Kingdom Rush OtherSide

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Kingdom Rush OtherSide

by SealDarklight » Sat May 14, 2016 11:42 am

Note this is a Fan Made idea for KR 4 so its not real in any means

So this is my Kingdom rush game and it sounds quite Silly but well it takes Place somewhere on far North east of the map. Theres 21 levels and the Terrain is The Brich forest and the Grasslands, The Spruce forest and The Tundra Lands. The story is similar to the First game but instead you start at the kingdom defending like the frontiers and the Main Villian is a King (Not King Denas) who wants to consume the lands and take down all the Kingdoms (Including Linirea and Hammerhold). Instead of Humans or Elves its this time not the Dwarves but a newer race that resembles Seals. They have the same tecnology as the dwarves and its not gonna be all the times All Seals because theres also Human hunters and a Human Mage. The King is a Human and is mostly what Corrupt Kings or Queens are they want hunger and dont care about other races. The bonus stages includes Haunted forests and The Caves. Theres also those enemies from the Early games wich includes The Ha´kraj trolls and The Blue Devils and also Spiders as well to include the Northern feel for the game. Theres the normal towers and ill make them different compair to other things like one has 3 upgrates and other has 1 upgrates. I also make heroes and the Upgrates different. Ill draw towers, heroes, enemies, upgrates, maps, levels and cut scenes. Theres at least 25-30 enemies but i dont know what ill make but the made enemies are already done.
Last edited by SealDarklight on Mon May 16, 2016 6:09 pm, edited 1 time in total.
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Re: Kingdom Rush OtherSide

by Big Bad Bug » Sat May 14, 2016 1:52 pm

Why would advanced towers only have 4 upgrades? They'll be less fun that way. I think you should make them all have 3 upgrades instead of just barracks. ;)

I look forward to your idea. Making a whole game idea is a tall order, so good luck. :)
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Re: Kingdom Rush OtherSide

by SealDarklight » Sat May 14, 2016 2:21 pm

Big Bad Bug wrote:Why would advanced towers only have 4 upgrades? They'll be less fun that way. I think you should make them all have 3 upgrades instead of just barracks. ;)

I look forward to your idea. Making a whole game idea is a tall order, so good luck. :)


Might sound bad but there cheap to get, and ill make most of them. One of the level 4 barracks have a damage increase and when half of its hp is gone it will deal double damage more like the equalizer for soilder in tf2. ;)
Last edited by SealDarklight on Sat May 14, 2016 5:59 pm, edited 1 time in total.
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Re: Kingdom Rush OtherSide

by SealDarklight » Sat May 14, 2016 5:44 pm

Well then i made some barracks and their upgrates and descriptions wich i always start with barracks. First im gonna start with the Upgrates. Im starting all from towers and Upgrates and then Heroes and Enemies and last is the Levels.

Barracks

Rushers: 1 :star:

Increases barracks rally point range and decreases the spawn rate (-2 seconds)

Training equipment: 1 :star:

Trains soilders with more health, improving armor and Sharpenes their blades (10 % armor, 10% hp and 5% damage)

Combat intress: 2 :star:

Reduces Barrack cost By 10%

Natural Healing: 2 :star:

Soilders and reinforcements will regenerate health (2hp per sec)

Double Damage: 3 :star:

Soilders and Reinforcements will hit twice dealing double damage


Claw Warriors

Warriors who specialised in one on one combat with claws.

LVL.........................1
Hp..........................50 (55) (2hp per sec)
DM..........................1-3 (2-4) (Double damage)
AR...........................None (10%)
Co...........................70 (60)
R.............................10 sec (8 sec)


Claw Combaten

Combatens are more trained on one on one combat and are equipt with Chain armor.

