Kingdom Rush: Adventures

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Re: Kingdom Rush: Adventures

by Big Bad Bug » Wed Oct 28, 2015 10:08 pm

Looking forward to reading about it. I'll also finish those hero reviews, as well. I've been ill all week, so Thursday and Friday will have me booked with missing work to catch up with, but hopefully I'll be able to give feedback over the weekend. :)
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Re: Kingdom Rush: Adventures

by AerisDraco » Wed Oct 28, 2015 10:12 pm

That sucks.
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Re: Kingdom Rush: Adventures

by Big Bad Bug » Wed Oct 28, 2015 10:15 pm

I'll take days off from school whenever I can. For me, being sick just means that I can't go to sleep, so I end up getting out of bed at midnight and watching South Park or some old DVDs we have. I watched the Iron Giant and it was even better than I remembered. :D
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Re: Kingdom Rush: Adventures

by AerisDraco » Wed Oct 28, 2015 10:21 pm

You know, I'm not sure if I've ever watched that movie. Huh.
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Re: Kingdom Rush: Adventures

by Pepe » Thu Oct 29, 2015 12:22 am

I got BBB sick
lmao :yey:

that's what he gets for having his breath stank all the time
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Re: Kingdom Rush: Adventures

by Ninja » Thu Oct 29, 2015 1:08 am

Will critique tomorrow. :D
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Re: Kingdom Rush: Adventures

by AerisDraco » Sat Oct 31, 2015 1:27 pm

Any comments on this set of towers?

Feed my ego
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Re: Kingdom Rush: Adventures

by Ninja » Sat Oct 31, 2015 2:57 pm

AerisDraco wrote:Any comments on this set of towers?

Feed my ego


Sorry,I just didn't have time
for this the other day. :)
(Eat that,ego! :lol: )
(I might get around to critiquing
some time today.)
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Re: Kingdom Rush: Adventures

by AerisDraco » Wed Nov 04, 2015 8:04 pm

Much remind. Many wow.
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Re: Kingdom Rush: Adventures

by Big Bad Bug » Thu Nov 05, 2015 12:09 am

Much homework. Very sorry.
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Re: Kingdom Rush: Adventures

by AerisDraco » Fri Nov 06, 2015 8:09 pm

Such pester. Many remind. Much ego. Wow.
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Re: Kingdom Rush: Adventures

by The Kingmaker » Fri Nov 06, 2015 8:34 pm

The towers are fun, inventive and seemingly balanced - I don't really have much to say about them.

I can't really review levels, but they seem perfectly fine.
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Re: Kingdom Rush: Adventures

by Ninja » Fri Nov 06, 2015 10:23 pm

OK,fine.I'll review it. :roll:

The Sunsfire mage is perfectly balanced
in my opinion.Except for Solar Rays.That
power is OP.The damage is fine,it's just
that thing about 4 rays instakill an enemy.
Increasing the cooldown to 35 seconds
or getting rid of the instakill thing altogether
are my suggestions for fixing the OPness. :)
(Upon reflection,just increasing the burn
damage the tower deals isn't satisfactory
to me for a innate ability.I'd rather something
more powerful that has a cool description.)
(Suggestion:
-Fire (Innate)
Burns at 5 DPS for 5 seconds.
and
-Supernova(Innate)
If Fire kills an enemy,then it
explodes dealing 75 fire damage
& setting all affected enemies
on fire,burning at 5 DPS for 5
seconds.If any of those enemies
die,then they explode,putting
the Fire status on more enemies
as a result.With luck,this could
go on for a great while.(maybe
even forever. :twisted: ))

Now,on to the Elven Bastion.
OK,this tower is seriously OP.
It was fine as a level specific
tower in Origins,but only because
there was just one of it.Not
to mention that this one doesn't
have to fire in a fixed direction. ;)
Sharpened Stars is OP.It makes
the tower deal way too much
damage for way too little gold.
When maxed out,it will make
the tower deal 35-65 damage
per second!That's OP.I suggest that
you either lower the damage gained
per level of upgrading to 5/5/5
or increase the cost of each up-
grade tier by 100 gold. :) I really
like Vortex and it's very original. :D
However when it says that the enemies
take 60% damage from stars,does
this mean that they take an extra
60% damage from stars or is the damage
they take is reduced to 60%?If the
former,then it's OP.A solution would
be to make them take 20/30/40%
extra damage from stars. :)

