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KRV Elimination Game: Towers

PostPosted: Wed Apr 10, 2019 2:10 pm
by NastyBird339
So since we’re reviving all of the games, I feel this one deserved to rise form the dust as well so here we go baby elimination game.

The Rules

Once every 24 hours you can upvote(+1) an item/entity of the roster(In this case a tower) and downvote(-2) a separate item/entity
Everything on the roster starts out with 10 and is eliminated if that number reaches zero
Last item/entity on the roster remaining is the most popular

The Towers

Shadow Archers: 10
Orc Warriors Den: 10
Infernal Mage: 10
Goblin Rocket Riders: 10
Dark Knights: 10
Melting Furnace: 10
Specters Mausoleum: 10
Goblirangs: 10
Bone Flingers: 10
Elite Harassers: 10
Orc Shaman: 10
Grim Cemetery: 10
Rotten Forest: 10
Blazing Gem: 10
Deep Devil’s Reef: 10
Wicked Sisters: 10
Goblin War Zeppelin: 10

Re: KRV Elimination Game: Towers

PostPosted: Wed Apr 10, 2019 2:17 pm
by NastyBird339
So I’ll start us off since I posted the game(Figured I’d post a reply so it doesn’t cause confusion on the actual rules)

Shadow Archers: 10
Orc Warriors Den: 10
Infernal Mage: 10
Goblin Rocket Riders: 10
Dark Knights: 10
Melting Furnace: 10
Specters Mausoleum: 8(-2) I was really excited when I first got this but now after using it I’m very dissapointeed as I found it very underwhelming. While it’s stall abilities are decent, the damage output feels very lackluster and the Deep Devils Den can effectively do what this tower does a lot better right from the start.
Goblirangs: 10
Bone Flingers: 11(+1) These things are stupid, stupid good and are easily my favorite tower. They deal really good damage and have some of the best ablilites for stalling enemies in the entire game which is assisted by the fact that these things are dirt cheap. Has completely trivialized the Aqautic Menace update for me.
Elite Harassers: 10
Orc Shaman: 10
Grim Cemetery: 10
Rotten Forest: 10
Blazing Gem: 10
Deep Devil’s Reef: 10
Wicked Sisters: 10
Goblin War Zeppelin: 10

Re: KRV Elimination Game: Towers

PostPosted: Wed Apr 10, 2019 9:54 pm
by AerisDraco
Shadow Archers: 10
Orc Warriors Den: 10
Infernal Mage: 10
Goblin Rocket Riders: 10
Dark Knights: 10
Melting Furnace: 10
Specters Mausoleum: 9 (+1) Implying Possession is a bad skill? Not in my book.
Goblirangs: 10
Bone Flingers: 11
Elite Harassers: 10
Orc Shaman: 10
Grim Cemetery: 10
Rotten Forest: 8 (-2) Worst tower in the game. Even Harassers at least deal damage.
Blazing Gem: 10
Deep Devil’s Reef: 10
Wicked Sisters: 10
Goblin War Zeppelin: 10

Re: KRV Elimination Game: Towers

PostPosted: Thu Apr 11, 2019 1:22 am
by Ninja
Shadow Archers: 10
Orc Warriors Den: 10
Infernal Mage: 10
Goblin Rocket Riders: 10
Dark Knights: 11 (+1) This is the coolest tower in the entire franchise aesthetically, and second only to Holy Knights in effectiveness as a barracks. Give whoever thought of the chainsaw swords and the names a raise!
Melting Furnace: 10
Specters Mausoleum: 9
Goblirangs: 10
Bone Flingers: 11
Elite Harassers: 10
Orc Shaman: 10
Grim Cemetery: 10
Rotten Forest: 6 (-2) They're completely garbo without abilities upgraded fully, and even then they're only a mid-tier tower.
Blazing Gem: 10
Deep Devil’s Reef: 10
Wicked Sisters: 10
Goblin War Zeppelin: 10