LVL..........................2
HP...........................100 (110) (2hp per sec)
DM............................2-6 (3-8) (Double Damage)
AR............................10%(20%)
CO............................110(100)
R..............................10 sec (8 sec)


Claw Dualist

Experts at clawdualing who can take hits

LVL............................3
HP.............................150 (165) (2hp per sec)
DM.............................4-12 (5-15) (Double Damage)
AR..............................20% (30%)
CO..............................160 (150)
R................................10 sec (8 sec)


Quotes.

Blood Smiles
For all of us
Foward
Time for some fresh meat
Last edited by SealDarklight on Wed May 18, 2016 3:16 pm, edited 4 times in total.
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Re: Kingdom Rush OtherSide

by RaZoR LeAf » Sun May 15, 2016 11:13 am

I'll move this to Fanfic where it belongs.
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Re: Kingdom Rush OtherSide

by SealDarklight » Sun May 15, 2016 3:12 pm

RaZoR LeAf wrote:I'll move this to Fanfic where it belongs.


ok
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Re: Kingdom Rush OtherSide

by SealDarklight » Mon May 16, 2016 7:50 pm

Ok i made some starter Archer towers but unfortunately no upgrates this time :( .

Hunter Cabin

Hunters who aim at their crossbows on long ranges.

DM................6-9 (7-10)
AS.................Slow (Average)
RA.................Long (Great)
CO.................70 (60)
LVL.................1

Wood Rangers

Rangers who can shot faster and can target even further.

DM..................9-13 (10-15)
AS...................Average (Fast)
RA...................Great (Extreme)
CO...................110 (100)
LVL...................2

Watchtower Rangers

They shoot much far away and faster

DM....................11-19 (13-21)
AS.....................Fast (Fast)
RA.....................Extreme (Extreme)
CO.....................160 (150)
LVL.....................3


Oh and their Quotes

Bring them Down
Lets be Ready
Stay Calm
Its time to hunt
Last edited by SealDarklight on Wed May 18, 2016 1:52 pm, edited 3 times in total.
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Re: Kingdom Rush OtherSide

by Big Bad Bug » Mon May 16, 2016 8:24 pm

Basic stuff, but alright. I don't know how much I can comment on basic level towers since they don't do much unique from the other games. I have a question, though: What do the archers' voices sound like?
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Re: Kingdom Rush OtherSide

by SealDarklight » Tue May 17, 2016 4:19 am

Big Bad Bug wrote:Basic stuff, but alright. I don't know how much I can comment on basic level towers since they don't do much unique from the other games. I have a question, though: What do the archers' voices sound like?


I have no idea but they sound just like the dwarves. Barracks have the same voice along with the artillery tower. Mages have calmer voice compair to other tower. Its voice act from me because I sound just like the dwarves or even a Demoman.

Oh and also Barracks swing their blades 20% faster than the normal barracks like the bladesingers so that's one balance.
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Re: Kingdom Rush OtherSide

by SealDarklight » Tue May 17, 2016 2:18 pm

So it seemed that i made Artillery wich is a Canon instead of an artillery and Mages who get their magic from trees.

Forest mage

Mages who specializes in magics of nature.

DM....................12-24 (14-27)
AS.....................Very Slow (Slow)
RA.....................Short
CO.....................100 (90)
LVL.....................1

Nature Mage

Mages with a closer connection to the Nature.

DM....................24-48 (27-52)
AS.....................Very Slow (Slow)
RA.....................Average
CO....................160 (144)
LVL....................2

Nature Worshipper

These worshippers are known to guard the nature. They have closer connection to the Nature than the Previous ones.

DM.....................48-96 (52-105)
AS......................Very Slow (Slow)
RA......................Long
CO.....................240 (216)
LVL.....................3

QUOTES

Mystical Power
Do you sense it?
Natures Calling
Do you belive in Magic?


Canoner

Shoots canons that hit Direcly at the enemy dealing Area Damage.

