Kingdom Rush Wikia - Official Discussion Thread

For the King!

Re: Kingdom Rush Wikia - Official Discussion Thread

by Big Bad Bug » Wed Aug 01, 2018 3:49 pm

sunnydaler wrote:
Big Bad Bug wrote:Ah, okay. I don’t have the time at the moment to search for it, so I must ask: Are you aware of the bugged Hunter’s Mark that lasts for 5 seconds regardless of the upgrade level? This could be purely an iOS issue.


It works as described on my android phone.
I will test it again soon and post the result.
--------------
Result:
Yes, it works as advertised on Android.
The animation can be deceiving as it lasts a fraction longer than the real duration of the infliction.


Then it’s just an iOS glitch. Interesting.

sunnydaler wrote:Did you know KR heroes are affected by Spiked Armor upgrade? Cool.
I need to test and find the rate of damage reflection.
Maybe some time in the future...


Spiked Armor works even for heroes with no armor! The fact that the barracks upgrades can apply to heroes in KR1 made me disappointed that the automatic health regen unlocked for barracks in Frontiers didn’t also apply. :(
BBB
User avatar
Moderator
 
Posts: 7815
Joined: Sun Jan 12, 2014 5:22 pm
Location: Your worst nightmares

Re: Kingdom Rush Wikia - Official Discussion Thread

by sunnydaler » Thu Aug 02, 2018 9:47 am

Big Bad Bug wrote:
Spiked Armor works even for heroes with no armor! The fact that the barracks upgrades can apply to heroes in KR1 made me disappointed that the automatic health regen unlocked for barracks in Frontiers didn’t also apply. :(

I was disappointed when I found that Dwarf Hall soldiers are not affected by Courage upgrade unlike Spear Maiden or Genies. they got their own regen skill called Dwarfweiser, it would have been cool...
User avatar
User
 
Posts: 347
Joined: Wed Dec 27, 2017 8:45 am

Re: Kingdom Rush Wikia - Official Discussion Thread

by sunnydaler » Thu Aug 02, 2018 5:04 pm

Can anyone with iOS device do me a favor?
Please check Boomshroom's explosion damage.
On Android, it deals 40 physical damage; 40 on Rags, 18 on Eridan (55% armor), 22 on Catha (45% armor), 24 on Lynn (40% armor).
Applemasterexpert argues that it deals 20 true damage on his iphone. But I want to crosscheck with a help from you. :)
I would appreciate it.
I recommend wave 2 of Neverwonder for this test.
User avatar
User
 
Posts: 347
Joined: Wed Dec 27, 2017 8:45 am

Re: Kingdom Rush Wikia - Official Discussion Thread

by Manijure » Thu Aug 02, 2018 5:32 pm

I can confirm that on iOS, a Boomshroom deals 40 damage to a non-armored unit like Razz and Rags.
"Carpe diem. Seize the day, boys. Make your lives extraordinary."
User avatar
User
 
Posts: 907
Joined: Fri Jun 19, 2015 3:27 pm
Location: Somewhere

Re: Kingdom Rush Wikia - Official Discussion Thread

by Big Bad Bug » Thu Aug 02, 2018 6:52 pm

sunnydaler wrote:Can anyone with iOS device do me a favor?
Please check Boomshroom's explosion damage.
On Android, it deals 40 physical damage; 40 on Rags, 18 on Eridan (55% armor), 22 on Catha (45% armor), 24 on Lynn (40% armor).
Applemasterexpert argues that it deals 20 true damage on his iphone. But I want to crosscheck with a help from you. :)
I would appreciate it.
I recommend wave 2 of Neverwonder for this test.


This I can confirm on an iPad Pro, as well. As an additional test, Curse of Despair has no impact on Boomshroom damage. ;)
BBB
User avatar
Moderator
 
Posts: 7815
Joined: Sun Jan 12, 2014 5:22 pm
Location: Your worst nightmares

Re: Kingdom Rush Wikia - Official Discussion Thread

by sunnydaler » Thu Aug 02, 2018 9:19 pm

Big Bad Bug wrote:This I can confirm on an iPad Pro, as well. As an additional test, Curse of Despair has no impact on Boomshroom damage. ;)


Thank you BBB. :)
That's interesting.

