And now, a break from your regularly scheduled KRA updates:
I felt like it, so I'm remaking (and adding to) the first heroes I ever made. (Memories...) One hero when I feel like it.
The OP
A bit of info on the source material:
Civilization: Beyond Earth: Rising Tide (Or CivBERT, which happens to be one of the worst acronyms I've heard in a while) is an awesome, but definitely overpriced 4X strategy game. A list of images for each hero is located at the bottom of the post. (Note: All of them are from the wiki, and if any of them aren't, they're self-cropped wiki images)
Each of the heroes is based on one Affinity (or Hybrid).
Concordius
Alien
Affinity: Harmony
Focus: Passive DoT
Concordius resembles a Marauder.
HP: 340 (+25) [565]
Melee: 5-13 physical (+1, +1) [14-22] {Shoots every second}
Ranged: 8-12 true (+1, +1) [17-21] {Pulls out a Shredder's bazooka and fires every 1.5 seconds)
Regen: 4 per second (+4) [40 per second]
Armor: 50%
Speed: Fast
Respawn: 20 seconds
Skills:
Miasma (Innate)
-Each attack has a chance (~25%) miasma poisoning, which deals 0.5 DPS permanently.
-When an enemy is killed by miasma, it spawns a small (~1 meter diameter) area of Miasma, which may further poison opponents. A cloud lasts for 5 seconds.
-If a friendly unit is standing in miasma, they gain 50% increased regeneration.
Xeno Siren (Active, 25 seconds) (2/3/4)
Activates a Xeno Siren satellite over the largest group of enemies on the map. The Xeno Siren summons aliens, which spawn as follows.
L1: Summons 1 Wolf Beetle.
L2: Summons an add. Raptor Bug.
L3: Summons an add. Manticore.
Stats: (Beetle/Raptor/Manticore)
HP: 100/120/140
Melee: 10-12/16-20/6-7
Ranged: nill/nill/12-14 splash
The aliens gain +4 hp per second regen in miasma. The countdown begins once they die.
Mind Stem (Active, 25 seconds) (2/2/2)
Plants a Mind Stem. The Mind Stem has a average/long/great range. It allows any towers that are in its range to use the range of any other affected towers. Lasts for 10 seconds. Extended to 15 when planted on a Miasmic cloud.
Scatter (Passive) (1/1/1)
Each attack has a 10 x π% chance to scatter enemies, moving them backwards and stunning for 0.25/0.5/0.75 seconds.
Worm Caller (Active, 28 seconds) (2/2/2)
Summons 1/2/3 Siege Worms, which dig beneath the ground, dealing 20-30 AoE physical to any enemies they come into contact with. If engaged in melee, they will go above ground and deliver a strike dealing 100-120 AoE. They disappear after 8 seconds if not engaged.
May upset some spells, like the Blood Ogre's crystallize thing.
Xeno Titan (Hero Spell, 80 seconds) (4/4/4)
Summons a Xeno Titan on the selected spot. Lasts for 35 seconds.
Stats:
HP: 650/800/950/1100
Regen: 10 per second
Damage: 10-20/20-30/30-40/40-50 (Hits twice with dual claws, every 1.5 seconds)
At level 1 (upgrade) the Titan gains 25% more damage in Miasma, as well as the improved regen.
At level 2, the Titan gains 50% defense versus ranged enemies.
At level 3, the Titan heals 2% of it's health per killed enemy.
Notes: Concordius is a hero based around Miasma. Many of his skills benefit from it, in addition to it being a powerful force on its own. Xeno Siren provides a useful semi-barracks anywhere on the map, though it may not benefit from being placed in the largest group. The Mind Stem, if put in the right location, can be very powerful as well. Scatter further reinforces the Miasma, pushing enemies back and stunning, leading to either getting Miasma poisoned, or pushed into a cloud of the stuff. Worm Caller provides a way to defend a barracks, and provide a quick pinch of AoE in process. Finally, the Titan is a powerful force. While statwise it isn't as good as Dark Pact, I think that the abilities make up for it.
Casitatus
Purist
Affinity: Purity
Focus: Defensive
Casitatus resembles a Centurion.
HP: 400 (+20) [580]
Melee: 5-7 physical (+1, +1) [14-16] {Shoots every second}
Ranged: 1-4 physical (+1, +1) [10-13] {Fires 3 tracer shots every 2 seconds)
Regen: 3 per second (+3) [30 per second]
Armor: 70%
Speed: Slow
Respawn: 25 seconds
Skills:
LEV Suit (Innate)
May levitate while moving. Ignores terrain obstacles, as flying heroes do.
