IM Beta Sneak Peek Video Analyzed
Posted: Fri Jan 27, 2017 2:40 am
https://www.youtube.com/watch?v=_Xj1nEQzTJk <<<<< The video
Alright commanders, settle down as this footage that we recovered is what you will be getting your hands into when you get to Sagan - 1
First off we see a mech, Kara, and a sentry gun shooting at a big enemy, possibly mission objective or enemy base structure
Seeing as the mech costs 90 (later in the vid) you probably start with one, because your max etherium at the moment is 50
To the left we see your (presumably) starting base (as the refinery has a larger base surrounding it), with a giant artillery cannon sitting offline next to it, as well as 2 minigun turrets protecting against the constantly incoming enemies
The 2 tooltips to the right, is most likely intel, first for your (most likely new) Mech, and the second one for what looks like a building
The commander teleports in some snipers, Long range sharpshooters wielding high caliber rifles, but has no armor
you also see 2 arrows on the edges of the screen, those probably point to the mission objective
At this time the thing that Kara and mech are shooting at is going down, the turret expires (dissapears), and the mech is ordered to guard the base, the 'spire' is also freed of infestation, now its pretty clear, your objective is to clear all of this 'spires' of the enemy in order to power the giant artillery cannon, with wires on the ground pointing you to where they are
Kara proceeds to grab the 'supply' boost on the bottom right, boosting your max units to 4 (5 sec to cap)
At the same time the snipers cap the etherium deposit, placing down a probe to confirm warp coordinates that takes 10s before a refinery is warped in
As soon as the refinery arrives, your etherium production is amped from 2/s to 5/s and capacity is tripled
Seeing as Kara doesn't immediately start capping the deposit as soon as it is clear, you probably have to use troops to do this, not heroes
Kara briefly comes under attack from an enemy, attacking just in the border of Kara's max range, which the snipers quickly terminate, while Kara only takes minuscule damage, but here we see another shot coming from an enemy that is unseen, implying that the enemy that moved ahead is probably trying to spot for the other enemy sitting in the back, all this time the base comes under light enemy attacks
Flash forward sometime later, the mech and the snipers haven't moved yet, shield generators has been placed on all the turrets, and another enemy base up top is revealed
A small mortar turret is deployed under the minigun turret, which is probably a consumable, because it's appearance is similar to the first consumable available, and the amount you have is 5 when it was 6, the icon is also greyed out, so you maybe can only have 1 active at any time (and yeah they kinda look like dwarf bombards)
The commander decides that dropping in an unsupported Kara in a drop pod is the best way to tackle the enemy base, Kara seems to still take very minuscule damage from 2 turrets, before the commander drops a sentry to draw aggro
Interesting thing to note, the alien turrets take no damage from Kara's rockets (no health bar is shown), and the sentry gun immediately draws aggro from the alien turrets even though Kara doesn't move at all
There's also a green orb floating on the top right, most likely a collectible
A huge enemy is seen sieging your base, it manages to strip shields off a gatling turret but gets mowed down afterwards, you get a battle notification on the right for this, another interesting thing, your snipers seem to spread their fire over multiple targets, with some of them hitting the smaller ranged grunts, instead of all focusing on the giant that's getting close
Also, your gatling turret self repairs after it doesn't get shot for a while
A mech is ordered in, moves (very slowly) to the enemy, then morphs into a flamer mech
in the end, we see a huge alien army advancing, only to get bombarded into a gibfest, presumably by your giant artillery cannon you are trying to activate, or maybe from orbit, it's anyone's guess
Alright commanders, settle down as this footage that we recovered is what you will be getting your hands into when you get to Sagan - 1
First off we see a mech, Kara, and a sentry gun shooting at a big enemy, possibly mission objective or enemy base structure
Seeing as the mech costs 90 (later in the vid) you probably start with one, because your max etherium at the moment is 50
To the left we see your (presumably) starting base (as the refinery has a larger base surrounding it), with a giant artillery cannon sitting offline next to it, as well as 2 minigun turrets protecting against the constantly incoming enemies
The 2 tooltips to the right, is most likely intel, first for your (most likely new) Mech, and the second one for what looks like a building
The commander teleports in some snipers, Long range sharpshooters wielding high caliber rifles, but has no armor
you also see 2 arrows on the edges of the screen, those probably point to the mission objective
At this time the thing that Kara and mech are shooting at is going down, the turret expires (dissapears), and the mech is ordered to guard the base, the 'spire' is also freed of infestation, now its pretty clear, your objective is to clear all of this 'spires' of the enemy in order to power the giant artillery cannon, with wires on the ground pointing you to where they are
Kara proceeds to grab the 'supply' boost on the bottom right, boosting your max units to 4 (5 sec to cap)
At the same time the snipers cap the etherium deposit, placing down a probe to confirm warp coordinates that takes 10s before a refinery is warped in
As soon as the refinery arrives, your etherium production is amped from 2/s to 5/s and capacity is tripled
Seeing as Kara doesn't immediately start capping the deposit as soon as it is clear, you probably have to use troops to do this, not heroes
Kara briefly comes under attack from an enemy, attacking just in the border of Kara's max range, which the snipers quickly terminate, while Kara only takes minuscule damage, but here we see another shot coming from an enemy that is unseen, implying that the enemy that moved ahead is probably trying to spot for the other enemy sitting in the back, all this time the base comes under light enemy attacks
Flash forward sometime later, the mech and the snipers haven't moved yet, shield generators has been placed on all the turrets, and another enemy base up top is revealed
A small mortar turret is deployed under the minigun turret, which is probably a consumable, because it's appearance is similar to the first consumable available, and the amount you have is 5 when it was 6, the icon is also greyed out, so you maybe can only have 1 active at any time (and yeah they kinda look like dwarf bombards)
The commander decides that dropping in an unsupported Kara in a drop pod is the best way to tackle the enemy base, Kara seems to still take very minuscule damage from 2 turrets, before the commander drops a sentry to draw aggro
Interesting thing to note, the alien turrets take no damage from Kara's rockets (no health bar is shown), and the sentry gun immediately draws aggro from the alien turrets even though Kara doesn't move at all
There's also a green orb floating on the top right, most likely a collectible
A huge enemy is seen sieging your base, it manages to strip shields off a gatling turret but gets mowed down afterwards, you get a battle notification on the right for this, another interesting thing, your snipers seem to spread their fire over multiple targets, with some of them hitting the smaller ranged grunts, instead of all focusing on the giant that's getting close
Also, your gatling turret self repairs after it doesn't get shot for a while
A mech is ordered in, moves (very slowly) to the enemy, then morphs into a flamer mech
in the end, we see a huge alien army advancing, only to get bombarded into a gibfest, presumably by your giant artillery cannon you are trying to activate, or maybe from orbit, it's anyone's guess