This is likely to be a one-off thing. I don't mean to steal Ninja's idea. (For Boss Improv)
LeviathanStatsHP: 15000
Damage: 0-0 (Does it really matter?)
Armor/Magic Resist: None
Speed: Slow
AbilitiesTentacle: (Cooldown: ~10 seconds)
Leviathan grapples one shoreline tower, disabling it for 3 seconds. At the end of the time, the tower is dragged into the water, destroying it. Hitting Leviathan with the Shrine of Regnos' ray resets the cooldown. Conversely, it may be used to stop a tower from getting dragged in.
Fear: (Cooldown: ~10 seconds)
Feeds off a tower's or soldiers' anxieties, drawing power from them. Whatever damage they deal to Leviathan's minions heal him by the same amount. If the damage is dealt directly to Leviathan, it does nothing. If the player uses a show of strength, such as Rain of Fire or the Shrine of Regnos (list below), this calms the anxiety, removing the effect. Shown by a purple aura underneath a tower.
- [+] SPOILER
- -RoF
-Shrine of Regnos
-A hero skill dealing above 300 damage
-Getting an achievement
Enemy WavesEnemies other than Deviltides and Greenfins are spawned.
Spawned in approx. these amounts:
-4 Deviltides
-3 Redspines
-2 Blacksurges
-1 Bluegale or Bloodshell
Notes-The fear ability takes from Cthulhu-style powers. Kind of.
-The tentacles now dragging towers into the water makes him much harder to counter, though he does ensnare less at a time.
-Fear can be a very powerful ability, especially if used on a high dps tower like an Archmage or Crossbow Fort.
-The Shrine of Regnos is now even more useful, and kind of builds lore, like Regnos' powers counter Leviathan's to some degree. Though, BTW, the Shrine, if you haven't guessed, isn't affected by Tentacle.