Thanks for the welcome.
Big Bad Bug wrote:So, all of the levels were escort missions? How much control did you have over the alien embassador? Did you have lots of options to buy things in the levels? Also, what can you tell me about heroes?
Only the last mission I played was escort. The others were all your typical RTS style missions where you attack a base, defend a base, or work your way to an objective (and combinations).
Once you found the ambassador you had full control over their movements. They didn't have any offensive capabilities but you could direct them around just like other troops, which was really nice. Still allowed for the strategy and pace that you wanted to move at, so it wasn't like following someone on a set path and trying to save them from the crazy stuff they tried to walk through like you see in some other games escort style missions.
For buying things in the levels you had a few different options. Your base had a few options to choose from, adding turrets, increased radar range, and a shield for the buildings. The turrets build in preset locations so that was nice cause you didn't have to worry about having one in a useless spot, the areas they were in always seemed appropriate. The radar increased the area that was removed from the fog of war, and the shield added some protection for your buildings. The turrets had a couple of options for a machine gun or a long range missile that you could add. Both were very effective. For units there were marines, snipers, two kinds of mechs and an some alien ninjas in one mission. That was all that I saw, although there were some options that hadn't been unlocked yet. You can change your marine types between sniper and marine on the fly too which was very cool. You are limited in the number of squads you can have by the number above resources on the top left, so it was nice to be able to switch when needed. The squads functioned similarly to barracks from Kingdom Rush too in that if one marine died, you would be down a man for a bit then he would teleport back in with the group. If they all died though you would have to build a whole new squad in the base.
There were three heroes available in the version I played, but I only got to use two. The first was a bulked up marine. He had a rapid fire power and a shield that you could use to protect yourself. He was versatile but didn't stand out too much from the standard fair of troops. Just a stronger more resilient soldier. The other I tried was the girl from the GDC video, so the one in the mechanized suit. She had some missiles and could spin and damage the area around her. Both were fun and felt powerful and were the heart of the army as I moved them around for sure. Unfortunately I didn't try the last hero that was available.
One neat feature of the heroes compared to Kingdom Rush was that there was a button just above the profile pic that allowed you to teleport anywhere on the map. So you could move from one side to the other with your hero very quickly, or jump back to protect a base etc. It felt really great and allowed for some neat plays where you could jump between squads. I believe it was one tap to teleport up, then select where you wanted to come down. Was a lot of fun.
FeedDaKingdom wrote:i noticed an exclamation mark warning on the edge of the screen from the GDC footage when your units get under attack.
It seemed like an obvious thing to leave out, so I figured I must have just missed it in my excitement and trying to take everything in.
FeedDaKingdom wrote:What are the first 3 missions like?
also what does the units sound like (what do they talk)?
also for some reason i want to know if you use the orbital strike or mortar strike (the stuff on the bottom right), can you damage friendlies with them?
The first few missions were a lot of fun. The first has you start off in a small base and you build some marines and go out to support the hero marine. Once you clear the enemies around him you then push forward to destroy an alien base.
You know it might have been three total that I played cause I can't remember a specific set of objectives for the second mission. I know one of the other missions I played though you started in a base and had to take over two other alien bases around the map. Then you had to defend all of those bases for a couple of minutes as the aliens made a push to try and take them back. That one was neat because you were dealing with the defence of three separate locations at once and had to be aware of where the pushes were coming from.
Unfortunately I can't comment a lot on the sound as the floor of PAX was very loud so it was hard to hear the sounds from the game even with the volume all the way up.
From what I remember the items in the bottom right won't harm your own units. I believe I dropped one on my own guys at one point when they were being swarmed but I'm not 100% certain that they were in the blast either. The item on the far left of that bar though, the turret was very cool. It was just on a cooldown so you can use it over and over and it would drop a stationary turret wherever you want on the map (on the playable space anyway). So it was great when you needed a little extra support or wanted to distract some units as you made your approach etc.
I think I answered all the questions, let me know if any of this prompts any more. Just talking about it like this gets me so excited to play it again. I can't wait!