be a fun and unique hero as he is, and the idea that every skill should be original is taking things way too far.
I tried hard to make the hero as good as possible, spending lots of time thinking about skills that would look cool to see being used against enemies, have very useful effects against them, and contribute to an overall playstyle. I would make another original power if I could, but I have to save some other ideas for future user heroes, including yours. I assumed that Word of Power would be a passing skill because it fits his theme nicely and serves a good purpose on top of his other abilities. I truly don't think it's a problem and there isn't anything that I can do about it, either.
Come on, don't pull that nonsense. Why do you make fanfics and read others' if they're not going to be implemented? It's fun to imagine having these awesome things in-game, and making them more reasonable as parts of the game helps us imagine them being in KR. It's also entertaining to see how well-designed heroes would be in the scenario that they did exist in the series.
I do know of every HS in Origins, and you should know them well enough to know how different they all are from Word of Power.
tmn loveblue wrote:WoP got that 3s charge up, which is a nice difference compare to other Hero Spells, all of which cast instantly. And it got this huge damage, and a not-so-big range (for a Bandersnatch, that's it) that require some degree of planning to keep enemies within. Unlike WoP, Arrow Storm is a spammable, relatively weak AoE attack that is really easy to use, and Dragon Rage is another easy to use AoE that deal magic DoT instead of straight-in-the-face damage. They are sort of different to me. Though, BBB, you can add just a bit of slow to WoP, maybe 20-30%.