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Origins Boss Music

PostPosted: Mon Jan 11, 2016 1:28 am
by 86er
It feels like the lack of boss music for all but the Spider Goddess is a mark of disrespect to the bosses themselves. The continuation of the regular stage music during the runthrough of said bosses seems to neglect the aura of challenge and menace that bosses of old do.

On a smaller scale, it could affect gameplay if, for instance, someone is so tunnel visioned on the later half of the map that they neglect to focus attention of the boss until they are halfway across because there was no change in music.

What I would like to see is for the music that plays when the Spider Goddess is out to also play whenever the other main bosses are out. I know it is late in the time that the game has been released, but I think it is worth attention in the updates department.

Re: Origins Boss Music

PostPosted: Mon Jan 11, 2016 1:34 am
by Big Bad Bug
I also miss the music for boss battles. Origins doesn't have as many interesting bosses (only Baj'nimen, Malicia, and the Goddess are original, and Malicia isn't even much of a challenge) but this could help them somewhat.

Re: Origins Boss Music

PostPosted: Mon Jan 11, 2016 2:15 am
by Manijure
Yeah, I was pretty disappointed that the only boss music was during the Spider Goddess fight. I wanted something godly like the Frontiers boss music (you know it's real when I have this song on my phone), but I guess it didn't happen. I do like the Spider Goddess theme, although it's not really epic as it is weird, menacing, and grotesque (fitting the Spider Goddess herself).

I don't think IH will be focusing on the Origins music for a while, if ever, since they're working on Iron Marines and Kingdom Rush IV. My fingers are crossed, though; as a musician, music is everything to me.

Re: Origins Boss Music

PostPosted: Mon Jan 11, 2016 2:03 pm
by Big Bad Bug
I hope Iron Marines has an awesome soundtrack.

Re: Origins Boss Music

PostPosted: Thu Feb 04, 2016 2:21 am
by 86er
Other than a few days to weeks of code modification to somehow wriggle the boss music into the bosses' appearances themselves, I see no reason why there shouldn't be a maintenance update with this feature.

Re: Origins Boss Music

PostPosted: Thu Feb 04, 2016 2:25 am
by Ninja
86er wrote:Other than a few days to weeks of code modification to somehow wriggle the boss music into the bosses' appearances themselves, I see no reason why there shouldn't be a maintenance update with this in the feature.


Agreed.

Re: Origins Boss Music

PostPosted: Thu Feb 04, 2016 7:19 am
by Juice Box
Ninja wrote:
86er wrote:Other than a few days to weeks of code modification to somehow wriggle the boss music into the bosses' appearances themselves, I see no reason why there shouldn't be a maintenance update with this in the feature.


Agreed.


No, not agreed.

Boss music, if you hadn't noticed, requires a small cutscene to introduce it. You ever notice how all the bosses in Frontiers have a cutscene to introduce them? That isn't just there to add to the coolness factor, it's also so that the game can switch music. Because you can't just shift between normal music and then boss music all of a sudden. If IH is going to incorporate your suggestion, they'll need to add a cutscene to pretty much all the bosses, a major hassle when you think about it.

Don't get me wrong, I want boss music, too, I just wanted to correct what you said up there.

I don't see why we have to stop at boss music, though. Because that isn't just the only problem regarding bosses in Origins: I'm pretty sure most of us thought Bram and Godieth were incredibly unsatisfying, and Baj'Nimen was too much a pain in the ass for your Hero to actually make him fun to fight. Origins bosses just don't bring an oomph factor to them like Umbra and the others do: they're boring, their fights are linear, and most of what they can do, we've seen before.

Re: Origins Boss Music

PostPosted: Thu Feb 04, 2016 7:38 am
by The Kingmaker
Juice Bow I do agree with, especially on improving the actual bosses, but all three main Origins bosses have cutscenes, Hi Hi Enya as he burts from the cage, Malicia as she gets off her throne and The Spider Godess after Malicia and Maxtans fuse

Re: Origins Boss Music

PostPosted: Thu Feb 04, 2016 8:35 am
by Juice Box
The Kingmaker wrote:Juice Bow I do agree with, especially on improving the actual bosses, but all three main Origins bosses have cutscenes, Hi Hi Enya as he burts from the cage, Malicia as she gets off her throne and The Spider Godess after Malicia and Maxtans fuse


Then there's no solid justification for why Hi Hi Enya doesn't have proper boss music. I'm quite certain Malicia's "cutscene" doesn't count, though--it barely even lasts a second.

