Kingdom Rush Wikia - Official Discussion Thread

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Re: Kingdom Rush Wikia - Official Discussion Thread

by sunnydaler » Tue Jul 24, 2018 10:12 am

Test subject: Saurian Myrmidon

Armor: medium - 60%. Crossbow Fort's Barrage (30-40 per bolt) does 12-16 damage on them.
Vampiric Bite: It deals 75-150 physical damage--not True Damage, restoring 125 health (cooldown: 12.4s).

Tomorrow I will test if Totem of Weakness can reduce the amount of health they restore, I doubt it though.
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Re: Kingdom Rush Wikia - Official Discussion Thread

by sunnydaler » Wed Jul 25, 2018 2:01 pm

Test subject: magic resistance of some enemies
I tested them with Arcane Archers (without ability upgrade).
Sword Spider: probably 75% (Resistance decreases to 'Medium' after being shot 5 times. They have too little health to be tested further.)
Webspitter Spider: 85% (9 shots are required to make it 'Medium', and total 29 shots are needed to completely remove resistance.)
Blood Ogre: 50% (7 shots are needed to bring it down to Low, and 10 more to make it 'None'.)
Ogre Magi: 75% (5 shots are needed to bring it down to 'Medium', and total 25 shots are needed to remove all resistance.)
Heretic: 90% (10 shots are needed to drop it to 'Medium', and 30 shots to remove it completely.)
Fyi, 25 shots are needed for Blighter (75%), and 27 shots for Twilight Scourger (80%).
Last edited by sunnydaler on Fri Jul 27, 2018 12:52 am, edited 3 times in total.
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Re: Kingdom Rush Wikia - Official Discussion Thread

by AerisDraco » Wed Jul 25, 2018 3:16 pm

I'm not sure if you've tested this, but, could you test the supposed negative magic resistance of the Blood Gnoll?
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Re: Kingdom Rush Wikia - Official Discussion Thread

by sunnydaler » Wed Jul 25, 2018 4:17 pm

AerisDraco wrote:I'm not sure if you've tested this, but, could you test the supposed negative magic resistance of the Blood Gnoll?

No problem.
Just tested them with WM.
Damage ( consecutive attacks on the same target)
Session 1: 22 23 30 20 18 25 23
Session 2: 20 16 17 22 17 22 25 29 22 23 18 31 21 33 31 30 25 31 30 30 27 and dead at 30 health.
Session 3: 14 20 23 26 23 18 22 21 21 25 23 30 25 31
Session 4: 18 25 20
Session 5: 16 20 17 17 17 18 17 29 22 27 22 25 23 31
Session 6: 20 18 26
Session 7: 22 25 21 26 16 21 23 27 20 23
Session 8: 25 20 18 22 22 25 18 22 27 18 25 21 25 23 27 33 27 23 29 36
I think I have to test more.
Last edited by sunnydaler on Fri Jul 27, 2018 12:40 am, edited 1 time in total.
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Re: Kingdom Rush Wikia - Official Discussion Thread

by sunnydaler » Thu Jul 26, 2018 12:34 am

Malik Hammerfury is extremely slow in movement.
But Young Malik is relatively nimble; able to move at the same speed as Lilith and Lynn, and faster than Eridan.
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Re: Kingdom Rush Wikia - Official Discussion Thread

by sunnydaler » Fri Jul 27, 2018 8:29 am

Test subject: Ranged attack rate & damage of KRO Barracks

<Warden Barracks>
damage: 3-7
attack rate: 1.75-1.82s

<Ranger Barracks>
damage: 8-12
attack rate: 1.6s

<Forest Keepers>
damage: 45-70
attack rate: 3.2s

Btw, Ranger Barracks and Warden Barracks are affected by Bloodletting Shot; their ranged attacks have a chance of causing bleeding damage–22 extra damage over 3 seconds. (Bleeding damage does stack.)
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But they are not affected by Obsidian Heads upgrade.
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Re: Kingdom Rush Wikia - Official Discussion Thread

by sunnydaler » Fri Jul 27, 2018 3:17 pm

Update on Blood Gnoll's magic vulnerability.

Test condition: AA with Obsidian Heads upgrade, magic towers with Empowered Magic upgrade
Results:
*Arcane Archers' Burst Arrows III (240 damage) constantly deals 312 area magic damage to them: 130%

*Wild Magus's Eldritch Doom III (260 damage) constantly deals 338 area magic damage to them: 130%

*HEM's Timelapse III (150 damage) deals constantly 195 magic damage to them: 130%

*The minimum damage of Wild Magnus's 11th consecutive shot is 15 and they received as low as 18 from it: 120%
*The maximum damage of WM's 3rd consecutive shot is 20 and they received as high as 30: 150%

*Level 1 mage (10-14) deals 14, 16, or 18 damage to them.

*Level 2 mage (22-36) deals 28-46 damage (all even numbers) to them.

*Level 3 mage (40-66) deals 52-86 damage (all even numbers!) to them.
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Re: Kingdom Rush Wikia - Official Discussion Thread

by sunnydaler » Mon Jul 30, 2018 8:18 am

Question: Why can't Burst Arrows III outright kill Perython that has just 120 health on veteran mode?

I've never seen it.
When it hits the bird, the explosion does no harm at all–other than the damage from the arrow itself.
Is this a bug?


