Kingdom Rush and Kingdom Rush Frontiers Bugs

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Re: Kingdom Rush and Kingdom Rush Frontiers Bugs

by Coolman13 » Tue Dec 02, 2014 11:09 pm

Some enemies like Werewolves have unlisted special abilities in the encyclopedia.
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Re: Kingdom Rush and Kingdom Rush Frontiers Bugs

by skredy » Wed Dec 03, 2014 8:41 am

skredy wrote:Same as above ! My achievements are not synched with google play games.

HTC One M8 android 4.4.4

[edit] I have the same issue on KR and KRF


Resolved in KR but not in KRF

[edit] done in KRF too, thanks
Last edited by skredy on Fri Dec 05, 2014 10:53 am, edited 1 time in total.
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Re: Kingdom Rush and Kingdom Rush Frontiers Bugs

by Krfan » Fri Dec 05, 2014 10:41 am

Still, even after the update, two bugs are still there and a new one appeared ( possibly two).

1) in KR, sometimes enemies freeze up and slide.

2) the mini icon at the bottom of the advanced KRF towers( when clicked upon) are the same as the arcane's and sorcerer's.

3) Ignus can be at super speed right after leveling up to level 3. In my case, he stayed that way until I quit the game, at which point he was at level 5.

4) reinforcements in Kr and KRF don't say anything when put in the battlefield
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Re: Kingdom Rush and Kingdom Rush Frontiers Bugs

by ngue02 » Wed Dec 10, 2014 12:12 am

In Kingdom Rush Frontiers HD, on Dusk Chateau Iron Challenge, even though it says no Archers and no Barracks, they allow Barracks in it. I checked Superjombombo's video (from last year) to see if the typo was recent, but it existed since the Shadowmoon Update came out!
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Re: Kingdom Rush and Kingdom Rush Frontiers Bugs

by cactusmcgirk » Fri Dec 12, 2014 6:57 am

Please do some more bug fixes in Steam, even if there are no more plans for more content updates for that version.

Particularly in Fungal Forest:

1. When Myconid dies the level immediately ends, and he does not spawn any Rotshrooms on death.

2. The Rotshrooms' poison spores don't actually do any damage, making them very easy enemies.

3. Not sure if this is a bug or not, but I don't seem to remember Demon Legions being able to endlessly replicate in the Android version...

I am greatly enjoying Origins, but I wish that serious issues like these for past games could have some level of priority to them.
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Re: Kingdom Rush and Kingdom Rush Frontiers Bugs

by Krfan » Mon Dec 15, 2014 1:59 pm

Ios

Bluegale said don't take damage from magic towers even after Dante has used his armor remover ability on them.

Also, he can't use holy water grenade on enemies like bluegales and Blacksurges( same goes for them of spirits), when it should.
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Re: Kingdom Rush and Kingdom Rush Frontiers Bugs

by Juice Box » Tue Dec 16, 2014 11:10 am

Krfan wrote:
Bluegale said don't take damage from magic towers even after Dante has used his armor remover ability on them.


Umm, I think that's supposed to be intentional, in the same that it won't work for ghosts and phantoms.

Anyways, this has been going on for a while, now. The reinforcements in KR:F and KR stopped saying anything ever since KR:O was released.

viewtopic.php?f=5&t=6430

pls bring them back because i miss those quotes so so so much

gorrang it they were so cute bring them back nao
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Re: Kingdom Rush and Kingdom Rush Frontiers Bugs

by Coolman13 » Tue Dec 16, 2014 3:28 pm

On Kindle edition, Darklight Depths is called Darlight Depths.
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Re: Kingdom Rush and Kingdom Rush Frontiers Bugs

by ngue02 » Wed Dec 17, 2014 2:57 am

Coolman13 wrote:On Kindle edition, Darklight Depths is called Darlight Depths.


That's because it is Darlight Depths. Who said that it was Darklight?
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Re: Kingdom Rush and Kingdom Rush Frontiers Bugs

by Chimto » Wed Dec 17, 2014 3:03 am

Read the update description in the App Store.
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Re: Kingdom Rush and Kingdom Rush Frontiers Bugs

by ngue02 » Wed Dec 17, 2014 10:45 pm

Chimto wrote:Read the update description in the App Store.