I suppose they cannot make a dent on Reg'son as he heals more (30% of 90 health) than the damage they inflict upon him. :lol:
User avatar
User
 
Posts: 347
Joined: Wed Dec 27, 2017 8:45 am

Re: Kingdom Rush Wikia - Official Discussion Thread

by Big Bad Bug » Fri Aug 03, 2018 12:08 am

Grawl’s Bastion influences the damage of his skills. It needs more testing, but I believe it is proportional to how much it changes his base attack. In other words, when Bastion makes his attack damage double of what it normally is, his skills deal double damage. Just a guess, but maybe Sunnydaler and others can help me test this.

The same situation occurs with the damage boost upgrade that Karkinos has - he deals more damage with his extension strike skill as well, when this is upgraded.

Edit: Grawl just did 211 damage to the Gorillon without any damage boost from Bastion. The skill was upgraded, though. Let’s see if it makes a difference to remove the upgrades.

I let his damage reach 30-43. Now he did 213.

39-52 damage and he did 229 damage. Maybe he has a damage range with Shard Punch and the Bastion boost adds onto this range.

Tests with base damage: 213, 208, 217. I’m predicting 200-220 now. :geek:
BBB
User avatar
Moderator
 
Posts: 7815
Joined: Sun Jan 12, 2014 5:22 pm
Location: Your worst nightmares

Re: Kingdom Rush Wikia - Official Discussion Thread

by sunnydaler » Fri Aug 03, 2018 12:31 am

Big Bad Bug wrote:Grawl’s Bastion influences the damage of his skills. It needs more testing, but I believe it is proportional to how much it changes his base attack. In other words, when Bastion makes his attack damage double of what it normally is, his skills deal double damage. Just a guess, but maybe Sunnydaler and others can help me test this.

The same situation occurs with the damage boost upgrade that Karkinos has - he deals more damage with his extension strike skill as well, when this is upgraded.

Edit: Grawl just did 211 damage to the Gorillon without any damage boost from Bastion. The skill was upgraded, though. Let’s see if it makes a difference to remove the upgrades.

I let his damage reach 30-43. Now he did 213.

39-52 damage and he did 229 damage. Maybe he has a damage range with Shard Punch and the Bastion boost adds onto this range.

Tests with base damage: 213, 208, 217. I’m predicting 200-220 now. :geek:


On Steam, Bastion has no effect on Grawl's other skills. The only thing notable is that Shard Punch deals extra damage in addition to basic damage (excluding bonus from Bastion); 180+24 ~ 180+37 = 204 ~ 217.
User avatar
User
 
Posts: 347
Joined: Wed Dec 27, 2017 8:45 am

Re: Kingdom Rush Wikia - Official Discussion Thread

by tmn loveblue » Sat Aug 04, 2018 2:10 am

I notice that Parasyte has been noted to deal percentage HP damage to facehugged units. Has this always been the case or have they been fixed to deal more damage, increasing their threat? I currently do not have needed equipments to check their damage value.
User avatar
User
 
Posts: 2396
Joined: Fri Feb 21, 2014 10:41 pm

Re: Kingdom Rush Wikia - Official Discussion Thread

by sunnydaler » Sat Aug 04, 2018 2:36 am

tmn loveblue wrote:I notice that Parasyte has been noted to deal percentage HP damage to facehugged units. Has this always been the case or have they been fixed to deal more damage, increasing their threat? I currently do not have needed equipments to check their damage value.

I had tested them before
viewtopic.php?f=5&t=29192&p=142585&hilit=parasyte#p142585
and updated the wiki accordingly.
https://kingdomrushtd.wikia.com/wiki/Parasyte
Parasyte's damage (per attack, or per second) is directly proportional to the victim's health (20% for Heroes, 40% for the other units).
Given that it is the same on flash version and Steam, I suppose it has been like this all these years.
Last edited by sunnydaler on Sat Aug 04, 2018 6:11 am, edited 1 time in total.
User avatar
User
 
Posts: 347
Joined: Wed Dec 27, 2017 8:45 am

Re: Kingdom Rush Wikia - Official Discussion Thread

by tmn loveblue » Sat Aug 04, 2018 5:02 am

Having used only Alric, almost exclusively, who is as close as a counter to Parasytes one could get, this piece of info has gone completely over my head.
User avatar
User
 
Posts: 2396
Joined: Fri Feb 21, 2014 10:41 pm

Re: Kingdom Rush Wikia - Official Discussion Thread

by sunnydaler » Sat Aug 04, 2018 6:06 am

tmn loveblue wrote:Having used only Alric, almost exclusively, who is as close as a counter to Parasytes one could get, this piece of info has gone completely over my head.