Next up,Sentry Turret! :D
This one is the one I like the most.It's
really cool and it has very useful powers. :D
It's powers are all balanced very well.
I am confused about Bullet Storm,though.
If it deals AoE damage,then it's well balanced
and a cool power. :) If,however it deals
damage to only a single target,which is
more in keeping with the description that
it lacks good CC ability,then it's UP.It just
doesn't deal enough damage in that case.
I suggest increasing the damage to 3-10/
4-11/5-12 damage per bullet to fix this problem. :)

Such length.Many words.Wow.
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Re: Kingdom Rush: Adventures

by AerisDraco » Fri Nov 06, 2015 10:38 pm

Sunsfire Mage:
-Reduced fire dps but added a secondary to the secondary.
-Solar Storm cooldown increased, and insta-kill potential decreased.

Elven Bastion:
-Sharpened Stars damage boost decreased and cost increased.
-Vortex deals 60% of the Bastion's original damage.

Also, I count 3 references in Tower Achievements and Quotes. Any guesses?
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Re: Kingdom Rush: Adventures

by Ninja » Fri Nov 06, 2015 11:16 pm

AerisDraco wrote:Sunsfire Mage:
-Reduced fire dps but added a secondary to the secondary.
-Solar Storm cooldown increased, and insta-kill potential decreased.

Elven Bastion:
-Sharpened Stars damage boost decreased and cost increased.
-Vortex deals 60% of the Bastion's original damage.

Also, I count 3 references in Tower Achievements and Quotes. Any guesses?


Very good changes.OK,now
they're balanced. :D
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Re: Kingdom Rush: Adventures

by Big Bad Bug » Sun Nov 08, 2015 2:24 pm

The Sunsfire Mage is wonderful. I have no critiques for it. The theme is upheld nicely, all of its powers are unique and helpful, along with some great quotes and balanced prices and cooldowns.

The Elven Bastion was nice to see return. The Vortex power is great, and extremely original, but the damage boost is too plain. I realize that this was the same upgrade from before, but part of remaking something is making it better. That damage boost could be replaced by something still simple, like slowing down enemies being sliced by a certain percentage or having the glaives move to the sides slightly to catch more enemies.

The Sentry Turret, I like, but don't love. Taking 2 seconds to turn every time seems too rigid. An enemy right behind another should be targeted in just a single second, and enemies all the way at the edge should take 5 or 6 seconds to reach. Furthermore, Frontier Guardian is an original power but it just doesn't feel useful enough. Limiting an ability's usefulness to make players either have to place the tower in the same locations every time or just not have a second ability slot is too restrictive. At the same time, dealing 10 times the damage if the tower is in the back is OP. I can't think of a good alternative, but there's definitely something better than this.

The maps for the levels are really cool. I like that you can consistently make interesting combinations of paths and strategic points. That really sets these levels apart from others.
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Re: Kingdom Rush: Adventures

by AerisDraco » Sun Nov 08, 2015 3:02 pm

Can you name any references?

Bastion:
-Add. damage to 10-15.
-Sharpened Stars replaced by Splinter Blade.

Sentry:
-Focusing retarget reduced to 1.5 seconds.
-Frontier Guardian replaced by Overclock.
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Re: Kingdom Rush: Adventures

by Ninja » Sun Nov 08, 2015 7:52 pm

AerisDraco wrote:Can you name any references?

Bastion:
-Add. damage to 10-15.
-Sharpened Stars replaced by Splinter Blade.

Sentry:
-Focusing retarget reduced to 1.5 seconds.
-Frontier Guardian replaced by Overclock.


I like the new abilities.They're
well-balanced and useful. :)

A reference I noticed:
The quote of the Sunsfire Mage that
says "Pour some water on that sick
burn" references this meme,I think.
:arrow: http://knowyourmeme.com/memes/apply-col ... -that-burn
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Re: Kingdom Rush: Adventures

by AerisDraco » Sun Nov 08, 2015 9:28 pm

Huh. I actually forgot about that one.
1 song reference
2 game references
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Re: Kingdom Rush: Adventures

by The Kingmaker » Sun Nov 08, 2015 10:29 pm

initiate glassing = Halo?
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