
Big Bad Bug wrote:Question: What about hero vision? Some, like Captain Blackthorne, can detect enemies in melee from a massive distance, and others, like Nivus and Eridan, have massive range for their projectiles (well, Nivus shoots a beam, not a projectile, but still) and would see very far.
Ninja wrote:Big Bad Bug wrote:Question: What about hero vision? Some, like Captain Blackthorne, can detect enemies in melee from a massive distance, and others, like Nivus and Eridan, have massive range for their projectiles (well, Nivus shoots a beam, not a projectile, but still) and would see very far.
Why does that make a difference? Heroes with better sight would just have more sight range.
Big Bad Bug wrote:Question: What about hero vision? Some, like Captain Blackthorne, can detect enemies in melee from a massive distance, and others, like Nivus and Eridan, have massive range for their projectiles (well, Nivus shoots a beam, not a projectile, but still) and would see very far.
kevin32 wrote:Long range skills (including tower skills) can only be cast on creeps in visible range of the hero or tower. Any projectile skills would traverse the map and hit only creeps in visible range of other towers as well.
Big Bad Bug wrote:So, projectiles can fly over dark areas as long as they're aimed at visible areas?
Big Bad Bug wrote:Also, what if enemies move into dark areas? The projectiles could miss, encouraging using barracks and reinforcements to keep enemies blocked in well-lit areas.
Big Bad Bug wrote:Kevin are you secretly Pencil? Ironhide has to have hired you by now.
dimumurray wrote:+1
I was wondering what kind of new terrains the dev team would come up with for the sequel.
Looks like we have a seriously awesome candidate here. From a game design perspective, an underground level may lend itself well to F.O.W. (Fog of War) tactics a la games like Advanced wars and the like.
Basically FOW means that in a given environment (underground in this case) a tower has limited visibility (and therefore limited attack range). Some towers (like the fire towers from Earendel's post) could increase their range of visibility (and that of their surrounding towers) as the player upgrades them. What also would be nice, is that for creeps outside the visibility of a tower, you only see their glowing eyes as they move through the darkness of the caves. And as for pop culture references I could easily envision the wailing echoes of some wretched creature muttering "my preciousssssss...." coming from the depths of the caves.