Kingdom Rush Wikia - Official Discussion Thread

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Re: Kingdom Rush Wikia - Official Discussion Thread

by Moloch » Tue Aug 07, 2018 1:48 pm

I just noticed that Troll Breaker on Steam was nerfed because Troll Chieftain can't enrage them
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Ask me about anything related to Kingdom Rush. I've beaten it on normal when I was 9 (2k11)
I have KR and KRF on Android and Steam and KRO on Iphone
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Re: Kingdom Rush Wikia - Official Discussion Thread

by Ninja » Tue Aug 07, 2018 2:05 pm

Moloch wrote:I just noticed that Troll Breaker on Steam was nerfed because Troll Chieftain can't enrage them


You should put that in the bugs thread; it’s a glitch. ;)
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Re: Kingdom Rush Wikia - Official Discussion Thread

by sunnydaler » Tue Aug 07, 2018 2:38 pm

It is the same on mobile, too.
https://youtu.be/AXTgvjiw6FA?t=10m24s
In fact, their health regen is nerfed on Steam; from 30 hps to 2 hps.
I could feel the difference especially well in Glacial Heights iron challenge.
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Re: Kingdom Rush Wikia - Official Discussion Thread

by tmn loveblue » Tue Aug 07, 2018 3:24 pm

Note that Shaman only heal one, while Witch Doctor heals all nearby allies. It is weird how the numbers are higher for Sand Wraith and Evoker, but their healing is almost nonexistent in the stages they appear. In contrast, the healing is lowest for Shamans, but they often make us scratch our heads furiously.
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Re: Kingdom Rush Wikia - Official Discussion Thread

by sunnydaler » Tue Aug 07, 2018 3:41 pm

tmn loveblue wrote:Note that Shaman only heal one, while Witch Doctor heals all nearby allies.

Shamans can heal multiple subjects. ;)
Image
It is weird how the numbers are higher for Sand Wraith and Evoker, but their healing is almost nonexistent in the stages they appear.

I was wrong about Evokers. They heal 80 health not 160, and cannot heal themselves.

In contrast, the healing is lowest for Shamans, but they often make us scratch our heads furiously.

That's because towers are limited to level-2 upgrades and Shamans are spammed in heroic challenges of Pagras and Twin Rivers
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Re: Kingdom Rush Wikia - Official Discussion Thread

by sunnydaler » Wed Aug 08, 2018 6:10 am

Look what I found in the KRF exe file.
Image
There are images of some desert and jungle enemies being wrapped with Rangers Hideout's vines.
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Re: Kingdom Rush Wikia - Official Discussion Thread

by tmn loveblue » Wed Aug 08, 2018 8:53 am

sunnydaler wrote:Look what I found in the KRF exe file.
Image
There are images of some desert and jungle enemies being wrapped with Rangers Hideout's vines.

Whao, weird stuffs. Could be a scrapped terrain feature, or just something should have been deleted.
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Re: Kingdom Rush Wikia - Official Discussion Thread

by Ninja » Wed Aug 08, 2018 10:41 am

Perhaps they were originally planning on including all the old towers plus new ones in KRF. Or maybe the original plan was to just make KRF with the old towers, and they decided to make new ones instead later on and this is a leftover.
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Re: Kingdom Rush Wikia - Official Discussion Thread

by sunnydaler » Thu Aug 09, 2018 11:24 am

Test subject: Bandersnatch

Basic attack: deals area damage. Attack rate: 1.3 seconds
Spine attack: does 140-200 physical damage in a wide radius—larger than it appears on screen. (every once after 2 basic attacks)
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Re: Kingdom Rush Wikia - Official Discussion Thread

by sunnydaler » Fri Aug 10, 2018 5:03 am

Test subject: Baj'Nimen's regeneration. He is immune to all attacks while healing.

1st healing is triggered when his health drops below 80% (6000 / 8000 / 10400): 870 health (30 health per 0.1 second)
2nd healing when below 50% (3750 / 5000 / 6500): 1160 health (40 health per 0.1 second)
3rd healing when below 20% (1500 / 2000 / 2600): 1450 health (50 health per 0.1 second)

That is 3480 extra health. :evil:
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Re: Kingdom Rush Wikia - Official Discussion Thread

by sunnydaler » Sun Aug 12, 2018 1:25 am

Burst Arrows work on flying enemies in Beheader's Seat and Dwaraman Gates, but not in Gryphon Point campaign still.