DM.......................6-12 (7-14)
AS........................Very slow (Very Slow)
RA........................Average (Long)
CO.......................125 (117)
LVL.......................1

Pipe Shooter canon

They shoot Pipes that explodes and it gets further

DM.......................12-24 (14-27)
AS........................Very slow (Very Slow)
RA........................Long (Great)
CO........................220 (198)
LVL.......................2

Artillery Canon


It shoots even further and faster and Reloads faster than before.

DM.......................24-48 (27-52)
AS........................Very Slow (Tesla Speed) (Slow)
RA........................Great (Extreme)
CO........................320 (288)
LVL.......................3

QUOTES

Time to blow up
Yippe Ki Yay
Groovy
Yiihaa!
Last edited by SealDarklight on Wed May 18, 2016 1:54 pm, edited 3 times in total.
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Re: Kingdom Rush OtherSide

by SealDarklight » Wed May 18, 2016 1:46 pm

So lets go with the Upgrates, i already made the Barracks and this time its gonna be Reinforcements, Meteorites, Hunters, Forest Mages and Canoner upgrates.

Archers


Accuracy 1 :star:
Increases Hunters Range

Arrow Spammer 1 :star:
Increases Hunters attack speed

Hunting Hobby 2 :star:
Decreases Hunters cost By 10%

Sharp Arrows 2 :star:
Increases Hunters attack Damage

Arrow Storm 3 :star:
Increases 4% more damage per tower (32% maximum)


Forest Mages

Powerfull Beam 1 :star:
Increases mages attack damage

Beam increasement 1 :star:
Increases Mages Attack speed

Force Users 2 :star:
Decreases mage cost By 10%

Sonic Beams 2 :star:
Mages will direcly hit their target (Beams are as fast as a bullet from Musketeers)

BeamExplosions 3 :star:
Mages have 5% chance to deal area damage

Canons

Hard rock 1 :star:
Increases Canons Range and Damage

Usual Day 1 :star:
Canons reload faster

Canon Nutters 2 :star:
Decreases Canons cost By 10%

Physics Shot 3 :star:
Canons have a chance to ignore armor

Canon Coma 3 :star:
Canons have a chance to stun opponent for 5 sec
Last edited by SealDarklight on Thu May 19, 2016 4:20 am, edited 2 times in total.
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Re: Kingdom Rush OtherSide

by SealDarklight » Wed May 18, 2016 2:10 pm

Meteorites

Like the normal meteorite they fall down but unlike the normal its different

LVL 1
4 Meteorites
50 damage each
90 Sec reload

Fiery skies 1 :star:
Adds 4 more meteorites

LVL 2
8 Meteorites
50 damage each
90 Sec reload

Asteroid 2 :star:
Sends an Asteroid that stuns at enemy and deals 400 damage and has 100hp

LVL 3
8 Meteorites
50 damage Each
1 Meteorite
400 Damage
100Hp
90 Sec reload

Falling asteroids 3 :star:
Sends small asteroids that deal 100 damage and fall on random locations

LVL 4
8 Meteorites
50 Damage Each
5 Asteroids
400 damage, 100 smaller ones
100hp, 25hp smaller ones
90 Sec reload

Earthquake 3 :star:
Will shake the earth and slows down half of their speed to all enemies

8 Meteorites
50 Damage Each
5 Asteroids
400 Damage, 100 smaller ones
100hp, 25hp smaller ones
Earthquake 50% less speed to enemies
90 Sec reload

Cataclysm 3 :star:
Sends 5 Meteorites at random locations

13 Meteorites
50 Damage Each
5 Asteroids
400 Damage, 100 smaller ones
100hp, 25hp smaller ones
Earthquake 50% less speed to enemies
90 Sec reload
Last edited by SealDarklight on Wed May 25, 2016 5:26 pm, edited 2 times in total.
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Re: Kingdom Rush OtherSide

by SealDarklight » Wed May 18, 2016 3:14 pm

Reinforcements

LVL 1 (Fighter)
HP..........50 (2hp per sec)
DM..........2-3 (Double Damage)
AR..........None
R............15 Sec
Unit.........2

