AerisDraco wrote:Ask JB, she's the most experienced here.
Lol, I don't actually play SCII very much. But I admit it's fun.
BBB wrote: Plus, I already tried to play as the Protoss, and the problem came from all of the drone units with nothing to do.
That's actually something you'll experience with
all factions. Usually the more workers you have, the stronger your economy overtime, which means a larger and sturdier army. Though you probably already know that. StarCraft is sort of notorious for being a difficult game, in that it's easy to pick up but really hard to master. That drone problem you experienced, you'll sort of grow out of it overtime. You'll sort of learn to click really fast, listen to the guy giving you info out of nowhere ("unit complete, your warriors have engaged the enemy," etc.), have a ton of unit-building stations and get pissed off when even a single one isn't producing a unit.
But yeah, the worker problem is sort of small, since after a while you learn to just keep giving them stuff to do. I agree that it's bad design, but meh, it's bearable. The
real problem, though, is in micromanagement, since this game is heavy on timing, unit abilities, and especially reaction speed. You might sometimes find yourself losing to a huge army when yours is small just because your opponent can micromanage their economy faster than you (which happens
all the time in multiplayer). Or you might even find yourself losing to a
smaller army because they micromanaged their units' abilities better than you.
The game really does give you room to grow, though. Overtime you learn which units synergize together, like an easy Zealot-Adept-Stalker combo where you teleport away your Stalkers and Adepts once all your Zealots die, or an Immortal-Phoenix-Colossus combo to just plain wreck everything. You also learn about the smaller, more useful tactics, like placing your stealth-unit-producing building away from your main base and in one of your other, farther-away bases so your enemy really won't see it coming. Or abusing how units killed in one hit are considered as assassinated and don't alert enemy presence, so you can let your Protoss Dark Templar units teleport directly into an enemy base and assassinate all their workers without them noticing.
Overall, though, I'd suggest you go with either the Terran or the Protoss. Terran because their jack-of-all-trades nature and huge array of potent, high-synergy abilities lets them both plan ahead against an enemy as well as adapt to an unexpected situation quickly. Protoss because power. Like legit. So much power. Most of their abilities aren't as flexible as Terran's and they do really bad at the numbers game, but their units are easy to use and rely on winning direct trade-offs to wear an opponent down. Their early units are the best in the game and really let you easily carry until you can afford their more powerful, *ahem*
Colossal units (im sorry i could not resist).
Anyways, a small tip you might be able to use: when you're still practicing and playing against AI, there's an option in the gameplay menu that lets you slow down the game by quite a lot. It's really helpful when you're just playing to have fun, since it gives you loads more control over the battlefield and time to react to threats accordingly. What I usually do is play the game at normal speed, and the moment I attack or go under attack, slow it down by half. Superfun at times.