Kingdom Rush and Kingdom Rush Frontiers Bugs

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Re: Kingdom Rush and Kingdom Rush Frontiers Bugs

by Chimto » Fri Jan 23, 2015 10:04 am

cactusmcgirk wrote:In Android Blackburn levels, the Spectral Knights do not make any noise upon being resurrected. It might sound weird, but I miss that creepy magic noise they do in the Steam version :)

And these Spectral Knights do not give gold when killed either. Ironhide must have missed my feedback email...
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Re: Kingdom Rush and Kingdom Rush Frontiers Bugs

by tmn loveblue » Fri Jan 23, 2015 10:37 am

Vasile's quotes are missing its final words. For example, he usually says:

"Eternity can be"

"It's good you made it"

This makes Vasile loses much of his awesomeness factor.
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Re: Kingdom Rush and Kingdom Rush Frontiers Bugs

by Zonoro13 » Fri Jan 23, 2015 11:25 am

tmn loveblue wrote:Vasile's quotes are missing its final words. For example, he usually says:

"Eternity can be"

"It's good you made it"

This makes Vasile loses much of his awesomeness factor.

He finishes the quotes on the other side of the balcony.
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Re: Kingdom Rush and Kingdom Rush Frontiers Bugs

by tmn loveblue » Fri Jan 23, 2015 12:06 pm

Really? Never notice that. It makes him a bit crazy then.
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Re: Kingdom Rush and Kingdom Rush Frontiers Bugs

by MisterX » Fri Jan 23, 2015 11:22 pm

Castle Blackburn Iron Challenge
You do not start with a sorcerer like in the steam version
The Wave Icons for flying enemies do not have wings
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Re: Kingdom Rush and Kingdom Rush Frontiers Bugs

by Zonoro13 » Fri Jan 23, 2015 11:25 pm

MisterX wrote:Castle Blackburn Iron Challenge
You do not start with a sorcerer like in the steam version
The Wave Icons for flying enemies do not have wings

Oh, so that's why that level's so hard! Also, are the sheep supposed to be impossible to select or tap to death? Neither work.
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Re: Kingdom Rush and Kingdom Rush Frontiers Bugs

by MisterX » Fri Jan 23, 2015 11:29 pm

Zonoro13 wrote:
MisterX wrote:Castle Blackburn Iron Challenge
You do not start with a sorcerer like in the steam version
The Wave Icons for flying enemies do not have wings

Oh, so that's why that level's so hard! Also, are the sheep supposed to be impossible to select or tap to death? Neither work.

I managed to beat every stage (veteran without gnome shop or other help, for example walktroughs) in the kingdom rush series, but this...
I think it is impossible right now
Yeah, i also tried to click them to death but it didn't work
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Re: Kingdom Rush and Kingdom Rush Frontiers Bugs

by MisterX » Sat Jan 24, 2015 1:38 pm

This was posted over 15 months ago... Ingvar sometimes misses the enemy if he attacks, this also happens if he uses bear form
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Re: Kingdom Rush and Kingdom Rush Frontiers Bugs

by Big Bad Bug » Sat Jan 24, 2015 6:07 pm

Sometimes, enemies stay slowed even after Elora's Permafrost wears off. She can also freeze them at the same time Wrath of the Forest kicks in, causing the enemy to stand still but have no visible affect on them. Same applies to all other stuns.

Rangers will sometimes fire into the ground if an enemy is stopped by soldiers or WotF. They will literally shoot arrows nonstop until the enemy moves again, and can end up wasting over 10 shots if nothing happens. This is similar with artillery, which shoots way ahead of targets and often ends up blasting out of its range as it tries to predict incoming foes.

Sometimes, if a hero was fighting an enemy and they get teleported away, the hero will begin meleeing-ing another enemy, but the teleported one will stay and attack the air as if it's still being blocked. The hero will take both enemies' damage but only be able to harm the most recent foe in melee.