Holomatrix (Active, 35 seconds) (3/3/3)
Activates a Holomatrix satellite. It summons 1/2/3 invincible holograms which engage enemies for 3/6/9 seconds.
Exodus (Passive) (1/1/1)
When Casitatus dies, he disappears into a portal. The portal will suck in any nearby enemies, up to 1/2/3. For each enemy, it boosts his respawn by 2 seconds.
Fortify (Passive) (1/2/2)
For every 10/8/6 seconds Casitatus does not move, he gains +2 damage. Stacks up to +10.
Irradiate (Active, 30 seconds) (3/3/3)
Detonates a dirty bomb, which halves the health of 1/2/3 nearby enemies. (If a miniboss is hit, it takes ~2000 damage.)
LEV Destroyer (Hero Spell, 60 seconds) (3/3/4)
Take control of a LEV Destroyer's bombardment capabilities to blast your enemies to oblivion!
In this Spell, you can tap at multiple locations, and destruction will follow.
You can tap 1/3/5 times, with each shot dealing 50-100/100-200/150-300/200-400 true damage.
Notes: Casitatus is a defensive tank. Entrench him, and you're good. Fortify is a simple damage boost, but it can quickly stack with his ranged attack to deal a lot of damage. Holomatrix can provide extra reinforcements when you are overwhelmed, or simply to keep your actual units from taking damage. Irradiate, meanwhile, can deal a lot of damage, especially to high health mooks like the Golem. And Exodus means that even if Casitatus dies (and he's hard to kill), he'll still take someone with him. And the Destroyer is a useful, if simple, AoE spell.
Imperius
Cyborg
Affinity: Supremacy
Focus: Barracks Support
Imperius resembles a Apostle.
HP: 300 (+10) [390]
Melee: 3-6 physical (+1, +2) [12-24] {Shoots every second}
Ranged: 20-25 (+1, +1) [29-34] {Uses a railgun, with an extreme range and pierce. Fires every 4 seconds.}
Regen: 2 per second (+2) [20 per second]
Speed: Medium
Respawn: 20 seconds
Skills:
Adjacency (Innate)
For every nearby soldier, Imperius gains a 8% combat bonus. Stacks up to 48%.
Orbital Fabricator (Active, 25 seconds) (2/2/2)
Summons an Orbital Fabricator into the skies above. The satellite boosts the respawn of soldiers in the area by 1/2/3 seconds, and soldiers in the area grant double bounty when they kill an enemy. Lasts for 3/6/9 seconds.
Emancipation (Active, 20 seconds) (3/3/3)
Summons 2 Apostles. 5%/10%/15% chance that one will be an Executor. Up to 3/5/7 units can be active at one time.
Apostle
HP: 200
Damage: 3-7
Armor: 20%
Executor
HP: 150
Damage: 2-5
Armor: 20%
Ranged, attacks two enemies at once.
Both units may also use Imperius' passive, but each adjacent unit only provides a 4% combat bonus.
Sniper (Passive) (1/1/1)
Increases the pierce of Imperius' ranged attack, and decreases the reload by 0.3 seconds.
Sabotage (Active, 30 seconds) (2/2/2)
Negates all enemy specials in an AoE for 4/6/8 seconds.
ANGEL (Hero Spell, 90 seconds) (4/4/4)
Uploads his mind to an ANGEL. The ANGEL is a massive combat walker, capable of ranged combat. His mind is instantly transported to the ANGEL in a different location. His normal body will remain in the place where it last was. When his body is being attacked, Imperius automatically goes and defends it, leaving the ANGEL unoperational. When destroyed, Imperius goes back to his body.
ANGEL
HP: 500
Damage: 30-40/35-45/40-50/45-55 AoE physical damage.
Armor: 10%/20%/30%/40%
Magic Resist: 10%/20%/30%/40%
Speed: Slow
Does not benefit from Adjacency. May not engage in melee, though enemies may engage it.
Notes: Imperius is an interesting hero. Nigh unkillable when surrounded with barracks, given the amount of buffs Imperius can bestow. The Fabricator helps with any regular barracks, and if no barracks are available, Imperius will summon troops. However, while his attack stats are quite good, especially when buffed, his defensive stats leave much to be desired, with a relatively low health and truly terrible regen. In fact, if Imperius gets real low, it might be better to just let Imperius die. Sabotage is useful, if niche, ability, and quite useful against things like Heretics or Ogre Magi. Finally, the ANGEL. By far one of the strangest hero spells, it can be quite useful if played in the right time and place. Remember that it can be moved via the Hero Portrait.
Images
Concordius
Casitatus
Imperius