Alric
Health:560
Damage:27-40(Physical)
Armour: High(70% the same as he currently have)
Movement speed: slow(as slow as Alric is right now)
Attack speed: Average(same as his current attack speed)
Re-spawn time: 20 sec
Abilities:
Spiked armor(passive):
Enemies take 10%/35%/85% of damage of their attack.
Furry(Cooldown: 8/7/6 sec):
Alric performs 2/4/6 strikes in quick succession. This attack has 35% armor pierce damage and each strike has 3%/3.5%/4% instakill chance.
Sand warriors(Cooldown: 10 sec):
Alric summons 1/2/3 sand warriors, each having 60/100/140 health, low armor(20%) and 12-18 damage. Whenever they die, they crumble, slowing down the enemy that dealt the lethal blow and other enemies around them by 10%/20%/30% and damaging them for 10/20/30(physical).
Sand storm(Cooldown 10 sec):
Using the power of desert, Alric summons a sand storm. This confuses enemies, slowing them down by 30%/45%/60%, silencing them and dealing 11/22/33 true damage per second for 8 second. This has area of effect 2 times the size of level 3 pestilence Also heals Alric and his ally by 4/8/12 per second. Reinforcements and sand warriors enjoy double healing.
Cursive strike(Passive and active)(Cooldown: 11 second): Each of Alric's strikes deal 28%/42%/49% of alric's attack as Area of effect damage. Every 11 seconds,
Alric performs a special maneuver slicing enemies around him and dealing 20/30/35 physical damage and bleeding them for 40/60/70 damage over 6 second and also increase the damage targets takes by 12%/18%/21%.
Hey do you guys think this is Op for a $7 hero. Also, be sure to leave a suggestion.