Re: KRV Elimination Game: Towers

PostPosted: Thu Apr 11, 2019 5:41 pm
by NastyBird339
Shadow Archers: 10
Orc Warriors Den: 10
Infernal Mage: 10
Goblin Rocket Riders: 10
Dark Knights: 11
Melting Furnace: 10
Specters Mausoleum: 7 (-2) I'm stickin to my guns with this one. As good as Possession is I feel that it doesn't make up for the issues the tower has.
Goblirangs: 11 (+ 1) These things have some incredible lock down potential. Having a 15% percent stun chance that can proc on any instance of their attacks is absurd considering each attack hits twice, effectively giving the skill a 30% percent stun chance(At least I think it does, i can't tell). They also deal pretty good damage in an AoE, both with their basic attacks and abilities.
Bone Flingers: 11
Elite Harassers: 10
Orc Shaman: 10
Grim Cemetery: 10
Rotten Forest: 6
Blazing Gem: 10
Deep Devil’s Reef: 10
Wicked Sisters: 10
Goblin War Zeppelin: 10

Re: KRV Elimination Game: Towers

PostPosted: Thu Apr 11, 2019 6:10 pm
by AerisDraco
Shadow Archers: 10
Orc Warriors Den: 10
Infernal Mage: 10
Goblin Rocket Riders: 10
Dark Knights: 11
Melting Furnace: 10
Specters Mausoleum: 8 (+1) Nope.
Goblirangs: 9 (-2) While the two hit is good in theory, it requires at least 2 enemies to deal more damage than an equivalent level Shadow Archer, and that rarely ever happens.
Bone Flingers: 11
Elite Harassers: 10
Orc Shaman: 10
Grim Cemetery: 10
Rotten Forest: 6
Blazing Gem: 10
Deep Devil’s Reef: 10
Wicked Sisters: 10
Goblin War Zeppelin: 10

Re: KRV Elimination Game: Towers

PostPosted: Fri Apr 12, 2019 6:40 am
by Ninja
Shadow Archers: 10
Orc Warriors Den: 10
Infernal Mage: 8 (-2) I've seen this tower put to good use, but the killer for me is that this is by far the most boring tower in the game. Furthermore, either Spirit Mausoleum or Orc Shaman is sufficient to replace this while adding an aesthetically interesting and powerful tower to your arsenal.
Goblin Rocket Riders: 10
Dark Knights: 12 (+1)
Melting Furnace: 10
Specters Mausoleum: 8
Goblirangs: 9
Bone Flingers: 11
Elite Harassers: 10
Orc Shaman: 10
Grim Cemetery: 10
Rotten Forest: 6
Blazing Gem: 10
Deep Devil’s Reef: 10
Wicked Sisters: 10
Goblin War Zeppelin: 10

Re: KRV Elimination Game: Towers

PostPosted: Fri Apr 12, 2019 7:27 pm
by NastyBird339
Shadow Archers: 10
Orc Warriors Den: 10
Infernal Mage: 10
Goblin Rocket Riders: 10
Dark Knights: 11
Melting Furnace: 10
Specters Mausoleum: 6 (-2) Same reasons as before
Goblirangs: 10 (+1) Same reasons as before
Bone Flingers: 11
Elite Harassers: 10
Orc Shaman: 10
Grim Cemetery: 10
Rotten Forest: 6
Blazing Gem: 10
Deep Devil’s Reef: 10
Wicked Sisters: 10
Goblin War Zeppelin: 10

Re: KRV Elimination Game: Towers

PostPosted: Sat Apr 13, 2019 12:06 am
by AerisDraco
Why do you think Spectres are the worst? Possession alone makes them better than 50% of the towers you can choose.
Also you didn't count Ninja's vote.