LVL 2 (War Combaten)
HP...........75 (2hp per sec)
DM...........4-6 (Double Damage)
AR............15%
R..............15 Sec
Unit...........2

LVL 3 (Claw Masters)
HP............100 (2hp per sec)
DM............8-12 (Double Damage)
AR............30%
R..............10 Sec
Unit...........3

Range
16-24 Damage

Claw Combaten 2 :star:
Increases their health and damage and armor

More Men 3 :star:
Sends 1 more Unit (Like the Prerium Content in the Flash game)

Falcon Messenger 3 :star:
Reduces reinforcements cooldown by 5 seconds

Claw Masters 3 :star:
Increases more Health, more damage and Better armor

Crossbows 4 :star:
Gives them range weapons Dealing 16-24 and have a really Long range
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Re: Kingdom Rush OtherSide

by Big Bad Bug » Wed May 18, 2016 11:04 pm

I like a lot of the upgrades. They seem very balanced to me. :) I think that Arrow Storm should be changed to a maximum of 28% or 32% since 30% isn't a multiple of 4%. ;) Also, why do Asteroids have HP? Can enemies destroy them with ranged attacks to nullify the spell?
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Re: Kingdom Rush OtherSide

by AerisDraco » Wed May 18, 2016 11:33 pm

Isn't a five-second stun on Artillery OP?
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Re: Kingdom Rush OtherSide

by Big Bad Bug » Thu May 19, 2016 12:00 am

Ok, there are some OP things. For example, the upgrade for ROF has a map-wide slow effect and deals 50 dmg. Level 3 mages can deal 105 damage per attack with luck. Reinforcements have really long range on their ranged attacks.
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Re: Kingdom Rush OtherSide

by SealDarklight » Thu May 19, 2016 4:15 am

Big Bad Bug wrote:I like a lot of the upgrades. They seem very balanced to me. :) I think that Arrow Storm should be changed to a maximum of 28% or 32% since 30% isn't a multiple of 4%. ;) Also, why do Asteroids have HP? Can enemies destroy them with ranged attacks to nullify the spell?


Yeah ill Change this to 28. Asteroids have Hp because there blocking the Path like all enemies had to destroy that rock. Range attacker's can only shoot when the rock is on the ground.

AerisDraco wrote:Isn't a five-second stun on Artillery OP?


Kinda but it has a small chance of 0.01 procent.

Big Bad Bug wrote:Ok, there are some OP things. For example, the upgrade for ROF has a map-wide slow effect and deals 50 dmg. Level 3 mages can deal 105 damage per attack with luck. Reinforcements have really long range on their ranged attacks.


Yeah ill change the earthquake quake but ill remove the damage. Mages can hit pretty hard but it has lower range and Hunters well they have longer range.

Yeah I'm not perfect when making upgrates but my best are the Barracks and Reinforcements Upgrates. I made 4 level 4 towers and their ability.
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Re: Kingdom Rush OtherSide

by SealDarklight » Thu May 19, 2016 3:53 pm

Level 4 towers are made so yeah i dont know what you people want to say. My best tower that i made so far is the Barrack tower wich is a balance between Stealth and Damage. Ill go with the Hunters and Canons just like Artillery are the last ones.

Archers

Huntsmans Base
Human hunters who are known to hunt in the Woods with their Mobility and Range.

DM.............10-20 (12-23)
AS..............Fast (Very Fast)
Range..........Great (Extreme)
CO..............230
LVL.............4

Huntsmen (Co 50,50,50)
Sends 1,2,3 Huntsmen to Block and Fire arrows. They can Dodge melee

HP...........100
DM...........10-20
AR............None
R..............8 Sec
Unit..........3
Have 50% chance to Dodge melee attacks.

Black Arrow (Co 300,275,275)
Has 3,6,9% Chance to shoot a black arrow that Poisons dealing 4 DPS, Weakening 20% and Slowing 20% of their speed for 5 seconds.

