Big Bad Bug wrote:This new hero has a flaw which I analyses in my satirical heroes thread. Check it out to see what my criticisms are. Otherwise, the last 2 skills are nicely original and the concept seems really fun.
Big Bad Bug wrote:He IS on par with a boss. Look at his stats: The HP, multiplied by 1.4, becomes 1,400, which is almost as much as a boss, while his damage is only believable for a final foe after a series of levels. The skills that he has add up to make him capable of killing a boss on his own, which should never be possible.
"IH still made him" makes it seem like Ironhide is never capable of making flawed heroes. Grawl is imbalanced mostly because Alric is better in every way, but this hero is for a different game and has every stat that Grawl has but much more.
Big Bad Bug wrote:For balance, look at other heroes, as you've been doing, but compare every aspect rather than a mix of heroes. Instead of comparing his HP to Grawl's and his damage to Faustus, compare his HP, damage, heal rate, respawn, and abilities to either Faustus OR Grawl. Better yet, pick a hero who isn't UP like Eridan or Lynn and base the hero's stats on one of them.
Heroes don't need secondaries. If they're just plain awesome, then they're just plain awesome and there's nothing wrong with that.
Be concise. Say something like this: "Gozar hardens, emanating arcane magic that deals 45/120/225 magic damage over 3/4/5 seconds to enemies and allies."
It should all be one sentence, with few commas if any.
Big Bad Bug wrote:Everyone will be getting a review tomorrow, if I can fit it all in.
Big Bad Bug wrote:Let's start with Templa, as he is the next one down.
Templa's skills are very complex, but quite original. Some aren't explained well enough, though, for example, Spirit Bomb. Does he need to stop moving to charge up energy? Does the bomb exploded in an AOE around him, or effect the entire map? Or, is it a projectile?
Big Bad Bug wrote:Essence has a typo. It claims to make Mage towers bypass armour, but magic damage does that inherently.
Big Bad Bug wrote:Essence is also OP, because it's basically Beacon of Light with multiple effects stacked on it to be even stronger. I like the idea of silencing enemies after death since he can't tank the magic damage while dead, but to also buff magic towers as he dies, while very nicely and intelligently coalescent, is just plain OP. Plus, it partially loses that cohesion when you think about the fact he would never die to magical enemies anyways, so he wouldn't be near any to silence them, thus having to be moved away from where the dangerous foe is that killed him.
Big Bad Bug wrote:What makes energy orbs explode? Do they do so every time or what? I'm not even sure what energy orbs are other than 1) his normal (and OP) ranged attack or 2) redirected magic attacks.
Big Bad Bug wrote:He is overall a very OP hero. I like the idea of tanking damage while also giving back the same amount, because it just sounds so cool, but it really doesn't work here. One of his skills is just a passive that boosts his secondary, which is already really powerful as it is. He should have magic immunity intrinsically and get a bonus from his upgrade that basses him to reflect 50/75/100% of all magic damage back to attackers for balance and to make the skill seem more original compared to the base hero.