- All measurements are based off the assumption that a Bloodshell is approximately 3.5 meters wide.
- The heroes will be arranged in order of oldest at the bottom with the newest at the top to avoid excessive scrolling.
- 'S' shall be the abbreviation for seconds.
And now, on to the heroes!
Lazarus the Dreamer
Once a promising apprentice of the Dream Wizard Order, Lazarus was cursed by a witch and cast into an eternal slumber. Contrary to what one might expect however, he still proves to be an asset which we can rely on; in fact he may be even more powerful now, due to his perpetual coma forcing him to be exposed to his dreams 24/7, allowing him to amass an ever-growing knowledge of the very realm of magic he has dabbled in for most of his life. That witch should have thought twice before using her sleeping spell on that apprentice! (He is now an adult; it's been several years since the curse.)
HP: 180
Armor: None
Magic Resist.: None
Damage: Varies
Attack Speed: V. Slow (4s)
Range: Great
Movement Speed: Average (A portal to the Dreamscape opens underneath him, and a mass of tentacles pulls him into it. After a few seconds, the portal opens elsewhere and deposits him where you selected.)
Regeneration: 40/s
Respawn: 25s
Appearance: An elvish man wearing a blue wizard robe with pictures of eyeballs all over it. He is asleep, and as such has the same sleeping animation that a Slumber Arrow produces. (The little blue z's that appear over the afflicted unit's head. He just sleeps on the ground, BTW. And his position changes when he's moved so it isn't too boring. At the beginning of the level, he is brought to the battlefield by servants carrying him on a stretcher.)
Secondaries:
Lazarus has an idiosyncratic base attack which varies in damage and effect in consideration of different numbers of enemies:
- In the attack he summons a spirit which creates a large explosion (4.5 meters) if 3 or more units are in range of it, which deals 30-80 AoE True Damage and puts each enemy caught in the blast to sleep for half a second.
- If only 2 units are in range, then the spirit shoots out a beam which splits into two beams, intensifying the damage that the attack deals due to the magic being less diluted to deal damage to more enemies at once, that deal 70-100 True Damage each and cast their victims into slumber for a full second.
- If only 1 unit is in range to be targeted by the attack, then all of the energy is unleashed in a massive attack which deals 190-260 True Damage and puts its target to sleep for 2 seconds.
Abilities:
Astral Projection (CD: 10s)(Cost: 1/1/1): Lazarus's soul is temporarily severed from his body as it passes through up to 5 enemies, slowing them by 30/40/50% for 4 seconds while simultaneously collecting their dreams (one from each enemy), which contribute 5/10/15% to the stats of the next Nightmarish Manifestation. Can stack infinitely.
Nightmarish Manifestation (CD: 30s)(Cost: 1/2/3): Lazarus creates a towering spirit of green and blue ghostly flames. This creature lasts for 8/12/20s. It has the following stats and abilities, the former of which can be altered by the buff resulting from Astral Projection:
HP: 320
Resistances: 15% of each
Damage: 24-32 True Damage (Single target melee)
Attack Speed: Average (0.75s)
~It can perform a flashy special attack every 6s which has a 15% chance to instantly disintegrate its opponent, and if not then it deals 50-75 True Damage.
~Its fiery aura afflicts nearby enemies with a burn that deals 10 True DPS for 3s. Its opponent is constantly afflicted with this as long as it is fighting the Manifestation.
Whispers in the Night (CD: 24s)(Cost: 3/3/3): Lazarus creates a rune on on the path in front of him that fills the entire middle portion of the area. All enemies that walk over this symbol have a 10/15/20% chance to become afflicted with a unique effect that causes them to go insane and run wildly about, attacking any fellow enemies that they come into contact with, dealing double/triple/quadruple their normal damage. Enemies with this effect actively affecting them have a black skull symbol floating above their heads; they stay insane for the duration of the rune. The rune stays for 6/8/10s; if no enemies are afflicted with the insanity debuff during the entire duration of the rune, then it explodes into three magic missiles which home in on the three nearest enemies, no matter how far away they are, and inflicts them with the insanity effect for 10s.
Dream Beam (CD: 15s)(Cost: 2/2/2): A huge eyeball appears above Lazarus, which blasts all of the enemies directly in front of him with a beam that deals 80/100/120 True Damage and puts them to sleep for 1/1.5/2s. After the eye unleashes the beam, its eyelids close and it vanishes into nothingness.
Hero Spell - Darkness Rises (CD: 60s)(Cost: 3/4/4): As a stream of darkness envelopes the selected area, chaos ensues, though the player cannot be fully sure of its nature. Enemies in the area are permanently silenced; have a small chance (5/10/15%) to go permanently insane (like the insanity of WitN); each enemy takes 50/75/125 True Damage initially, while also being inflicted with a status effect that deals 5 True DPS permanently; and, if used on them, then all of Lazarus's abilities and attacks will have 1.5/2/2.5 times the effect on them that they would have on an unafflicted enemy. The area affected is 9/12/15 meters wide.
Quotes:
Lazarus's quotes are "spoken" in a soft, ethereal echo that is felt as much as it is heard.
"I dream, therefore I am." ( )
"Initiate extraction." (This is spoken generally when using Astral Projection and occasionally when moved.)
"Follow your dreams." (This quote is used when moving.)
"I am the dreamer of improbable dreams." (This is also used when moving.)
"Into the Dreamscape ..." ( )
References:
Strategy:
Lazarus is extremely frail, the weakest of all heroes in terms of HP. Therefore, it is recommended to hide him behind barracks most of the time. His Hero Spell is extremely versatile, and its power is maximized with large groups of enemies. Beware of using it frivolously, however, for it has an extremely long CD. In fact, Lazarus is extremely versatile and can adapt to almost any situation, due to his abundance of True Damage and unique effects, plus he has a very good mix of single target and AoE attacks.