Towers for kingdom rush DWARF AND GNOME THEMED

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Towers for kingdom rush DWARF AND GNOME THEMED

by phillipriv9 » Sun Jul 19, 2015 10:42 pm

Every has been doing stuff with stacking the same tower sorta like you could with the brilliance upgrade for mages. Well I'm gonna please kowa fenrir and wailwail with some GNOME AND DWARF THEMED TOWERS no merge tower stuff

TechnoBow Rangers.
Attack:12-24
Attackspd:very fast
Range:Great
Upgrade:230
Appearance:Resembles a large stone tower. On top of the tower are three dwarfs wearing spec ops clothing, and they have bows with strange gizmos on them. The bows are black, with red energy drawback strings.

Abilities
Aim for the Head
Give the dwarves a 15/30/45% crit chance.(crits deal 2.5x the damage of the tower)
200/200/200

It's called Technology
TechnoBow Rangers gain homing shots that explode on impact for 25/35/45 area damage
275/175/175

HammerChuckers
Damage : 30-50
Range:long
Speed:average
Cost:275
Appearance:two dwarfs on silver towers,decorated with Norse symbols

Adamantite Hammers
Stronger and heavier then Mithril give HammerChuckers a 25/37.5/50% chance to stun on each hit
220/220/220
ForgeStone enchantments
Give the hammers a fire enchantment setting enemies ablaze for 5/10/15 seconds dealing 3/6/9 damage a second
230/150/150


Barracks towers

Miner Hut
Health:250
Armor:low(15%)
Attack: can throw rocks at enemies for 5/10/15 ranged damage,deal 12-18 melee damage
Cost 230
Appearance:Its the 7D's hut. Every time one red pawns it look different. U see 4 other dwarfs in the window eating and singing.
Gold Diggers
Digs up 3/6/9 gold per second
400/200/200(I did it like this cause it' stacks with each mine so it can be really op)

Diamond picks
Miners melee attacks have 15/20/25% armor piercing
220/160/160

CaveIn
Cause a cave in dealing 140/160/180 area damage around the hut
Disables gold digger for 50/45/40 seconds
Cost:200/200/200
Cooldown:75 seconds

Dwarven Warmongers
Health:320
Armor:Medium(50%)
Attack: 20-45
Cost:300
Appearance:in a hall made of silver and gold with a mithril hammer on the top. The dwarves are clad in mithril armor and weild hammers of adamantine with ruby studs
Stubborn
Being stubborn by nature dwarves are resilient to pain taking 10/15/20% less damage from physical damage
275/175/175

Cobalt Shields
Raises the dwarves armor to high and gives 15% chance to block an incoming attack
300

Master Smithy
Dwarves gain 12/24/36 damage boost from weapon upgrades
250/150/150

Mages (TIME FOR THE GNOMES)

Gnome Tricksters
Attack:20-30 Magic
Speed:Fast
Range:great
Cost:300
Appearance:A patch of 3 Multicolored Mushrooms sprouts up. On top of each mushroom is a gnome. Each gnome is wearing clothes the sma color as there mushroom. One is playing a fiddle,another is playing with toys, while the other reads.

Playful Pain
Gnomes conjure up toys 1/2/3 that run towards and enemy and explode on impact dealing 100/150/200 area magic damage
200/200/200
Cooldown:20 seconds
Gnome curse
Gnome tricksters have a 10/20/30% chance to reduce an enemy's health and damage by 25/50/75% while shrinking them making them a bit faster and unblockable.
300/150/150

Gnome Scholar
Damage:7-13
Range:Great
Speed:Constant(fires a continuous bema at an enemy that doesn't stop till the targets dies or gets out of range)
Cost:300
Appearance: The gnome wears white robes outlined with turquoise silk, and wears no hat. He has a book in one of his hands.
He stands upon tower of mushrooms all of which are purple, red, green,and blue

Chain beam
The scholar's beam links between 3/4/5 enemies (deals same damage to them as the main target)
250/150/150
Mushroom magic
Using an ancient technique the scholar creates 10/15/20 explosive mushrooms which deal 20/30/40 true damage each
350/375/400
Cooldown:16seconds

Gnome Polymorph Masters(Phillip's tower)
#1 quote."Prepare to be pranked!"
Stats
Range:Extreme
Magic Damage:86-135,Transforms an enemy into a magic boulder and flings it at another enemy,dealing damage to both(the enemy that got turned into a boulder changes back afterwards)
Reload:Very Slow(3 sec.)