Shadow Archers: 10
Orc Warriors Den: 8 (-2) Just not very good. Plus 3 passives is boring.
Infernal Mage: 8
Goblin Rocket Riders: 10
Dark Knights: 12
Melting Furnace: 10
Specters Mausoleum: 6
Goblirangs: 10
Bone Flingers: 11
Elite Harassers: 10
Orc Shaman: 10
Grim Cemetery: 10
Rotten Forest: 6
Blazing Gem: 11 (+1) Lazers
Deep Devil’s Reef: 10
Wicked Sisters: 10
Goblin War Zeppelin: 10

Re: KRV Elimination Game: Towers

PostPosted: Sat Apr 13, 2019 9:40 pm
by NastyBird339
Shadow Archers: 10
Orc Warriors Den: 8
Infernal Mage: 10
Goblin Rocket Riders: 10
Dark Knights: 11
Melting Furnace: 10
Specters Mausoleum: 4(-2)
Goblirangs: 10
Bone Flingers: 11
Elite Harassers: 10
Orc Shaman: 10
Grim Cemetery: 10
Rotten Forest: 6
Blazing Gem: 11
Deep Devil’s Reef: 10
Wicked Sisters: 10
Goblin War Zeppelin: 11 (+1) Giant fing war-balloon

Re: KRV Elimination Game: Towers

PostPosted: Sun Apr 14, 2019 12:59 am
by AerisDraco
There's no point in playing if you're going to ignore everyone else's votes.

Re: KRV Elimination Game: Towers

PostPosted: Sun Apr 14, 2019 1:57 am
by NastyBird339
Sorry I copy pasted the wrong post, it's fixed now

Re: KRV Elimination Game: Towers

PostPosted: Sun Apr 14, 2019 9:00 am
by Ninja
Infernal Mage was at actually at 8; Dark Knights was actually at 12. ;)

Shadow Archers: 10
Orc Warriors Den: 8
Infernal Mage: 8
Goblin Rocket Riders: 10
Dark Knights: 13 (+1) There are just so many reasons to upvote these guys. Take a look at their names and have a chuckle.
Melting Furnace: 10
Specters Mausoleum: 4
Goblirangs: 10
Bone Flingers: 11
Elite Harassers: 10
Orc Shaman: 10
Grim Cemetery: 10
Rotten Forest: 6
Blazing Gem: 11
Deep Devil’s Reef: 10
Wicked Sisters: 8 (-2) I haven't ever found them particularly useful. The other mages fulfill pretty much everything this thing does except they're better at it. The range is its only notable utility, but even then Orc Shamans almost have enough range to size up in that area as well (not as big of a range, but high range plus a better tower).
Goblin War Zeppelin: 11

Re: KRV Elimination Game: Towers

PostPosted: Sun Apr 14, 2019 1:36 pm
by AerisDraco
Shadow Archers: 10
Orc Warriors Den: 8
Infernal Mage: 8
Goblin Rocket Riders: 10
Dark Knights: 13
Melting Furnace: 10
Specters Mausoleum: 4
Goblirangs: 10
Bone Flingers: 11
Elite Harassers: 10
Orc Shaman: 8 (-2) Damage variance is too high
Grim Cemetery: 10
Rotten Forest: 6
Blazing Gem: 12 (+1)
Deep Devil’s Reef: 10
Wicked Sisters: 8
Goblin War Zeppelin: 11

Re: KRV Elimination Game: Towers

PostPosted: Sun Apr 14, 2019 5:09 pm
by RaZoR LeAf
Shadow Archers: 10
Orc Warriors Den: 8
Infernal Mage: 8
Goblin Rocket Riders: 10
Dark Knights: 11 (-2) - I love the Dark Knights, but I feel there is too much reliance on them and we dont give other melee towers a chance to shine.
Melting Furnace: 10
Specters Mausoleum: 4
Goblirangs: 10
Bone Flingers: 11
Elite Harassers: 10
Orc Shaman: 8
Grim Cemetery: 10
Rotten Forest: 7 (+1) - I still like the Rotten Forest
Blazing Gem: 12
Deep Devil’s Reef: 10
Wicked Sisters: 8
Goblin War Zeppelin: 11