MisterX wrote:This was posted over 15 months ago... Ingvar sometimes misses the enemy if he attacks, this also happens if he uses bear form


This mostly occurs with his 1st swing, and happens with lots of heroes and enemies, too, though Ingvar is the most noticeable.
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Re: Kingdom Rush and Kingdom Rush Frontiers Bugs

by Grifte » Sun Jan 25, 2015 2:17 pm

MisterX wrote:Castle Blackburn Iron Challenge
You do not start with a sorcerer like in the steam version
The Wave Icons for flying enemies do not have wings

Ah, good to see I'm not the only one who encounters problems with this one.

Hopefully it gets fixed soon (strangely there was a sorcerer in the beta-version), so we can finish the campaign.
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Re: Kingdom Rush and Kingdom Rush Frontiers Bugs

by phmsd » Tue Jan 27, 2015 6:57 pm

Grifte wrote:
MisterX wrote:Castle Blackburn Iron Challenge
You do not start with a sorcerer like in the steam version
The Wave Icons for flying enemies do not have wings

Ah, good to see I'm not the only one who encounters problems with this one.

Hopefully it gets fixed soon (strangely there was a sorcerer in the beta-version), so we can finish the campaign.


Yeah. I had to use Magnus to beat the level, and without a "mage hero" I don't think it's possible.
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Re: Kingdom Rush and Kingdom Rush Frontiers Bugs

by MisterX » Wed Jan 28, 2015 3:29 pm

I will sum up all the problems with the last update.

PS. Please don't forget to fix bravebarks root spikes ability which doesn't spread correctly in all directions (iPhone version)


Wave icons with flying enemies do not have wings.

iOS is much much more difficult, especially blackburn heroic and iron.

iron has no sorcerer and i couldn't manage to click flying sheeps to death. don't know if they fly faster.

spectral knights doesn't grant you 40 gold if they appear after a fallen knight dies, the steam version gives you that additional 40 gold.

So the balance is quite....

Edit: If a fallen knight is desintegrated you will only get 40 gold instead of 80, don't know if it is a bug (steam)
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Re: Kingdom Rush and Kingdom Rush Frontiers Bugs

by Dante133 » Thu Feb 19, 2015 10:11 am

Hi Ironhide,
In the first Kingdom Rush on iOS I noticed that the achievement "Game of Crowns" has text that is too big to fit in the box, for example it says "Defeat Lord Blackburn to avoid war between" and that is all. (This is also the case for a few Origins achievements, but i'll post in that board too).

In Kingdom Rush Frontiers for iOS in the heroes room in the description of attack speed (SLOW, AVERAGE or FAST), most heroes have their description in capitals but Bruxa, Kutsao, Dante, and Bonehart are in lower case... The game is so close to being perfect! Ergh!
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Re: Kingdom Rush and Kingdom Rush Frontiers Bugs

by Juice Box » Thu Feb 19, 2015 10:19 am

Dante133 wrote:In Kingdom Rush Frontiers for iOS in the heroes room in the description of attack speed (SLOW, AVERAGE or FAST), most heroes have their description in capitals but Bruxa, Kutsao, Dante, and Bonehart are in lower case... The game is so close to being perfect! Ergh!


Erm, that's intentional. Upper case FAST = faster than lower case FAST.
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Re: Kingdom Rush and Kingdom Rush Frontiers Bugs

by MisterX » Thu Feb 19, 2015 10:29 am

Juice Box wrote:
Dante133 wrote:In Kingdom Rush Frontiers for iOS in the heroes room in the description of attack speed (SLOW, AVERAGE or FAST), most heroes have their description in capitals but Bruxa, Kutsao, Dante, and Bonehart are in lower case... The game is so close to being perfect! Ergh!


Erm, that's intentional. Upper case FAST = faster than lower case FAST.


