Manijure wrote:Yeah, I was pretty disappointed that the only boss music was during the Spider Goddess fight. I wanted something godly like the Frontiers boss music (you know it's real when I have this song on my phone), but I guess it didn't happen. I do like the Spider Goddess theme, although it's not really epic as it is weird, menacing, and grotesque (fitting the Spider Goddess herself).
I don't think IH will be focusing on the Origins music for a while, if ever, since they're working on Iron Marines and Kingdom Rush IV. My fingers are crossed, though; as a musician, music is everything to me.
Juice Box wrote:Ninja wrote:86er wrote:Other than a few days to weeks of code modification to somehow wriggle the boss music into the bosses' appearances themselves, I see no reason why there shouldn't be a maintenance update with this in the feature.
Agreed.
No, not agreed.
Boss music, if you hadn't noticed, requires a small cutscene to introduce it. You ever notice how all the bosses in Frontiers have a cutscene to introduce them? That isn't just there to add to the coolness factor, it's also so that the game can switch music. Because you can't just shift between normal music and then boss music all of a sudden. If IH is going to incorporate your suggestion, they'll need to add a cutscene to pretty much all the bosses, a major hassle when you think about it.
Don't get me wrong, I want boss music, too, I just wanted to correct what you said up there.
I don't see why we have to stop at boss music, though. Because that isn't just the only problem regarding bosses in Origins: I'm pretty sure most of us thought Bram and Godieth were incredibly unsatisfying, and Baj'Nimen was too much a pain in the ass for your Hero to actually make him fun to fight. Origins bosses just don't bring an oomph factor to them like Umbra and the others do: they're boring, their fights are linear, and most of what they can do, we've seen before.
Juice Box wrote:Big Bad Bug wrote:86er wrote:Regardless of whether or not a cutscene is required, I fail to see how IH couldn't just dedicate about a month more or less to get the boss music to play for all bosses.
Plus, part of what made some of Frontiers' bosses cool is their own unique minions that appear only when their boss does.
Perhaps Bram Could have spawned Greater Blood Gnolls and Godieth could have called Tainted Titans to come from the lava pit.
Making digital music is really hard. I downloaded an app called Nanostudio, and it takes a great deal of dedication to put together all of the sounds and make them sound right. Perhaps it's because I don't play any instruments, so I'm just not musically-inclined, but it seems like a gruelling process to me. While I would prefer music to no music in the games, I just wanted to mention that it would be a lot of work for the already-busy Ironhide, or a lot of money to hire another studio to make the soundtrack.
^^Yes, that. But anyways, when you're in a business, two of the primary things that keep you back are time and budget. Ironhide needs more of both, from what I know.
Especially more so when you consider that you're putting in time and budget on a small update for a game that's been out for more than a year already. Remember that releasing an update for a game that's been out for a year is pretty hard, since people would have moved on already.
The Kingmaker wrote:With the way the world is the aim of pretty much everything is to make money.
Sinque Productions wrote:The Kingmaker wrote:With the way the world is the aim of pretty much everything is to make money.
What you say here makes me pretty sure your American. The importance of money is really an first world idea, especially in the US. If you travel to third world countries like I have plenty of times, you will find people will do things for you that cost them money and they ask for nothing in return. But they get something in return: happiness. And that's everyone's true goal. Money is simply a way to bring us happiness, even if it only means having food to eat. Strangely, people with less money are happier. But that's unrelated.
And here's proof that the indie world lives on making good games, not money: "Yet, we stand by [game] as a good product. It does make people happy, that is what we set out to do" -Sarah Woodrow, an Indie Developer.
Sinque Productions wrote:The Kingmaker wrote:With the way the world is the aim of pretty much everything is to make money.
What you say here makes me pretty sure you're American.
The Kingmaker wrote:While I am not American, I am from the UK, so your point largely still stands.
The_TaTs wrote:- Ironhide is a game studio. Not so sure about the "indie" label, because honestly, we don't even know what that words means any more. We do things ourselves, we don't outsource development and we don't use publishers. Also, we make our games of our own intellectual properties instead of taking work-for-hire projects. If that makes us an Indie studio, great, if it doesn't, also great.
86er wrote:Now that this post is over, I have a time to cool down a bit.