Origins Halloween based campaign: Corrupted Forest

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Re: Origins Halloween based campaign: Corrupted Forest

by The Kingmaker » Sun Aug 16, 2015 1:14 pm

Alric's Swordsmanship is clearly just a weaker version of Sha'tra's Vibro Blades. This doesn't stop people copying it and making useless power buff passives. You can't claim ownership of a spell or power, especially as I would imagine this hero will use her Shadow Walk differently to Conceal as both have differing sets of other powers to back them up.

While both may be similar powers, the context for both is completely different.
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Re: Origins Halloween based campaign: Corrupted Forest

by Ninja » Sun Aug 16, 2015 5:32 pm

I said that because last time someone copied a skill of mine,he admitted he took the idea straight from a hero of mine. ;)
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Re: Origins Halloween based campaign: Corrupted Forest

by Lord of all evil » Mon Aug 17, 2015 7:46 am

I actually never saw your idea for conceal, however, her movement speed is better than durax's during the skill and her attacks happen much more quickly. Any ideas for the improvement of speed of shadow, guys and I' ve decided you dont have to guess the races to decide the quotes, all of you can decide and Ill chose the best ones. Just cause Im horrible at quotes.

Update: Am making the second hero. There will be two new minibosses bringing the total number of enemies, bosses and minibosses to 30. Ps. Should I make a 3rd hero
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Re: Origins Halloween based campaign: Corrupted Forest

by Lord of all evil » Mon Aug 17, 2015 7:48 am

The last ability of any hero I make for origins is the hero spell. I arrange them in order of strength.
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Re: Origins Halloween based campaign: Corrupted Forest

by Lord of all evil » Mon Aug 17, 2015 8:45 am

Second hero released, what do you think?
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Re: Origins Halloween based campaign: Corrupted Forest

by Ninja » Mon Aug 17, 2015 12:51 pm

I really like Orathus,all his powers are original,cool,and balanced.
One question though,could you write the stats of the Death Riders and Skeleton Monsters?
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Re: Origins Halloween based campaign: Corrupted Forest

by Lord of all evil » Tue Aug 18, 2015 5:06 am

The Death Riders have the same stats as those spawned by the necromancer tower in frontiers, and the skeleton monsters have the same stats as the elementals in kingdom rush.
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Re: Origins Halloween based campaign: Corrupted Forest

by Lord of all evil » Tue Aug 18, 2015 5:10 am

I'm going to continue with the main campaign, once I get eneough responses about the heroes and whether they are balanced as well as their quotes from the other members. So the heroes are good and the quotes are unbiased.
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Re: Origins Halloween based campaign: Corrupted Forest

by Ninja » Tue Aug 18, 2015 2:40 pm

I think two heroes is enough.(no need for three)
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Re: Origins Halloween based campaign: Corrupted Forest

by Lord of all evil » Wed Aug 19, 2015 3:16 pm

I'll start writing part one of the campaign tommorow;

[+] SPOILER
The campaign takes place in the valley between the hollow mountains and the fay meadows, and then continues to end at Duredhel. The first part (levels 1 and 2) focus on the attacks of the gnomish capital and the neighbouring village of the surviving dwarves by redcaps, the dwarven cave monsters and new enemies created by the darkness unleashed by the redcap lord.
The enemies in the Forgotten Treasures campaign will recur here.
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Re: Origins Halloween based campaign: Corrupted Forest

by Lord of all evil » Thu Aug 20, 2015 7:18 am

Campaign updated with the layout and special features of level 1, enemies of level one will be written tomorrow.
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Re: Origins Halloween based campaign: Corrupted Forest

by Lord of all evil » Sat Aug 22, 2015 11:23 am

It would be wonderful, if you could please help me out with hero quotes.
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Re: Origins Halloween based campaign: Corrupted Forest

by Ninja » Wed Sep 02, 2015 7:29 pm

Lord of all evil wrote:I'll start writing part one of the campaign tommorow;

The campaign takes place in the valley between the hollow mountains and the fay meadows, and then continues to end at Duredhel. The first part (levels 1 and 2) focus on the attacks of the gnomish capital and the neighbouring village of the surviving dwarves by redcaps, the dwarven cave monsters and new enemies created by the darkness unleashed by the redcap lord.
The enemies in the Forgotten Treasures campaign will recur here.


There is already a level at Duredhel. ;) Will there be two flags in the same place on the map?
How will you choose which one you want to play? :?

Argh!Why are you bringing back Forgotten Treasures' enemies?! :evil:

P.S.In reply to something you wrote earlier:You're going to have 30 new enemies?! :o :shock: :o :shock: :o :shock: :o :shock:
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Re: Origins Halloween based campaign: Corrupted Forest

by Lord of all evil » Sun Jan 03, 2016 3:30 pm

The flag for the final level will be on top of duredhel unlike the bittering rancor one, I am adding 30 new enemies and plenty of easter eggs, I'm going to start on the enemies tommorow
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Re: Origins Halloween based campaign: Corrupted Forest

by Lord of all evil » Mon Jan 04, 2016 8:26 am

Enemies added
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Re: Origins Halloween based campaign: Corrupted Forest

by Ninja » Mon Jan 04, 2016 2:40 pm

The enemies are all good, but could you explain to me what the ranged sucking attack of a Vampire Doll does? Also, I would prefer a little more originality in the specials of the enemies, but at least they're balanced. Also, on wave 15, how many Giant Demon Bears come out? Two, three, ten?
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Re: Origins Halloween based campaign: Corrupted Forest

by Lord of all evil » Tue Jan 05, 2016 8:00 am

Three demon bears appear on wave 15, because there are three enterances.
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Re: Origins Halloween based campaign: Corrupted Forest

by Lord of all evil » Tue Jan 05, 2016 8:06 am

Added wither mechanics as well
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Re: Origins Halloween based campaign: Corrupted Forest

by Ninja » Tue Jan 05, 2016 2:04 pm

Does the Demonic Doll's ranged scream attack stun like a screecher bat's attack or does it have some other effect? I would prefer the former, as we already have a load of barracks haters here. (In fact, this seems to be a mostly barracks hating campaign so far. I hope it's not all to be like that.)
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Re: Origins Halloween based campaign: Corrupted Forest

by Lord of all evil » Mon Apr 18, 2016 3:50 pm

The scream makes towers and barracks gain fear and as a result make them deal less damage for 2 seconds
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