Really? I didn't know that and thought it would be a bug.
By the way, it is the time that it that it takes to revive your hero if he died and not the attack speed (posted by a developer long time ago)
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Re: Kingdom Rush and Kingdom Rush Frontiers Bugs

by Dante133 » Thu Feb 19, 2015 11:11 am

MisterX wrote:
Juice Box wrote:
Dante133 wrote:In Kingdom Rush Frontiers for iOS in the heroes room in the description of attack speed (SLOW, AVERAGE or FAST), most heroes have their description in capitals but Bruxa, Kutsao, Dante, and Bonehart are in lower case... The game is so close to being perfect! Ergh!


Erm, that's intentional. Upper case FAST = faster than lower case FAST.


Really? I didn't know that and thought it would be a bug.
By the way, it is the time that it that it takes to revive your hero if he died and not the attack speed (posted by a developer long time ago)


Oh awesome to know! -__- makes so much sense now. But also, lower case and upper case do not indicate anything, in Origins and the first Kingdom Rush all respawn times (not attack speeds...) are in complete capitals :) the heroes i listed are also heroes added in updates so it must have been overlooked
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Re: Kingdom Rush and Kingdom Rush Frontiers Bugs

by Big Bad Bug » Thu Feb 19, 2015 11:48 pm

MisterX wrote:
Juice Box wrote:
Dante133 wrote:In Kingdom Rush Frontiers for iOS in the heroes room in the description of attack speed (SLOW, AVERAGE or FAST), most heroes have their description in capitals but Bruxa, Kutsao, Dante, and Bonehart are in lower case... The game is so close to being perfect! Ergh!


Erm, that's intentional. Upper case FAST = faster than lower case FAST.


Really? I didn't know that and thought it would be a bug.
By the way, it is the time that it that it takes to revive your hero if he died and not the attack speed (posted by a developer long time ago)


That is no longer true. Otherwise, Phoenix would obviously be marked with the fastest speed possible. Kutsao has the same respawn as Nivus, but Nivus is slow and Kutsao is fast. So, it's not that, at least not anymore.
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Re: Kingdom Rush and Kingdom Rush Frontiers Bugs

by Dante133 » Fri Feb 20, 2015 12:55 am

[/quote] That is no longer true. Otherwise, Phoenix would obviously be marked with the fastest speed possible. Kutsao has the same respawn as Nivus, but Nivus is slow and Kutsao is fast. So, it's not that, at least not anymore.[/quote]

Then perhaps my assumption it was attack speed was correct? Because Nivus is defs slower than Kutsao
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Re: Kingdom Rush and Kingdom Rush Frontiers Bugs

by Big Bad Bug » Fri Feb 20, 2015 12:59 am

Dante133 wrote:
Big Bad Bug wrote: That is no longer true. Otherwise, Phoenix would obviously be marked with the fastest speed possible. Kutsao has the same respawn as Nivus, but Nivus is slow and Kutsao is fast. So, it's not that, at least not anymore.


Then perhaps my assumption it was attack speed was correct? Because Nivus is defs slower than Kutsao


Most likely. I mean, what else could it be? ...

BTW, quoting users works like this:
(Name of poster) wrote:User's post


Edit(Same Day): I quoted too well. Here's an actual layout of the code: [ q u o t e = " (Poster's Name) " ] (User's post) [ / q u o t e ]
Last edited by Big Bad Bug on Fri Feb 20, 2015 1:43 am, edited 1 time in total.
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Re: Kingdom Rush and Kingdom Rush Frontiers Bugs

by Dante133 » Fri Feb 20, 2015 1:08 am

Big Bad Bug wrote:
Dante133 wrote:
Big Bad Bug wrote: That is no longer true. Otherwise, Phoenix would obviously be marked with the fastest speed possible. Kutsao has the same respawn as Nivus, but Nivus is slow and Kutsao is fast. So, it's not that, at least not anymore.


Then perhaps my assumption it was attack speed was correct? Because Nivus is defs slower than Kutsao


Most likely. I mean, wha else could it be? ...

BTW, quoting users works like this:
(Name of poster) wrote:User's post


Thanks :) it told me i couldn't quote 3 people, so i tried copying lines of code and failed...
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