I'm posting more and more threads that are supposed to be "regularly updated" only to let them die.
Well, I'm gonna try to not to that this time, so bear with me.
So far in KR we have seen the following schools of magic:
Arcane - Purple. Focuses on damage and altering reality.
Sorcery - Orange. Focuses on shapeshifting and giving life to inanimate objects. Also weakens armor.
Magery+ - Cyan. Artificially creates otherwise natural phenomena.
Necromancy - Green. Focuses on raising the dead.
Druidic(?) -Light green. Focuses on using nature to defeat foes.
Tel'Quesit/High Elven - Turquoise. Elb things.
Here are the magics I want to build towers around:
Clerical/Holy - White/Gold yellow. Healing and thunders and stuff.
Eldritch - The real deal, summoning portals to other 11spooky dimensions that instakill enemies. Khaki + Red.
Dwarven runemagic - It's like inserting runes into an altar instead of cents into a pinball machine. And that you rain destruction instead of playing a game. Light orange.
Demonic - . Pure crimson red.
Elementalism - Fire, earth, water, air because that is so original and epin XDDD. Uses all red, blue, white and green projectiles and shiny stuff.
It's really late here, so I guess I will start writing the towers tomorrow. I'll keep adding magic types here so don't expect myself to settle for just these 6 types/