Umm... what about it?
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Re: Kingdom Rush and Kingdom Rush Frontiers Bugs

by Chimto » Thu Dec 18, 2014 1:36 am

ngue02 wrote:
Chimto wrote:Read the update description in the App Store.


Umm... what about it?

Ironhide wrote:The Saurians are back, seeking revenge! This time commanded by their King Xyzzy!
Venture to the Darklight Depths and stop his reign of terror once and for all!

- New free stage: The Darklight Depths

It IS called Darklight Depths, but has been misspelt as 'Darlight Depths' for knows-how-long. In addition, the name 'Darlight' makes no sense at all.
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Re: Kingdom Rush and Kingdom Rush Frontiers Bugs

by ngue02 » Thu Dec 18, 2014 4:15 am

Chimto wrote:
ngue02 wrote:
Chimto wrote:Read the update description in the App Store.


Umm... what about it?

Ironhide wrote:The Saurians are back, seeking revenge! This time commanded by their King Xyzzy!
Venture to the Darklight Depths and stop his reign of terror once and for all!

- New free stage: The Darklight Depths

It IS called Darklight Depths, but has been misspelt as 'Darlight Depths' for knows-how-long. In addition, the name 'Darlight' makes no sense at all.


Really? WOW! And it hasn't been fixed since it come out? NO ONE noticed?
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Re: Kingdom Rush and Kingdom Rush Frontiers Bugs

by Chimto » Thu Dec 18, 2014 5:06 am

Yes and no. This bug has been reported a few times, though so far it seems it hasn't been noticed yet.
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Re: Kingdom Rush and Kingdom Rush Frontiers Bugs

by psycodiver » Mon Dec 22, 2014 9:28 am

I have found a bug in the Steam version of Kingdom Rush.
Dwarven Bombard and the other bombard towers in the tree do not aim correctly.
Sometimes they will aim a little ahead of enemies missing them entirely.
I have played through the Flash version of Kingdom Rush and this never happened.
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Re: Kingdom Rush and Kingdom Rush Frontiers Bugs

by Juice Box » Thu Dec 25, 2014 3:08 pm

Burp.

The reinforcements in KR and KR:F don't say anything when they're summoned.

Also, Mirage doesn't shout when she dies.

I know these're sort of minor, but wah I miss the reinforcement voices. Sooooo. Muuuuch. I am also OC and am sort of filled with eternal unrest at the fact that Mirage is my only Hero who does not say anything upon death.

HALP FIX PLS.
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Re: Kingdom Rush and Kingdom Rush Frontiers Bugs

by Krfan » Thu Dec 25, 2014 3:33 pm

Juice Box wrote:
Krfan wrote:
Bluegale said don't take damage from magic towers even after Dante has used his armor remover ability on them.


Umm, I think that's supposed to be intentional, in the same that it won't work for ghosts and phantoms.



I understand why it wouldn't work for ghosts and phantom( but tbh I think phantoms should be susceptible to Dante's armor e moving power), but for th BlueGales it is a bug, otherwise he wouldn't use it, like he doesn't use it on Phantom warriors and ghosts.
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Re: Kingdom Rush and Kingdom Rush Frontiers Bugs

by Chimto » Thu Dec 25, 2014 4:01 pm

Relic of Power removes resistances, not immunities.
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Re: Kingdom Rush and Kingdom Rush Frontiers Bugs

by Krfan » Thu Dec 25, 2014 4:19 pm

Chimto wrote:Relic of Power removes resistances, not immunities.



Immunity is a type of resistance....blood shell's immunity is an exception because it is a special and not listed as part of armor.(bc it's only artillery)
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Re: Kingdom Rush and Kingdom Rush Frontiers Bugs

by Chimto » Thu Dec 25, 2014 4:39 pm

No, they are two different things. If Ghosts, Phantom Warriors and Spectral Knights had 100% armour (instead of physical immunity) then artillery would still deal 50% damage to them (they ignore half of armour). Since we know that isn't true, immunities and resistances are separate.
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