In that case, Juice Box, allow me to copy-paste this recommendation that I wrote for Dragon's Dogma: Dark Arisen:
I haven't played a new game in ages (except for one for my birthday, which is Smash Bros) since some old ones that I've picked up again have been entertaining me greatly. Dragon's Dogma: Dark Arisen has been what I've played the most recently for the past 2 months. It's from a couple of years ago, so there's no reason for it and the DLC to be expensive at all.
DD is one of my favourite games ever at the moment, but it takes some getting used to. I used to dislike the story, but the more I think about it, the more I like it. You get some direction in the tutorial but pretty much nothing afterwards. I used to think that this made the player feel lost and detached from the world, but it instead made me more engaged. It felt more realistic because the character isn't used to the world outside of his/her town, so the events that you could see or miss naturally happened based in your own experience, so rare cutscenes felt all the more special. The main quest is still overall weird because you run about a lot, but there are lots of planned moments that also really work. Playing it for the story is somewhat impossible since it's so gameplay-heavy, but I personally prefer that anyways, and you still get some interesting tidbits throughout the main adventure to make you wonder about the world. I always felt like there could be more story, but I craved it in a good way because what I got was really engaging. The end is enough to leave you thinking heavily about the game afterwards, and it pushed me to do another playthrough.
Gameplay is by far the best part of the game. Classes stick heavily to what they are, so Warriors will be heavy, slow characters dealing massive damage in lone strikes, while Rangers are quick characters who need to hit a lot of times and can dodge attacks, and Sorcerers cast giant spells that do gargantuan amounts of damage in an AOE the size of a house but are frail. You can make hybrid classes to combine certain traits that you like a lot. I always pick Macigic Archer because the character can dodge attacks, which I enjoy since it prevents me from taking damage, while also using spells to dish out massive damage to enemies. You can always change your class at inns, which are easy to access. The amount of skills available are more than enough, and equipment is so varied that you can dedicate a lot of time and effort into creating specific builds.
Enemies are also really awesome. Something about creatures interests me more than humanoid enemies, and there are plenty of both. Common enemies show up in pretty large groups in some areas, so you can get a good challenge facing them and feel awesome taking on so many enemies at once, who all actively work towards killing you and your party. It isn't a game where most enemies will spectate and walk around while you fight just one enemy, which I despise. Giant monsters almost define this game, since you can climb them Shadow-of-the-Colossus style and deal bonus damage as well as hitting critical points to cut off dangerous body parts or cause even greater harm. Alternatively, the most massive spells that wizards cast can be charged up for a full minute before releasing the ultimate move that can instakill several bosses. The giant beasts have very specific unique fighting styles, weaknesses, and attacks. The animators worked really hard to create varied movesets for all creatures, so there's a lot to keep track of when facing any enemy, making them stand out amongst other video game enemies.
Your party consists of Pawns, made by other players or computer-generated for you. Everyone makes their own Main Pawn, a permanent member of the party, who is then available for other players to hire (you won't lose the pawn while he or she is hired, they can be in multiple places at once) and earn experience for, even bringing back valuable gifts is the players are generous. I can get you some cool gear if you want to let me use your pawn.
You can hire 2 other pawns, which are other players' Main Pawns, all of whom are the classes that you can play as, save for the hybrid classes. You can even have a clone of yourself if you want, or cosplay with any duo of characters. I'm going to make Drake and Josh on my Hard Mode playthrough.
You can chose not to use pawns and get extra XP for it. I play with just my Main Pawn so that the 2 of us gain levels more quickly.
The map is huge and supported with varied enemy types and combinations, an absolutely fantastic soundtrack, and lots of special places to explore. The open world lets you rush to any area of your choice to get certain loot immediately if you can handle the challenge of facing extra hard enemies for extra hard loot. It makes the game extremely replayable and perfect for creating a certain type of character as soon as possible so that you can play most of the game with whatever equipment that you want. I'd claim that it even does this better than Dark and Demon's Souls.
From my experience, this game is quite similar to Dark Souls for this one big reason: You have to commit to it. You need to learn enemy weaknesses and attack patterns if you want to not die all of the time. You'll want to save often so that a Griffin doesn't randomly swoop down and kill you to some epic music. You want to manage your inventory when you return to the main hub, selling things and getting new equipment as the shops restock. You'll want to memorise the quests that cause certain items to be available for purchase, and unlock new enemy types in the world. It's not as big of a commitment as a Souls game, but one nonetheless. I never have a problem with this, personally, because I have a good memory which becomes near-photographic when I play video games.
A lot of people give up on this game, then come back to play and start to love it afterwards. I did, a speed runner on Twich whom I'm watch job play the game now, and some other people who have made videos about it in YouTube saying that they like it more once they play it again. I'm saying this because you could possibly feel ripped off buying the game and not enjoying it as much, returning the game. Instead, take the break from it that you need, and try it again to see how much you like it then.