However the birds directly hit by the Burst Arrows are not affected by the explosion.

Weird. Were elite levels coded differently?

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Re: Kingdom Rush Wikia - Official Discussion Thread

by sunnydaler » Mon Aug 13, 2018 2:52 am

Test subject: Demon's infernal combustion

Results: It does physical area damage.
Demon Spawn: 50-100
Demon Hound: 70-140
Demon Lord: 200-400
Demon Legion: 50-100
Cerberus: 666

I have not tested Gulaemon and Flareon.
It is difficult to test them. Gulaemon can fly and has a lot of health, and Flareon comes in pack and throws fireball.
Moreover, Ignus keeps changing the target and Denas lacks durability. :(
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Re: Kingdom Rush Wikia - Official Discussion Thread

by Ninja » Mon Aug 13, 2018 8:26 am

You should use Malik to test them.
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Re: Kingdom Rush Wikia - Official Discussion Thread

by sunnydaler » Mon Aug 13, 2018 9:50 am

Ninja wrote:You should use Malik to test them.

He gains armor at level 2. I need unarmored heroes.

I had to use armored heroes and soldiers against Cerberus. Because Ignus cannot survive from 666 physical damage, even at level 10.

Oh....I completely forgot Bolin. I will use him next time. Hahaha
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Re: Kingdom Rush Wikia - Official Discussion Thread

by Ninja » Mon Aug 13, 2018 11:43 am

Yes, but you can just single out a Flareon for Malik at level 1 and then RoF it. You would have to not play with a hero for a while, though. :lol: Bolin will probably work better; that’s true.
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Re: Kingdom Rush Wikia - Official Discussion Thread

by sunnydaler » Tue Aug 14, 2018 1:18 am

Did you know that Ignus is not immune to Flareon's fireball? (he is immune to Thermal Fissures though.)
Ignus receives only 30 damage on mobile
but is dealt 180 damage on Steam just like everyone else.
Mobile: https://youtu.be/V4Zk4XiX0HA?t=3m20s
made a slo-mo gif from the video.
Image

Steam:
Image
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Re: Kingdom Rush Wikia - Official Discussion Thread

by Ninja » Tue Aug 14, 2018 6:14 am

Well, I knew he couldn’t be set on fire but would take initial damage on mobile. As for Steam, that’s really odd. How does a being made of fire get set on fire and take damage? :lol:
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Re: Kingdom Rush Wikia - Official Discussion Thread

by sunnydaler » Tue Aug 14, 2018 10:36 am

Ninja wrote:Well, I knew he couldn’t be set on fire but would take initial damage on mobile. As for Steam, that’s really odd. How does a being made of fire get set on fire and take damage? :lol:


I don't know why they bother to re-balance some heroes on Steam version when all of them are free anyway.

----
Btw, I tested Gulaemon's infernal combustion damage and it turned out to be the same as Demon Lord's; 200-400.
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Re: Kingdom Rush Wikia - Official Discussion Thread

by sunnydaler » Tue Aug 14, 2018 2:07 pm

Did you know that Gnolls appear out of bushes do not give gold?
However, those that destroy the Elven camp and Bastion give gold. :lol:
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Re: Kingdom Rush Wikia - Official Discussion Thread

by sunnydaler » Wed Aug 15, 2018 1:08 pm

I just tested movement speed of KR heroes.


Magnus (teleport)
Ignus and Elora (1)
Alleria (1.286)
Oni and Thor (1.427)
Bolin (1.497)
Malik and Denas (1.50)
Ingvar (1.544)
Gerald (1.74)
Hacksaw (2.15)

The measures in the hero room are mostly wrong. :roll:
Magnus: 8 bars
Ignus, Oni, Alleria: 6 bars
Gerald and Thor: 5 bars
Malik and Bolin: 4 bars
Denas and Hacksaw: 3 bars


--------------------------------
KRF:
Nivus, Dierdre (teleport)
Saitam (1)
Mirage (1.14)
Ashbite (1.33)
Bonehart (1.34)
Karkinos (1.4)
Dante, Kahz, Kutsao (1.41)
Sha'tra, Cronan, Captain Blackthorne (1.67)
Bruxa (1.79)
Alric (1.92)
Grawl (2.59)
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