Quotes

SHHH
And ill wisper No!
Into the Wild

Sniper Hunters
Well known hunters who can shot as far as possible with no Miss.

DM............40-80(45-89)
AS.............Very Slow (Slow)
RA.............Extreme (Extreme)
CO.............230
LVL............4

Headshot
(250,200,200)(16 sec of reload)
Snipers will aim at oponents head dealing 200,350,500 True damage with about 15,20,25% Chance of instakill. (Can hit bosses but only deals True damage)

Bear Trap (200,100,100) (3 sec throw time)
Snipers will throw 1,2,3 Beartraps at the ground. It deals 75 true damage, causes 50% chance of slowing down and causes bleeding (4dps) for 3,4,5 sec.

Quotes
Wankers
Loch and Loaded
And im all out of Gum
Last edited by SealDarklight on Fri May 20, 2016 9:37 pm, edited 4 times in total.
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Re: Kingdom Rush OtherSide

by SealDarklight » Thu May 19, 2016 4:16 pm

Claw Champions
They are brutal with their combat skills and they Rival Barbarians.

HP.............200 (220) (2hp per sec + 2,4,6 hp = 4,6,8 hp per sec)
DM.............12-18 (15-22) (Double Damage)
AR..............30%/30% (MR) (40/40)
R................10 Sec (8 sec)
CO..............230
LVL.............4
Unit............3

Natural Healing (Co 150,75,75)
Champions regenerate 2,4,6 hp Per Sec.

Combat Lovers (Co 250)
When damaged their damage will increase. (100 = 24-36 Damage)

Stealth (Co 200,100,100)
Champions will heal 1,2,3 hp on hit and will heal 20,40,60 hp on kill.

Quotes

Killing time
Its Blood Party
Fresh Meat
Ah, what a nice day

Claw Brutes
Claw Brutes are tough and powerfull Warriors that wrecks everything.

Hp..............350 (400)(385-435)(2hp per sec)
DM..............30-50 (40-60) (36-60 - 46-70)(Double Damage)
AR...............50 (65)(60-75)
R................14 sec (12 sec)
CO..............230
LVL..............4
Unit.............1

360 C slash
(200,100,100)
Brute has a 15,20,25% chance to spin dealing area damage.

Warriors supplies (250)
Increases 50 more hp, 15 armor and 10 damage buff.

Combat price (300,200,200)
If a Brute kills an enemy it will drop 10,20,30% more bounty.

Quotes
Killing time
Here´s Johnny
Its me, Mario
Wreck it Ralph
Last edited by SealDarklight on Fri May 20, 2016 9:14 pm, edited 1 time in total.
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Re: Kingdom Rush OtherSide

by SealDarklight » Thu May 19, 2016 4:35 pm

Nature Guardians
Nature guardians guard the nature with their strong magic that explodes and they connect faster.

DM............50-100 (area magic) (55-110)
AS.............Slow (Average)
RA.............Great
CO.............300
LVL............4

Life drain Aura (CO 200,100,100)
Guardians have an aura on their (Tower) range that deals 1,2,3 damage per sec. (Ignores Magic resistance)

Sparkle (250)

If an enemy dies from the explosion it explodes and deals 25 area magic damage.

Quotes
Dont tell the Gods
Force is strong
The force has awaken

Witches
Witches are known for defending and use dark parts of magic of the Nature. (More like Black magic)

DM..............48-52(52-57)
AS...............Slow(Average)
RA...............Great
CO...............300
LVL...............4

Infected funguses
(250)
Summons a zombie when an Enemy is killed. They Block and Fight.

HP...........50
DM...........4-6
AR...........None
UNIT........Infinite

Portal (250,150,150) (15 sec)
Sends 5,6,7 Enemies back to the road.

Quotes
Ill get your my pretty.
Njahahahaa
Mirror mirror on the Wall
Last edited by SealDarklight on Fri May 20, 2016 9:37 pm, edited 2 times in total.
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