It's simple.

Soldiers: 1, 2, dead. (2 seconds)
Heroes: 1, 2, 3, 4, dead. (4 seconds)
Alric: "So boring."
User avatar
User
 
Posts: 347
Joined: Wed Dec 27, 2017 8:45 am

Re: Kingdom Rush Wikia - Official Discussion Thread

by sunnydaler » Sun Aug 05, 2018 2:35 pm

Test subject: Saurian Blazefang

*They deal 60-100 true damage in ranged. (fire rate: 2.1s)
*The gun explosion deals 200 physical area damage. (It can hurt dragons.)

I have not tested the chance of their instant-kill yet. :|
User avatar
User
 
Posts: 347
Joined: Wed Dec 27, 2017 8:45 am

Re: Kingdom Rush Wikia - Official Discussion Thread

by sunnydaler » Mon Aug 06, 2018 12:31 am

Test subject: Saurian Savant

*Their ranged attack does 90-160 true damage. (attack rate: 1.5 seconds)

Did you know that the bolt of Eldritch Doom is the same as Saurian Savant's ranged attack,
Image
Image
and that its explosion is the same as Critical Mass?
User avatar
User
 
Posts: 347
Joined: Wed Dec 27, 2017 8:45 am

Re: Kingdom Rush Wikia - Official Discussion Thread

by sunnydaler » Mon Aug 06, 2018 1:31 am

Test subject: Necromancer
Image
They do 20-40 true damage in ranged. (attack rate: 1.3 seconds)
User avatar
User
 
Posts: 347
Joined: Wed Dec 27, 2017 8:45 am

Re: Kingdom Rush Wikia - Official Discussion Thread

by Ninja » Mon Aug 06, 2018 8:35 am

sunnydaler wrote:Did you know that the bolt of Eldritch Doom is the same as Saurian Savant's ranged attack, and that its explosion is the same as Critical Mass?


You should add that to their trivia section on the wiki. ;)
:hero:
User avatar
User
 
Posts: 4935
Joined: Wed Jul 22, 2015 7:57 pm

Re: Kingdom Rush Wikia - Official Discussion Thread

by sunnydaler » Mon Aug 06, 2018 1:34 pm

Thanks Ninja. I added it on wiki. :)
User avatar
User
 
Posts: 347
Joined: Wed Dec 27, 2017 8:45 am

Re: Kingdom Rush Wikia - Official Discussion Thread

by sunnydaler » Tue Aug 07, 2018 8:56 am

Test subject: Blacksurge's health regeneration

I tested them on three difficulty modes and found that they retreat into their shells if their health drops below 30% of their full health:
252 on casual, 288 on normal, 360 on veteran
... and regenerate 540 health—20 HP per 0.1 second.

Image
User avatar
User
 
Posts: 347
Joined: Wed Dec 27, 2017 8:45 am

Re: Kingdom Rush Wikia - Official Discussion Thread

by Ninja » Tue Aug 07, 2018 11:40 am

Yeah, Blacksurges can be nasty. :lol: That is a truly impressive regeneration rate.
:hero:
User avatar
User
 
Posts: 4935
Joined: Wed Jul 22, 2015 7:57 pm

Re: Kingdom Rush Wikia - Official Discussion Thread

by sunnydaler » Tue Aug 07, 2018 1:15 pm

Ninja wrote:Yeah, Blacksurges can be nasty. :lol: That is a truly impressive regeneration rate.


Blacksurges are so selfish that they only heal themselves. :lol:


Here are enemies with the ability to heal allies.

Shaman: 50 health (cooldown: 9 seconds)
Witch Doctor: 50 health (cooldown: 4 seconds)
Sand Wraith: 100 health (cannot heal themselves.) (cooldown: 8 seconds)
Evoker: 80 health (cooldown: 8 seconds)
Bluegale: summons storm that heals 15 health per second

I haven't tested Gul'Thak yet.

Bloodsydian indiscriminately heals 200 health to all nearby units.
Last edited by sunnydaler on Tue Aug 07, 2018 4:16 pm, edited 1 time in total.
User avatar
User
 
Posts: 347
Joined: Wed Dec 27, 2017 8:45 am

PreviousNext

Who is online
Users browsing this forum: No registered users and 82 guests