Claw Champions
Salor Warriors who have trained very well on combat and matches the mightiest Barbarians from south west.
Tower type: Meele tower
Health: 250
Armor: 30%
Magic resist: 30%
Damage: 12-18
Respawn: 10 sec
Cost: 230 G
Units: 3
Secondary: regenerate 2hp per sec
Natural life:
Champions have regeneration that regenerate health per sec when there hurt
Level 1 (100 gold): 4hp per sec
Level 2 (100 gold): 6hp per sec
Level 3 (100 gold): 8hp per sec
Shredders
Champions claws starts to glow white and starts to hit 4 times at enemy dealing true damage (Reloads 8 sec)
Level 1 (200 gold): 40 true damage
Level 2 (100 gold): 80 true damage
Level 3 (100 gold): 120 true damage
Warriors
Champions heal and becomes stronger when they kill someone on combat
Level 1 (150 gold): 20% healing and 10% damage bonus for 8 sec
Level 2 (150 gold): 40% healing and 20% damage bonus for 8 sec
Level 3 (150 gold): 60% healing and 30% damage bonus for 8 sec
Appear: Seal humanoids with claws, red scars on their face and arms and also they have chestplates and helmets on.
Salors are my made creatures wich are Seal Humanoids. I made Salors more like they can regenerate much like trolls but i would like to see Made creatures who werent from any books, movies or video game just newly made. Now these Salors have scars wich protects them from magic wich is a ritual tool for protecting from curses. Althrough they look savagers but they respect nature well with no harm. I like to add a barrack tower who can regenerate, be stalling and deal damage while they are vunerable to damage they can heal and become stronger making them best against armies of foes. There also the cheapest barrack towers so feel free to upgrate them. Now if KR 4 will be released i would like to add Regenerating barracks who can stall and deal damage even if it isnt the same as my ideas
Demon Knights
More deadlier and durable than their demon counterpart. These fallen people worships another evil lord who also enjoys slaying people into pieces
Health..............400
Damage............40-60
Armor...............80%
Magic Resist.......None
Speed..............average
Lives Taken........2
Bounty..............50
Abilities............Regenerate 1hp per sec, Gain 25% health when they kill an soilder and 50% damageboost. Reflects 25% damage.
This demons are rather hard to kill but gives allot of money especially on groups. Regenerate 1hp per sec makes archers and Barracks longer to kill these and with Barbarians damage, Dark knights armor and templars health makes them hard to kill. They kill soilders with their sharp claws and they often go on groups. They can reflect damage wich makes weaker soilders useless. They lack magic resistance wich makes mages and artilleries usable.