Re: KRV Elimination Game: Towers

PostPosted: Tue Apr 16, 2019 1:32 am
by NastyBird339
Shadow Archers: 10
Orc Warriors Den: 8
Infernal Mage: 8
Goblin Rocket Riders: 11 (+1) They have stupid good range for an artillery tower and there just fun to use
Dark Knights: 11
Melting Furnace: 8 (-2) It's just a worse DWAARP
Specters Mausoleum: 4
Goblirangs: 10
Bone Flingers: 11
Elite Harassers: 10
Orc Shaman: 8
Grim Cemetery: 10
Rotten Forest: 7
Blazing Gem: 12
Deep Devil’s Reef: 10
Wicked Sisters: 8
Goblin War Zeppelin: 11

Re: KRV Elimination Game: Towers

PostPosted: Tue Apr 16, 2019 5:42 am
by Ninja
Shadow Archers: 10
Orc Warriors Den: 8
Infernal Mage: 8
Goblin Rocket Riders: 11
Dark Knights: 11 - Fair enough. I don’t really overrely on them to the point of excluding other barracks per se; they are best used when combined with Elite Harrassers IMO, though of course they can be used alone to great effect, so I understand your point.
Melting Furnace: 8
Specters Mausoleum: 4
Goblirangs: 10
Bone Flingers: 11
Elite Harassers: 11 (+1) It’s a powerful tower with a lot of potential, the Harrassers are likely the best raw DPS output tower in the game with upgrades; I just dislike how squishy they are for a melee tower despite the fact that Twilight Harrassers aren’t even a squishy enemy.
Orc Shaman: 8
Grim Cemetery: 8 (-2) A grossly overpowered tower that looks boring and is boring. I do use them sometimes for their immense utility, but they are not fun to use. Also, sometimes Zombies spawn in really ineffective positions, defeating their purpose.
Rotten Forest: 7
Blazing Gem: 12
Deep Devil’s Reef: 10
Wicked Sisters: 8
Goblin War Zeppelin: 11

Re: KRV Elimination Game: Towers

PostPosted: Tue Apr 16, 2019 7:43 pm
by AerisDraco
Shadow Archers: 10
Orc Warriors Den: 8
Infernal Mage: 8
Goblin Rocket Riders: 11
Dark Knights: 11
Melting Furnace: 8
Specters Mausoleum: 4
Goblirangs: 10
Bone Flingers: 9 (-2) I understand their use, and use them often, but for whatever reason I've never really liked them.
Elite Harassers: 11
Orc Shaman: 8
Grim Cemetery: 8
Rotten Forest: 7
Blazing Gem: 12
Deep Devil’s Reef: 10
Wicked Sisters: 8
Goblin War Zeppelin: 12 (+1) I like achieving aerial superiority.

Re: KRV Elimination Game: Towers

PostPosted: Wed Apr 17, 2019 2:25 am
by NastyBird339
Shadow Archers: 10
Orc Warriors Den: 8
Infernal Mage: 8
Goblin Rocket Riders: 11
Dark Knights: 11
Melting Furnace: 8
Specters Mausoleum: 4
Goblirangs: 10
Bone Flingers: 9
Elite Harassers: 9 (-2) I feel like they take a little too long to come online, and their really squishy
Orc Shaman: 8
Grim Cemetery: 8
Rotten Forest: 7
Blazing Gem: 12
Deep Devil’s Reef: 11 (+1) These things are great. They are literally nullify the principle issue with barracks, in that they require support, by having the support built in.
Wicked Sisters: 8
Goblin War Zeppelin: 12

Re: KRV Elimination Game: Towers

PostPosted: Wed Apr 17, 2019 7:05 am
by Ninja
Shadow Archers: 10
Orc Warriors Den: 8
Infernal Mage: 8
Goblin Rocket Riders: 11
Dark Knights: 12 (+1) Did anyone see their chainsaw swords? Yet another reason to upvote.
Melting Furnace: 6 (-2) Great at full power; but to be used optimally, it has to be at full power. Inflexibility is not a strong point.
Specters Mausoleum: 4
Goblirangs: 10
Bone Flingers: 9
Elite Harassers: 9
Orc Shaman: 8
Grim Cemetery: 8
Rotten Forest: 7
Blazing Gem: 12
Deep Devil’s Reef: 11
Wicked Sisters: 8
Goblin War Zeppelin: 12