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Last edited by sunnydaler on Mon Jul 30, 2018 8:30 am, edited 1 time in total.
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Re: Kingdom Rush Wikia - Official Discussion Thread

by tmn loveblue » Mon Jul 30, 2018 8:28 am

Hmm, for sure it is. Perhaps it has to do with the Perython's status as a duo enemy (carrying another foe).
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Re: Kingdom Rush Wikia - Official Discussion Thread

by Big Bad Bug » Mon Jul 30, 2018 5:38 pm

Thsr’s because Burst Arrows are horribly bugged. Have you tried disabling the “Improved Archer Special Abilities” star upgrade? It makes no difference on their damage, and they do horribly against all flying enemies, especially when they are in the presence of ground enemies as well, which shows how finnicky the AOE is.
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Re: Kingdom Rush Wikia - Official Discussion Thread

by sunnydaler » Mon Jul 30, 2018 10:46 pm

Big Bad Bug wrote:Thsr’s because Burst Arrows are horribly bugged. Have you tried disabling the “Improved Archer Special Abilities” star upgrade? It makes no difference on their damage, and they do horribly against all flying enemies, especially when they are in the presence of ground enemies as well, which shows how finnicky the AOE is.


I had tested Elven Training upgrade not long ago; viewtopic.php?f=5&t=7405&p=142790&hilit=Elven+training#p142790

I just tested Burst Arrows with the upgrade on Arachnomancer in Mactans Retreat heroic challenge, again.
Level 1 (80 damage): 88 damage
Level 2 (160): 176
Level 3 (240): 264

Fortunately the upgrade works on Burst Arrows.

Last week I had contacted the studio about several bugs I found. And they replied soon saying
"Thank you very much for your email.
We have been working on the bugs you sent and we are going to fix all of them."

I will email them again.
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Re: Kingdom Rush Wikia - Official Discussion Thread

by Big Bad Bug » Tue Jul 31, 2018 4:56 am

Ah, okay. I don’t have the time at the moment to search for it, so I must ask: Are you aware of the bugged Hunter’s Mark that lasts for 5 seconds regardless of the upgrade level? This could be purely an iOS issue.
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Re: Kingdom Rush Wikia - Official Discussion Thread

by sunnydaler » Tue Jul 31, 2018 6:38 am

Big Bad Bug wrote:Ah, okay. I don’t have the time at the moment to search for it, so I must ask: Are you aware of the bugged Hunter’s Mark that lasts for 5 seconds regardless of the upgrade level? This could be purely an iOS issue.


It works as described on my android phone.
I will test it again soon and post the result.
--------------
Result:
Yes, it works as advertised on Android.
The animation can be deceiving as it lasts a fraction longer than the real duration of the infliction.
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Re: Kingdom Rush Wikia - Official Discussion Thread

by sunnydaler » Tue Jul 31, 2018 11:29 am

Now, I am testing armor ratings of KR heroes.

Just finished Elora, Hacksaw, Oni, and Thor.
Elora: Level 1-3 (20%), Level 4-6 (30%), Level 7-9 (40%), Level 10 (50%)
Hacksaw: Level 1-3 (50%), Level 4-6 (60%), Level 7-9 (70%), Level 10 (80%)
Oni: Level 1-3 (30%), Level 4-6 (40%), Level 7-9 (50%), Level 10 (60%)
Thor: Level 1-3 (40%), Level 4-6 (50%), Level 7-9 (60%), Level 10 (70%)
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Re: Kingdom Rush Wikia - Official Discussion Thread

by AerisDraco » Tue Jul 31, 2018 5:01 pm

Elora has 50% armor? I thought she was a squishy mage.
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Re: Kingdom Rush Wikia - Official Discussion Thread

by sunnydaler » Tue Jul 31, 2018 5:30 pm

AerisDraco wrote:Elora has 50% armor? I thought she was a squishy mage.


She can tank some basic enemies (like Pathfinders) with no problem.
Besides, she can use her 2 special abilities while engaging in melee combat. :yey:
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Re: Kingdom Rush Wikia - Official Discussion Thread

by sunnydaler » Tue Jul 31, 2018 7:59 pm

Malik Hammerfury's armor rating:

Level 1 (none), Level 2-3 (10%), Level 4-5 (20%), Level 6-7 (30%), Level 8-9 (40%), Level 10 (50%)

he is good at level 10 (50% armor, 720 health, and 2 splash true damage skills).
But I don't like him because he levels up really slow and it is difficult to level him up to 10 on main campaigns.
Moreover, he moves as slow as a turtle, and dies too easily until he acquires some armor.

--------------
Gerald:
Level 1-2 (30%), Level 3-4 (40%), Level 5-6 (50%), Level 7-8 (60%), Level 9 (70%), Level 10 (80%)

At level 10, he can kill Yeti with 2400 health in 24-33 seconds, which is faster than Oni(largely dependent on luck--instakill chance, like a coin toss.) or Thor (36-38s) can do.
Last edited by sunnydaler on Sun Aug 19, 2018 4:07 pm, edited 1 time in total.
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Re: Kingdom Rush Wikia - Official Discussion Thread

by sunnydaler » Wed Aug 01, 2018 1:30 pm

Did you know KR heroes are affected by Spiked Armor upgrade? Cool.
I need to test and find the rate of damage reflection.
Maybe some time in the future...

I'm testing the chance of Thor's chain AoE, Mjolnir. I can tell you that it is higher than what wiki says.
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Re: Kingdom Rush Wikia - Official Discussion Thread

by tmn loveblue » Wed Aug 01, 2018 2:36 pm

I thought it is 20%. Always felt like it is pretty low.
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Re: Kingdom Rush Wikia - Official Discussion Thread

by sunnydaler » Wed Aug 01, 2018 3:27 pm

tmn loveblue wrote:I thought it is 20%. Always felt like it is pretty low.


I am reviewing the first session. it is close to 25%.
I'll post the results soon.

-----------
Session 1: 116 out of 456
Session 2: 122 out of 437

Total: 238 out of 893 (26.65%)

The chance does not increase with level up.
Last edited by sunnydaler on Wed Aug 01, 2018 10:29 pm, edited 3 times in total.
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