Secondary
There are two gnomes atop this tower,and one steals 100GP from any enemy in range every 8sec..(The other one does the tower's attacks.)

Tower Specials
Present Prank(costs:200/100/100GP)(Reload:20sec.):
Transforms one enemy's weapon into a present,but the enemy doesn't
care because he is simply stunned(for 1/2/3 sec.)by the fact that someone
would give him a present.The present then explodes dealing 100/150/200
AoE magic damage.(Seeing as the enemy has no weapon now,this also
reduces his damage by 75%.)

Bunny(costs:300/150/150GP)(Reload:30sec.):
Polymorphs one enemy into a bunny.Bunnies have no armor or magic resistance
and have only half/one third/one quarter of the HP they had before being polymorphed.

Anvil Smash(costs:400/400/400GP)(Reload:30sec.):
Transforms one flying enemy in range into an anvil,the anvil then slams down onto an enemy
dealing 250/400/550-750/900/1050 AoE damage.(The flying enemy is instakilled.)



Artillery time(Also Gnomes sorry I'll do custom artillery dwarfs later)


ShroomShoota
Damage:40-55
Speed:Very fast
Range:Extreme
Cost:400
Innate ability: Shrooms cause AOE poison damage plus base damage (poison lasts 10 seconds, dealing 35 damage per second, doesn't stack cause that would be silly)
Appearance:A large mushroom grows up. When attacking the top rise up and reveals a giant Gatling cannon that fires shrooms at lighting speed
ShroomFarm
Increases attack speed by 10/20% cause they have more Shrooms(not the drug)
400/400
GasShroom
Shoots an exceptionally large mushroom, which cover the area in smoke. Enemies are slowed by 30/40/50% while in the smoke
375/225/225cooldown 15seconds


Gnome factory
Speed:very slow
Innate ability: every 60 seconds a RagDoll is produced that has 150 health,20-30 damage, and low armor
Cost:325
Appearance: looks like old factory(like in your history book)
Mass Production
Increase RagDoll production rate by 45/30 seconds
300/200
Doll handler
Summons Gnome riding a large RagKnight with an axe. RagKnights have 450/500/550 health, medium armor(45%) , deal 30-40 and have AOE attack. They have the passive Raggy Inspiration, buffing RagDolls Hp and Armor.
375/200/200
There u have it a Dwarven and Gnome tower set up
Last edited by phillipriv9 on Fri Aug 14, 2015 9:14 pm, edited 5 times in total.
1 there I put something here
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Re: Towers for kingdom rush DWARF AND GNOME THEMED

by phillipriv9 » Sun Jul 19, 2015 11:01 pm

This is what happens when I get bored, so if u want more of this kinda stuff(most of it will be gnome,dwarf,gnoll,satyr,and creature based NO ELVES NO HUMANS)
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Re: Towers for kingdom rush DWARF AND GNOME THEMED

by wailwail » Sun Jul 19, 2015 11:19 pm

k
i dont know what to say yo
i dont even
k
so
yall know dwarf suuuucks
ima give a little info about all of them
NOT JUST DWARFS
and also slay them :yey:

DWARFS ARE HOES
DWARVES SQUAD SUCKS
~wool
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Re: Towers for kingdom rush DWARF AND GNOME THEMED

by phillipriv9 » Sun Jul 19, 2015 11:21 pm

OH NO PEPE CORRUPTED WAIL
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Re: Towers for kingdom rush DWARF AND GNOME THEMED

by phillipriv9 » Fri Aug 14, 2015 8:44 pm

Update with appearance and cooldowns
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Re: Towers for kingdom rush DWARF AND GNOME THEMED

by Kowaghuz » Fri Aug 14, 2015 8:46 pm

phillipriv9 wrote:TechnoBow


Image

Erm, it's called a crossbow.
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Re: Towers for kingdom rush DWARF AND GNOME THEMED

by phillipriv9 » Fri Aug 14, 2015 8:51 pm

There not designed like that read the appearance thing
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Re: Towers for kingdom rush DWARF AND GNOME THEMED

by Kowaghuz » Fri Aug 14, 2015 8:55 pm

phillipriv9 wrote:There not designed like that read the appearance thing


It was just a joke. I tend to do that.
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Re: Towers for kingdom rush DWARF AND GNOME THEMED

by phillipriv9 » Fri Aug 14, 2015 8:58 pm

And I'll put dwarf and gnome stuff on this thread so I'm at copy paste my user tower that was just made for me
1 there I put something here
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