Re: Origins Boss Music

PostPosted: Thu Feb 04, 2016 2:34 pm
by Ninja
Juice Box wrote:
The Kingmaker wrote:Juice Bow I do agree with, especially on improving the actual bosses, but all three main Origins bosses have cutscenes, Hi Hi Enya as he burts from the cage, Malicia as she gets off her throne and The Spider Godess after Malicia and Maxtans fuse


Then there's no solid justification for why Hi Hi Enya doesn't have proper boss music. I'm quite certain Malicia's "cutscene" doesn't count, though--it barely even lasts a second.


Her cutscene lasts while she flies to the center of the battlefield. That's long enough to transition over to boss music. ;)

Re: Origins Boss Music

PostPosted: Fri Feb 05, 2016 12:44 am
by Big Bad Bug
Um, JB? The very first game of KR didn't need cutscenes to introduce the bosses; just a slight delay in their appearance on the battlefield. The "major hassle" of incorporating intros for the bosses is not an actual issue at all. ;)

Re: Origins Boss Music

PostPosted: Fri Feb 05, 2016 1:19 am
by AerisDraco
Though, most KR bosses had a new wave dedicated to them.

Re: Origins Boss Music

PostPosted: Fri Feb 05, 2016 2:59 am
by Big Bad Bug
AerisDraco wrote:Though, most KR bosses had a new wave dedicated to them.


What difference does that make? (I genuinely don't know :oops: )

Re: Origins Boss Music

PostPosted: Fri Feb 05, 2016 10:14 am
by Juice Box
Big Bad Bug wrote:Um, JB? The very first game of KR didn't need cutscenes to introduce the bosses; just a slight delay in their appearance on the battlefield. The "major hassle" of incorporating intros for the bosses is not an actual issue at all. ;)


... Oh, yeah... Huh...

Okay, then, I guess the suggestion makes sense, so long as Ironhide makes the music fit.

Re: Origins Boss Music

PostPosted: Sat Feb 06, 2016 8:03 am
by The_TaTs
Accidentaly enters this thread.

Slowly backs away and closes the door ninja-silently before anyone notices.

Re: Origins Boss Music

PostPosted: Wed Feb 24, 2016 2:59 pm
by Pencil
Image

Re: Origins Boss Music

PostPosted: Wed Feb 24, 2016 3:34 pm
by Simmonds91
AB... Whyd you have to remind me of that penciiil! :cry:

Re: Origins Boss Music

PostPosted: Wed Mar 02, 2016 12:47 am
by 86er
Regardless of whether or not a cutscene is required, I fail to see how IH couldn't just dedicate about a month more or less to get the boss music to play for all bosses.

Plus, part of what made some of Frontiers' bosses cool is their own unique minions that appear only when their boss does.
Perhaps Bram Could have spawned Greater Blood Gnolls and Godieth could have called Tainted Titans to come from the lava pit.

Re: Origins Boss Music

PostPosted: Wed Mar 02, 2016 3:37 pm
by Big Bad Bug
86er wrote:Regardless of whether or not a cutscene is required, I fail to see how IH couldn't just dedicate about a month more or less to get the boss music to play for all bosses.

Plus, part of what made some of Frontiers' bosses cool is their own unique minions that appear only when their boss does.
Perhaps Bram Could have spawned Greater Blood Gnolls and Godieth could have called Tainted Titans to come from the lava pit.


Making digital music is really hard. I downloaded an app called Nanostudio, and it takes a great deal of dedication to put together all of the sounds and make them sound right. Perhaps it's because I don't play any instruments, so I'm just not musically-inclined, but it seems like a gruelling process to me. While I would prefer music to no music in the games, I just wanted to mention that it would be a lot of work for the already-busy Ironhide, or a lot of money to hire another studio to make the soundtrack.

Re: Origins Boss Music

PostPosted: Thu Mar 03, 2016 3:34 am
by Juice Box
Big Bad Bug wrote:
86er wrote:Regardless of whether or not a cutscene is required, I fail to see how IH couldn't just dedicate about a month more or less to get the boss music to play for all bosses.

Plus, part of what made some of Frontiers' bosses cool is their own unique minions that appear only when their boss does.
Perhaps Bram Could have spawned Greater Blood Gnolls and Godieth could have called Tainted Titans to come from the lava pit.


Making digital music is really hard. I downloaded an app called Nanostudio, and it takes a great deal of dedication to put together all of the sounds and make them sound right. Perhaps it's because I don't play any instruments, so I'm just not musically-inclined, but it seems like a gruelling process to me. While I would prefer music to no music in the games, I just wanted to mention that it would be a lot of work for the already-busy Ironhide, or a lot of money to hire another studio to make the soundtrack.


^^Yes, that. But anyways, when you're in a business, two of the primary things that keep you back are time and budget. Ironhide needs more of both, from what I know.

Especially more so when you consider that you're putting in time and budget on a small update for a game that's been out for more than a year already. Remember that releasing an update for a game that's been out for a year is pretty hard, since people would have moved on already.